【问题标题】:c# wpf error (System.InvalidOperationException)c# wpf 错误 (System.InvalidOperationException)
【发布时间】:2017-01-09 04:31:02
【问题描述】:
namespace WpfApplication1
{
    /// <summary>
    /// Interaction logic for MainWindow.xaml
    /// </summary>
    public partial class MainWindow : Window
    {
        Random random = new Random();

        public MainWindow()
        {
            InitializeComponent();
        }

        private void startButton_Click(object sender, RoutedEventArgs e)
        {
            addEnemy();
        }

        private void addEnemy()
        {
            ContentControl enemy = new ContentControl();
            enemy.Template = Resources["EnemyTemplate"] as ControlTemplate;
            AnimateEnemy(enemy, 0, playArea.ActualWidth - 100, "(canvas.left)");
            AnimateEnemy(enemy, random.Next((int)playArea.ActualHeight - 100), 
                random.Next((int)playArea.ActualHeight - 100), "(canvas.top)");
            playArea.Children.Add(enemy);
        }

        private void AnimateEnemy(ContentControl enemy, double from, double to, string propertyToAnimate)
        {
            Storyboard storyboard = new Storyboard() { AutoReverse = true, RepeatBehavior = RepeatBehavior.Forever };
            DoubleAnimation animation = new DoubleAnimation()
            {
                From = from,
                To = to,
                Duration = new Duration(TimeSpan.FromSeconds(random.Next(4, 6))),
            };
            Storyboard.SetTarget(animation, enemy);
            Storyboard.SetTargetProperty(animation, new PropertyPath(propertyToAnimate));
            storyboard.Children.Add(animation);
              //problem
            storyboard.Begin();
        }

    }

$ 我的错误(PresentationFramework.dll 中出现“System.InvalidOperationException”类型的未处理异常

附加信息:无法解析属性路径“(canvas.left)”中的所有属性引用。验证适用的对象是否支持这些属性。)

有人可以帮我解决这个问题吗?

【问题讨论】:

  • 你可能需要完整的命名空间
  • 完整命名空间是什么意思?
  • 尝试使用反映实际类型/属性的大小写,例如(Canvas.Left)

标签: c# wpf


【解决方案1】:

属性名称区分大小写。应该是 Canvas.Left 和 Canvas.Top:

private void addEnemy()
{
    ContentControl enemy = new ContentControl();
    enemy.Template = Resources["EnemyTemplate"] as ControlTemplate;
    AnimateEnemy(enemy, 0, playArea.ActualWidth - 100, "(Canvas.Left)");
    AnimateEnemy(enemy, random.Next((int)playArea.ActualHeight - 100),
        random.Next((int)playArea.ActualHeight - 100), "(Canvas.Top)");
    playArea.Children.Add(enemy);
}

【讨论】:

  • 你是我的英雄!!! Thnx 总是忘记看它...我在想我在编辑器上添加了一些错误的画布比例或属性并只关注它,而不是看什么 =( Thnx 再来一次!
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