【发布时间】:2017-08-06 08:00:59
【问题描述】:
我正在使用 JS 开发一个记忆游戏。我已经设法进行了一些切换工作,可以在两张卡面之间来回改变班级。我现在正在尝试关闭一个功能,它检查两张游戏卡是否匹配,如果它们是图像保持翻转,如果它们不是图像恢复到卡面。
// variable declarations for game elements
let gameTiles = document.getElementsByClassName('game_tile');
let cardFace = document.getElementsByClassName('card_face');
let cardMatchCheck = [];
let cardArray =
[ "one", "one", "two", "two", "three", "three",
"four", "four", "five", "five", "six", "six",
"seven", "seven", "eight", "eight", "nine", "nine",
"ten", "ten", "eleven", "eleven", "twelve", "twelve" ];
// div class assignment for loop from the cardArray
// .className += allows for adding to an already assigned class
// in this case "game_tile" (our button class)
for (let i = 0; i < gameTiles.length; i++) {
for (let j = 0; j < cardArray.length; j++) {
gameTiles[i].setAttribute("class", cardArray[j]);
}
}
// click response (working)
let gameTileClick = document.getElementsByTagName('button');
for (let i = 0; i < gameTileClick.length; i++) {
gameTileClick[i].addEventListener('click', changeCardImage);
}
// testing grounds:
// this function runs through all card classes, and switches
// between both card image states (back, front, back)
// need to work on implementing the pair recognition
function changeCardImage(cardArray) {
if (cardArray.className == 'one') {
cardArray.className = 'card_one_img'
cardMatchCheck.push(cardArray.className);
cardMatch();
cardMismatch();
} else if (cardArray.className == 'card_one_img') {
cardArray.className = "one"
} else if (cardArray.className == 'two') {
cardArray.className = 'card_two_img'
cardMatchCheck.push(cardArray.className);
cardMatch();
cardMismatch();
} else if (cardArray.className == 'card_two_img') {
cardArray.className = 'two'
} else if (cardArray.className == 'three') {
cardArray.className = 'card_three_img'
} else if (cardArray.className == 'card_three_img') {
cardArray.className = 'three'
} else if (cardArray.className == 'four') {
cardArray.className = 'card_four_img'
} else if (cardArray.className == 'card_four_img') {
cardArray.className = 'four'
} else if (cardArray.className == 'five') {
cardArray.className = 'card_five_img'
} else if (cardArray.className == 'card_five_img') {
cardArray.className = 'five'
} else if (cardArray.className == 'six') {
cardArray.className = 'card_six_img'
} else if (cardArray.className == 'card_six_img') {
cardArray.className = 'six'
} else if (cardArray.className == 'seven') {
cardArray.className = 'card_seven_img'
} else if (cardArray.className == 'card_seven_img') {
cardArray.className = 'seven'
} else if (cardArray.className == 'eight') {
cardArray.className = 'card_eight_img'
} else if (cardArray.className == 'card_eight_img') {
cardArray.className = 'eight'
} else if (cardArray.className == 'nine') {
cardArray.className = 'card_nine_img'
} else if (cardArray.className == 'card_nine_img') {
cardArray.className = 'nine'
} else if (cardArray.className == 'ten') {
cardArray.className = 'card_ten_img'
} else if (cardArray.className == 'card_ten_img') {
cardArray.className = 'ten'
} else if (cardArray.className == 'eleven') {
cardArray.className = 'card_eleven_img'
} else if (cardArray.className == 'card_eleven_img') {
cardArray.className = 'eleven'
} else if (cardArray.className == 'twelve') {
cardArray.className = 'card_twelve_img'
} else if (cardArray.className == 'card_twelve_img') {
cardArray.className = 'twelve'
}
}
console.log(cardMatchCheck);
// function for checking card match/mismatch
function cardMatch() {
if (cardArray.className == cardArray.className) {
console.log('match');
}
}
function cardMismatch() {
if (cardArray.className != cardArray.className) {
cardArray.className = 'card_face';
}
}
抱歉,如果任何格式有问题 - 这是我的第一篇 SO 帖子。任何方向都非常感谢。提前感谢您的宝贵时间!
编辑:这是我目前所拥有的:https://codepen.io/woolsox/pen/mMRPJK
【问题讨论】:
-
你有什么问题?请将代码放在codepen.io 上,以便人们看到它的作用。
-
很抱歉 - 刚刚添加了 codepen。我试图弄清楚如何编写一个函数,让游戏能够识别两张牌何时相同,它们会保持显示状态,如果不是,它们会翻转。
-
整个方法容易出错并且有很多不必要的重复代码。您应该使用数组来存储卡片,并使用负值表示卡片被翻转。这会将
else ifs 总共减少到两三行,并允许您在任何时候添加更多图像而无需添加更多复制粘贴代码。 -
它应该是一个纯函数来检查..
-
SO 不是免费的代码编写服务。问题应通过问题中的足够(最少)代码(未在其他地方发布)来识别特定问题,以复制该问题。它还应包括输入、预期和实际输出以及任何错误。
标签: javascript