【发布时间】:2018-08-15 23:47:24
【问题描述】:
我正在构建一个扑克游戏,我需要同时展示多个扑克牌。我可以显示 1、3、5 或 10。
我有 1 个将一直显示的主手牌,我会根据玩家想要玩的手牌数量激活不同的视图。
我有 2 个主面板(main_hand_panel 和 extra_hands_panel)
我将所有面板添加到 List 中,并在需要时调用 ShowHand。
我像这样将第一手牌添加到 main_hand_panel:
Point startPosition = new Point(0, 0);
ComponentResourceManager resources = new ComponentResourceManager(typeof(MainScreen));
var mainPokerHand = new PokerPanel(startPosition, main_hand_panel.Size, offset, cardSize);
mainPokerHand.Initialize(resources);
this.main_hand_panel.Controls.Add(mainPokerHand);
allHands.Add(mainPokerHand);
然后根据我显示的屏幕,我绘制并添加像这样的额外手(显示五手示例)
public void DrawFivePlay(ComponentResourceManager resources)
{
Point startPosition = new Point(0, 0);
var containerSize = extra_hands_panel.Size;
containerSize.Height = Convert.ToInt32(containerSize.Height / 2);
containerSize.Width = Convert.ToInt32(containerSize.Width / 2);
for (int i = 0; i < 2; i++)
{
startPosition.Y = containerSize.Height * i;
var pokerHand = new PokerPanel(startPosition, containerSize, scale(offset, .30), scale(cardSize, .8));
pokerHand.Initialize(resources);
this.extra_hands_panel.Controls.Add(pokerHand);
allHands.Add(pokerHand);
}
startPosition.X = containerSize.Width;
startPosition.Y = 0;
for (int i = 0; i < 2; i++)
{
startPosition.Y = containerSize.Height * i;
var pokerHand = new PokerPanel(startPosition, containerSize, scale(offset, .30), scale(cardSize, .8));
pokerHand.Initialize(resources);
this.extra_hands_panel.Controls.Add(pokerHand);
allHands.Add(pokerHand);
}
}
当我准备好展示手牌时,我调用reveal_click,它会遍历List中的所有手牌并显示它们。
private void reveal_Click(object sender, EventArgs e)
{
foreach (var hand in allHands)
{
hand.ShowHand();
}
Application.DoEvents();
}
有趣的部分是它不显示主手,它会显示所有其他手,但它显示第一手的唯一时间是程序刚刚启动并且我们只玩一只手。如果我显示任何其他播放选项,第一手牌将不再显示。
这是 PokerPanel 代码:
namespace TEX_DrawPoker
{
public class PokerPanel : Panel
{
private PictureBox pictureBox1_5;
private PictureBox pictureBox1_1;
private PictureBox pictureBox1_2;
private PictureBox pictureBox1_3;
private PictureBox pictureBox1_4;
Timer drawTimer = new Timer();
int timerTick = 0;
string[] pokerHand;
Size panelSize = new Size(5*229, 275);
Size cardSize = new Size(146, 202);
Point startPosition = new Point(0, 3);
Point firstCardPosition = new Point(0, 0);
Point offset = new Point(160, 0);
public PokerPanel(Point _startPosition,Size _panelSize, Point _offset, Size _cardSize)
{
drawTimer.Tick += new EventHandler(startDisplay);
drawTimer.Interval = 100;
drawTimer.Enabled = false;
panelSize = _panelSize;
cardSize = _cardSize;
offset = _offset;
startPosition = _startPosition;
}
public void startDisplay(object sender, EventArgs e)
{
switch (timerTick)
{
case 0:
this.pictureBox1_1.Image = (Image)(new Bitmap(Image.FromFile(".\\img\\cards\\" + pokerHand[timerTick] + ".png"), cardSize));
break;
case 1:
this.pictureBox1_2.Image = (Image)(new Bitmap(Image.FromFile(".\\img\\cards\\" + pokerHand[timerTick] + ".png"), cardSize));
break;
case 2:
this.pictureBox1_3.Image = (Image)(new Bitmap(Image.FromFile(".\\img\\cards\\" + pokerHand[timerTick] + ".png"), cardSize));
break;
case 3:
this.pictureBox1_4.Image = (Image)(new Bitmap(Image.FromFile(".\\img\\cards\\" + pokerHand[timerTick] + ".png"), cardSize));
break;
case 4:
this.pictureBox1_5.Image = (Image)(new Bitmap(Image.FromFile(".\\img\\cards\\" + pokerHand[timerTick] + ".png"), cardSize));
break;
}
if (timerTick >= 4)
{
drawTimer.Stop();
timerTick = 0;
}
else
{
timerTick++;
}
}
public void ShowHand()
{
pokerHand = Deck.shuffle();
drawTimer.Start();
}
public void Reset()
{
