【发布时间】:2020-09-14 07:52:55
【问题描述】:
我正在通过创建一个小型平台游戏来学习 Phaser 3,一切都按我的意愿运行,但是当玩家加载时,他与地面之间有一些空间,这是什么原因造成的,我该如何解决?我希望他站在地上,中间没有任何空隙,这是一张照片:
这是我的js代码:
var config = {
type: Phaser.AUTO,
width: 900,
height: 600,
physics: {
default: 'arcade',
arcade: {
gravity: { y: 300 }
}
},
scene: {
preload: preload,
create: create,
update: update
}
};
var game = new Phaser.Game(config);
function preload() {
this.load.image('sky', 'assets/world/sky.png');
this.load.image('ground', 'assets/world/ground.png');
this.load.image('platform', 'assets/world/platform.png');
this.load.spritesheet('player', 'assets/characters/player.png', { frameWidth: 32, frameHeight: 48 });
}
function create() {
this.add.image(400, 300, 'sky');
platforms = this.physics.add.staticGroup();
ground = this.physics.add.staticGroup();
platforms.create(600, 400, 'platform');
platforms.create(50, 250, 'platform');
platforms.create(750, 220, 'platform');
ground.create(500, 550, 'ground')
// Creating the player
player = this.physics.add.sprite(50, 350, 'player');
player.setBounce(0.2);
player.setCollideWorldBounds(true);
player.body.setGravityY(300)
this.physics.add.collider(player, ground);
this.anims.create({
key: 'left',
frames: this.anims.generateFrameNumbers('player', { start: 0, end: 3 }),
frameRate: 10,
repeat: -1
});
this.anims.create({
key: 'turn',
frames: [{ key: 'player', frame: 4 }],
frameRate: 20
});
this.anims.create({
key: 'right',
frames: this.anims.generateFrameNumbers('player', { start: 5, end: 8 }),
frameRate: 10,
repeat: -1
});
}
function update() {
cursors = this.input.keyboard.createCursorKeys();
if (cursors.left.isDown) {
player.setVelocityX(-160);
player.anims.play('left', true);
}
else if (cursors.right.isDown) {
player.setVelocityX(160);
player.anims.play('right', true);
}
else {
player.setVelocityX(0);
player.anims.play('turn');
}
if (cursors.up.isDown && player.body.touching.down) {
player.setVelocityY(-330);
}
}
【问题讨论】:
标签: javascript phaser-framework