【发布时间】:2016-04-08 18:12:23
【问题描述】:
我们希望使用 Kinect 2 从某些模型中获取 3D 数据,以便在 Matlab 中对其进行处理。基本上是一个包含 3 列的文件,其中包含 Kinect 测量的点的 X Y Z 坐标。我们不需要连续的视频,每次单击按钮时,3D 点的单个“图像”就足够了。
SDK 中提供了将数据保存为图像的示例代码(Depth Basics-WPF)。我要做的就是将数据作为原始数字保存在 .txt 文件中。作为 C# 的新手,我找不到这样做的方法。我尝试使用在 google 上找到的不同代码保存它,但似乎没有任何工作。
提供的代码保存部分如下:
/// <summary>
/// Handles the user clicking on the screenshot button
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void ScreenshotdataButton_Click(object sender, RoutedEventArgs e)
{
if (this.depthBitmap != null)
{
// create a png bitmap encoder which knows how to save a .png file
BitmapEncoder encoder = new PngBitmapEncoder();
// create frame from the writable bitmap and add to encoder
encoder.Frames.Add(BitmapFrame.Create(this.depthBitmap));
string time = System.DateTime.UtcNow.ToString("hh'-'mm'-'ss", CultureInfo.CurrentUICulture.DateTimeFormat);
string myPhotos = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures);
string path = Path.Combine(myPhotos, "KinectScreenshot-Depth-" + time + ".png");
// write the new file to disk
try
{
// FileStream is IDisposable
using (FileStream fs = new FileStream(path, FileMode.Create))
{
encoder.Save(fs);
}
this.StatusText = string.Format(CultureInfo.CurrentCulture, Properties.Resources.SavedScreenshotStatusTextFormat, path);
}
catch (IOException)
{
this.StatusText = string.Format(CultureInfo.CurrentCulture, Properties.Resources.FailedScreenshotStatusTextFormat, path);
}
}
}
我尝试以 txt 文件为目标重用代码:
string datapath = Path.Combine(myPhotos, "KinectScreenshot-Depth-" + time + ".txt");
// FileStream is IDisposable
using (FileStream fs = new FileStream(datapath, FileMode.Create))
{
//File.WriteAllBytes(datapath, depthPixels);
File.WriteAllText(datapath, depthRaw);
}
这不起作用,因为当前上下文中不存在名称“depthRaw”。。
我用谷歌上的代码尝试了其他方法。
版本 1
public static Byte[] ImageToByteArray(Image img)
{
try
{
MemoryStream mstImage = new MemoryStream();
img.Save(mstImage, System.Drawing.Imaging.ImageFormat.Jpeg);
Byte[] bytImage = mstImage.GetBuffer();
return bytImage;
}
catch (Exception ex)
{
return null;
}
}
第 2 版
public static byte[] ConvertToByteArray(WriteableBitmap writeableBitmap)
{
using (var ms = new MemoryStream())
{
writeableBitmap.SaveJpeg(ms, writeableBitmap.PixelWidth, writeableBitmap.PixelHeight, 0, 100);
return ms.ToArray();
}
}
版本 3
private byte[] ImageToByteArray (WriteableBitmap wbm)
{
using (Stream stream = wbm.PixelBuffer.AsStream())
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
}
第 4 版
string bitmapString = null;
using (MemoryStream memoryStream = new MemoryStream())
{
depthBitmap.Save(memoryStream, ImageFormat.png);
byte[] bitmapBytes = memoryStream.GetBuffer();
bitmapString = Convert.ToBase64String(bitmapBytes, Base64FormattingOptions.InsertLineBreaks);
}
在所有这些情况下,编译甚至都不会开始,因为 命名空间“System.Drawing”中不存在命名空间“Imaging”的类型(您是否缺少程序集引用?) 或者因为 'WriteableBitmap' 不包含 'PixelBuffer'/'SaveJpeg'/'Save' 的定义,并且没有扩展方法 'PixelBuffer'/'SaveJpeg'/'Save' 接受类型为 'WriteableBitmap' 的第一个参数可以找到(您是否缺少 using 指令或程序集引用?).
我的编程经验仅限于 C 和汇编程序。也许我只是错过了 C# 的一些明显的部分?该程序是在装有 Windows 8.1 和 Matlab 2011b 的 Windows PC 上的 Visual Studio 2015 中用 C# 编写的。
编辑:完整代码
//------------------------------------------------------------------------------
// <copyright file="MainWindow.xaml.cs" company="Microsoft">
// Copyright (c) Microsoft Corporation. All rights reserved.