Image back = Image.FromFile(".\\img\\cards\\back.png");
this.pictureBox1_1.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_2.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_3.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_4.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_5.Image = (Image)(new Bitmap(back, cardSize));
}
public void Initialize(ComponentResourceManager resources)
{
Image back = Image.FromFile(".\\img\\cards\\back.png");
this.pictureBox1_1 = new System.Windows.Forms.PictureBox();
this.pictureBox1_2 = new System.Windows.Forms.PictureBox();
this.pictureBox1_3 = new System.Windows.Forms.PictureBox();
this.pictureBox1_4 = new System.Windows.Forms.PictureBox();
this.pictureBox1_5 = new System.Windows.Forms.PictureBox();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_2)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_3)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_4)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_5)).BeginInit();
this.SuspendLayout();
//
// hand_1
//
this.Controls.Add(this.pictureBox1_5);
this.Controls.Add(this.pictureBox1_4);
this.Controls.Add(this.pictureBox1_3);
this.Controls.Add(this.pictureBox1_2);
this.Controls.Add(this.pictureBox1_1);
this.Location = startPosition;
this.Name = "hand_1";
this.Size = panelSize;
this.TabIndex = 0;
//
// pictureBox1_1
//
this.pictureBox1_1.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_1.Location = firstCardPosition;
this.pictureBox1_1.Name = "pictureBox1_1";
this.pictureBox1_1.Size = cardSize;
this.pictureBox1_1.TabIndex = 4;
this.pictureBox1_1.TabStop = false;
//
// pictureBox1_2
//
var positionCard_2 = firstCardPosition;
positionCard_2.Offset(offset);
this.pictureBox1_2.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_2.Location = positionCard_2;
this.pictureBox1_2.Name = "pictureBox1_2";
this.pictureBox1_2.Size = cardSize;
this.pictureBox1_2.TabIndex = 3;
this.pictureBox1_2.TabStop = false;
//
// pictureBox1_3
//
var positionCard_3 = positionCard_2;
positionCard_3.Offset(offset);
this.pictureBox1_3.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_3.Location = positionCard_3;
this.pictureBox1_3.Name = "pictureBox1_3";
this.pictureBox1_3.Size = cardSize;
this.pictureBox1_3.TabIndex = 2;
this.pictureBox1_3.TabStop = false;
//
// pictureBox1_4
//
var positionCard_4 = positionCard_3;
positionCard_4.Offset(offset);
this.pictureBox1_4.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_4.Location = positionCard_4;
this.pictureBox1_4.Name = "pictureBox1_4";
this.pictureBox1_4.Size = cardSize;
this.pictureBox1_4.TabIndex = 1;
this.pictureBox1_4.TabStop = false;
//
// pictureBox1_5
//
var positionCard_5 = positionCard_4;
positionCard_5.Offset(offset);
this.pictureBox1_5.Image = (Image)(new Bitmap(back, cardSize));
this.pictureBox1_5.Location = positionCard_5;
this.pictureBox1_5.Name = "pictureBox1_5";
this.pictureBox1_5.Size = cardSize;
this.pictureBox1_5.TabIndex = 0;
this.pictureBox1_5.TabStop = false;
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_5)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_4)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_3)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_2)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.pictureBox1_1)).EndInit();
}
}
}
我还使用计时器来显示卡片,以便它们交错排列。
任何帮助将不胜感激。
谢谢,
【问题讨论】:
-
mainPokerHand被添加到main_hand_panel,其他手都被添加到extra_hands_panel。main_hand_panel和extra_hands_panel是否有可能重叠?或者您在main_hand_panel上调用了 Hide() (Visible = false),这就是为什么当您有多只手时它不显示的原因?尝试将 main_hand_panel 的背景颜色设置为亮绿色,然后运行应用程序,看看亮绿色面板会发生什么。