【发布时间】:2020-05-31 07:41:49
【问题描述】:
我之前曾问过一个关于这个实际过程的问题,我得到了它的完美运行,但只有一个错误。
async def on_voice_state_update(self, member, before, after):
def is_connected(member):
voice_client = get(self.bot.voice_clients, guild=member.guild)
return voice_client and voice_client.is_connected()
if is_connected(member):
await asyncio.sleep(9)
if member.id == 'id of member' and after.afk and not before.afk:
prevchannel = int(before.channel.id)
channel = self.bot.get_channel(prevchannel)
voice = await channel.connect()
voice.play(discord.FFmpegPCMAudio('dir of mp3 file'))
await asyncio.sleep(5)
await voice.disconnect()
else:
pass
else:
if member.id == 'id of member' and after.afk and not before.afk:
prevchannel = int(before.channel.id)
channel = self.bot.get_channel(prevchannel)
voice = await channel.connect()
voice.play(discord.FFmpegPCMAudio('dir of mp3 file'))
await asyncio.sleep(5)
await voice.disconnect()
else:
pass
我正在尝试检查机器人是否已经连接到语音通道,以便如果多个人在相似的时间(例如 2 秒后)加入 afk,它会等到程序的下一次迭代执行: await asyncio.sleep(10)
问题
我似乎无法让 is_connected 函数工作,尽管我相信我正朝着正确的方向前进。我曾想过尝试获取机器人的用户 ID 并检查它是否连接到语音通道。应该是这样的:
def is_botconnected(member):
botid = self.bot.get_user('id of bot')
channel = (all the channels)
if botid in channel.members:
await asyncio.sleep(9)
#execute program
else:
#execute program
【问题讨论】:
标签: python discord discord.py discord.py-rewrite