// </copyright>
//------------------------------------------------------------------------------
namespace Microsoft.Samples.Kinect.DepthBasics
{
using System;
using System.ComponentModel;
using System.Diagnostics;
using System.Drawing;
using System.Globalization;
using System.IO;
using System.Text;
using System.Windows;
using System.Windows.Media;
using System.Windows.Media.Imaging;
using System.Runtime.InteropServices.WindowsRuntime;
using Microsoft.Kinect;
/// <summary>
/// Interaction logic for MainWindow
/// </summary>
public partial class MainWindow : Window, INotifyPropertyChanged
{
/// <summary>
/// Map depth range to byte range
/// </summary>
private const int MapDepthToByte = 8000 / 256;
/// <summary>
/// Active Kinect sensor
/// </summary>
private KinectSensor kinectSensor = null;
/// <summary>
/// Reader for depth frames
/// </summary>
private DepthFrameReader depthFrameReader = null;
/// <summary>
/// Description of the data contained in the depth frame
/// </summary>
private FrameDescription depthFrameDescription = null;
/// <summary>
/// Bitmap to display
/// </summary>
private WriteableBitmap depthBitmap = null;
/// <summary>
/// Intermediate storage for frame data converted to color
/// </summary>
private byte[] depthPixels = null;
/// <summary>
/// Current status text to display
/// </summary>
private string statusText = null;
/// <summary>
/// Initializes a new instance of the MainWindow class.
/// </summary>
public MainWindow()
{
// get the kinectSensor object
this.kinectSensor = KinectSensor.GetDefault();
// open the reader for the depth frames
this.depthFrameReader = this.kinectSensor.DepthFrameSource.OpenReader();
// wire handler for frame arrival
this.depthFrameReader.FrameArrived += this.Reader_FrameArrived;
// get FrameDescription from DepthFrameSource
this.depthFrameDescription = this.kinectSensor.DepthFrameSource.FrameDescription;
// allocate space to put the pixels being received and converted
this.depthPixels = new byte[this.depthFrameDescription.Width * this.depthFrameDescription.Height];
// create the bitmap to display
this.depthBitmap = new WriteableBitmap(this.depthFrameDescription.Width, this.depthFrameDescription.Height, 96.0, 96.0, PixelFormats.Gray8, null);
// set IsAvailableChanged event notifier
this.kinectSensor.IsAvailableChanged += this.Sensor_IsAvailableChanged;
// open the sensor
this.kinectSensor.Open();
// set the status text
this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText
: Properties.Resources.NoSensorStatusText;
// use the window object as the view model in this simple example
this.DataContext = this;
// initialize the components (controls) of the window
this.InitializeComponent();
}
/// <summary>
/// INotifyPropertyChangedPropertyChanged event to allow window controls to bind to changeable data
/// </summary>
public event PropertyChangedEventHandler PropertyChanged;
/// <summary>
/// Gets the bitmap to display
/// </summary>
public ImageSource ImageSource
{
get
{
return this.depthBitmap;
}
}
/// <summary>
/// Gets or sets the current status text to display
/// </summary>
public string StatusText
{
get
{
return this.statusText;
}
set
{
if (this.statusText != value)
{
this.statusText = value;
// notify any bound elements that the text has changed
if (this.PropertyChanged != null)
{
this.PropertyChanged(this, new PropertyChangedEventArgs("StatusText"));
}
}
}
}
/// <summary>
/// Execute shutdown tasks
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void MainWindow_Closing(object sender, CancelEventArgs e)
{
if (this.depthFrameReader != null)
{
// DepthFrameReader is IDisposable
this.depthFrameReader.Dispose();
this.depthFrameReader = null;
}
if (this.kinectSensor != null)
{
this.kinectSensor.Close();
this.kinectSensor = null;
}
}
/// <summary>
/// Handles the user clicking on the screenshot button
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void ScreenshotButton_Click(object sender, RoutedEventArgs e)
{
if (this.depthBitmap != null)
{
// create a png bitmap encoder which knows how to save a .png file
BitmapEncoder encoder = new PngBitmapEncoder();
// create frame from the writable bitmap and add to encoder
encoder.Frames.Add(BitmapFrame.Create(this.depthBitmap));
string time = System.DateTime.UtcNow.ToString("hh'-'mm'-'ss", CultureInfo.CurrentUICulture.DateTimeFormat);
