【发布时间】:2014-03-21 14:58:30
【问题描述】:
我正在开发一个具有以下要求的应用程序:
- 从 iOS 设备 (iPhone/iPad) 录制实时音频并通过网络发送到服务器
- 在 iOS 设备(iPhone/iPad)上播放从网络服务器接收到的音频
上面提到的事情需要同时完成。
我为此使用了AudioUnit。
我遇到了一个问题,我听到的音频与我对 iPhone Mic 说话的音频相同,而不是从网络服务器接收到的音频。
我已经搜索了很多关于如何避免这种情况但没有找到解决方案的方法。
如果有人遇到同样的问题并找到任何解决方案,分享会很有帮助。
这是我初始化音频单元的代码
-(void)initializeAudioUnit
{
audioUnit = NULL;
// Describe audio component
AudioComponentDescription desc;
desc.componentType = kAudioUnitType_Output;
desc.componentSubType = kAudioUnitSubType_VoiceProcessingIO;
desc.componentFlags = 0;
desc.componentFlagsMask = 0;
desc.componentManufacturer = kAudioUnitManufacturer_Apple;
// Get component
AudioComponent inputComponent = AudioComponentFindNext(NULL, &desc);
// Get audio units
status = AudioComponentInstanceNew(inputComponent, &audioUnit);
UInt32 flag = 1;
//enable IO for recording
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input,
kInputBus,
&flag,
sizeof(flag));
status = AudioUnitSetProperty(audioUnit, kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Output,
kOutputBus,
&flag,
sizeof(flag));
AudioStreamBasicDescription audioStreamBasicDescription;
// Describe format
audioStreamBasicDescription.mSampleRate = 16000;
audioStreamBasicDescription.mFormatID = kAudioFormatLinearPCM;
audioStreamBasicDescription.mFormatFlags = kAudioFormatFlagIsSignedInteger | kAudioFormatFlagIsPacked |kLinearPCMFormatFlagIsNonInterleaved;
audioStreamBasicDescription.mFramesPerPacket = 1;
audioStreamBasicDescription.mChannelsPerFrame = 1;
audioStreamBasicDescription.mBitsPerChannel = 16;
audioStreamBasicDescription.mBytesPerPacket = 2;
audioStreamBasicDescription.mBytesPerFrame = 2;
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Output,
kInputBus,
&audioStreamBasicDescription,
sizeof(audioStreamBasicDescription));
NSLog(@"Status[%d]",(int)status);
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input,
kOutputBus,
&audioStreamBasicDescription,
sizeof(audioStreamBasicDescription));
NSLog(@"Status[%d]",(int)status);
AURenderCallbackStruct callbackStruct;
// Set input callback
callbackStruct.inputProc = recordingCallback;
callbackStruct.inputProcRefCon = (__bridge void *)(self);
status = AudioUnitSetProperty(audioUnit,
kAudioOutputUnitProperty_SetInputCallback,
kAudioUnitScope_Global,
kInputBus,
&callbackStruct,
sizeof(callbackStruct));
callbackStruct.inputProc = playbackCallback;
callbackStruct.inputProcRefCon = (__bridge void *)(self);
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global,
kOutputBus,
&callbackStruct,
sizeof(callbackStruct));
flag=0;
status = AudioUnitSetProperty(audioUnit,
kAudioUnitProperty_ShouldAllocateBuffer,
kAudioUnitScope_Output,
kInputBus,
&flag,
sizeof(flag));
}
录音回拨
static OSStatus recordingCallback (void *inRefCon,AudioUnitRenderActionFlags *ioActionFlags,const AudioTimeStamp *inTimeStamp,UInt32 inBusNumber,UInt32 inNumberFrames,AudioBufferList *ioData)
{
MyAudioViewController *THIS = (__bridge MyAudioViewController *)inRefCon;
AudioBuffer tempBuffer;
tempBuffer.mNumberChannels = 1;
tempBuffer.mDataByteSize = inNumberFrames * 2;
tempBuffer.mData = malloc(inNumberFrames *2);
AudioBufferList bufferList;
bufferList.mNumberBuffers = 1;
bufferList.mBuffers[0] = tempBuffer;
OSStatus status;
status = AudioUnitRender(THIS->audioUnit,
ioActionFlags,
inTimeStamp,
kInputBus,
inNumberFrames,
&bufferList);
if (noErr != status) {
printf("AudioUnitRender error: %d", (int)status);
return noErr;
}
tempBuffer.mDataByteSize, &encodedSize,(__bridge void *)(THIS));
[THIS processAudio:&bufferList];
free(bufferList.mBuffers[0].mData);
return noErr;
}
回放回调
static OSStatus playbackCallback(void *inRefCon,AudioUnitRenderActionFlags *ioActionFlags,const AudioTimeStamp *inTimeStamp,UInt32 inBusNumber,UInt32 inNumberFrames,AudioBufferList *ioData) {
NSLog(@"In play back call back");
MyAudioViewController *THIS = (__bridge MyAudioViewController *)inRefCon;
int32_t availableBytes=0;
char *inBuffer = GetDataFromCircularBuffer(&THIS->mybuffer, &availableBytes);
NSLog(@"bytes available in buffer[%d]",availableBytes);
decodeSpeexData(inBuffer, availableBytes,(__bridge void *)(THIS));
ConsumeReadBytes(&(THIS->mybuffer), availableBytes);
memcpy(targetBuffer, THIS->outTemp, inNumberFrames*2);
return noErr;
}
处理从 MIC 录制的音频
- (void) processAudio: (AudioBufferList*) bufferList
{
AudioBuffer sourceBuffer = bufferList->mBuffers[0];
// NSLog(@"Origin size: %d", (int)sourceBuffer.mDataByteSize);
int size = 0;
encodeAudioDataSpeex((spx_int16_t*)sourceBuffer.mData, sourceBuffer.mDataByteSize, &size, (__bridge void *)(self));
[self performSelectorOnMainThread:@selector(SendAudioData:) withObject:[NSData dataWithBytes:self->jitterBuffer length:size] waitUntilDone:NO];
NSLog(@"Encoded size: %i", size);
}
【问题讨论】:
标签: ios core-audio record playback audiounit