string myPhotos = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures);
string path = Path.Combine(myPhotos, "KinectScreenshot-Depth-" + time + ".png");
// write the new file to disk
try
{
// FileStream is IDisposable
using (FileStream fs = new FileStream(path, FileMode.Create))
{
encoder.Save(fs);
}
this.StatusText = string.Format(CultureInfo.CurrentCulture, Properties.Resources.SavedScreenshotStatusTextFormat, path);
}
catch (IOException)
{
this.StatusText = string.Format(CultureInfo.CurrentCulture, Properties.Resources.FailedScreenshotStatusTextFormat, path);
}
}
}
/*public static Byte[] ImageToByteArray(Image img)
{
try
{
MemoryStream mstImage = new MemoryStream();
img.Save(mstImage, System.Drawing.Imaging.ImageFormat.Jpeg);
Byte[] bytImage = mstImage.GetBuffer();
return bytImage;
}
catch (Exception ex)
{
return null;
}
}*/
/*public static byte[] ConvertToByteArray(WriteableBitmap writeableBitmap)
{
using (var ms = new MemoryStream())
{
writeableBitmap.SaveJpeg(ms, writeableBitmap.PixelWidth, writeableBitmap.PixelHeight, 0, 100);
return ms.ToArray();
}
}*/
/*private byte[] ImageToByteArray (WriteableBitmap wbm)
{
using (Stream stream = wbm.PixelBuffer.AsStream())
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
}*/
/*byte[] ConvertBitmapToByteArray(WriteableBitmap bitmap)
{
using (Stream stream = bitmap.PixelBuffer.AsStream())
using (MemoryStream memoryStream = new MemoryStream())
{
stream.CopyTo(memoryStream);
return memoryStream.ToArray();
}
}*/
/*string bitmapString = null;
using (MemoryStream memoryStream = new MemoryStream())
{
depthBitmap.Save(memoryStream, ImageFormat.png);
byte[] bitmapBytes = memoryStream.GetBuffer();
bitmapString = Convert.ToBase64String(bitmapBytes, Base64FormattingOptions.InsertLineBreaks);
}*/
/// <summary>
/// Handles the user clicking on the screenshot button
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void ScreenshotdataButton_Click(object sender, RoutedEventArgs e)
{
if (this.depthBitmap != null)
{
WriteableBitmap deschd = this.depthBitmap;
// create a png bitmap encoder which knows how to save a .png file
BitmapEncoder encoder = new PngBitmapEncoder();
// create frame from the writable bitmap and add to encoder
encoder.Frames.Add(BitmapFrame.Create(this.depthBitmap));
string time = System.DateTime.UtcNow.ToString("hh'-'mm'-'ss", CultureInfo.CurrentUICulture.DateTimeFormat);
string myPhotos = Environment.GetFolderPath(Environment.SpecialFolder.MyPictures);
string path = Path.Combine(myPhotos, "KinectScreenshot-Depth-" + time + ".png");
string datapath = Path.Combine(myPhotos, "KinectScreenshot-Depth-" + time + ".txt");
// write the new file to disk
try
{
// FileStream is IDisposable
using (FileStream fs = new FileStream(path, FileMode.Create))
{
encoder.Save(fs);
}
this.StatusText = string.Format(CultureInfo.CurrentCulture, Properties.Resources.SavedScreenshotStatusTextFormat, path);
}
catch (IOException)
{
this.StatusText = string.Format(CultureInfo.CurrentCulture, Properties.Resources.FailedScreenshotStatusTextFormat, path);
}
// raw data
//string depthRaw = Encoding.UTF8.GetString(this.depthPixels);
string depthRaw = this.depthPixels.ToString();
// write the txt file to disk with the raw data
try
{
// FileStream is IDisposable
using (FileStream fs = new FileStream(datapath, FileMode.Create))
{
//File.WriteAllBytes(datapath, depthPixels);
File.WriteAllText(datapath, depthRaw);
}
this.StatusText = string.Format(CultureInfo.CurrentCulture, Properties.Resources.SavedScreenshotStatusTextFormat, datapath);
}
catch (IOException)
{
this.StatusText = string.Format(CultureInfo.CurrentCulture, Properties.Resources.FailedScreenshotStatusTextFormat, datapath);
}
}
}
/// <summary>
/// Handles the depth frame data arriving from the sensor
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Reader_FrameArrived(object sender, DepthFrameArrivedEventArgs e)
{
bool depthFrameProcessed = false;
using (DepthFrame depthFrame = e.FrameReference.AcquireFrame())
{
if (depthFrame != null)
{
// the fastest way to process the body index data is to directly access
// the underlying buffer
using (Microsoft.Kinect.KinectBuffer depthBuffer = depthFrame.LockImageBuffer())
{
// verify data and write the color data to the display bitmap
if (((this.depthFrameDescription.Width * this.depthFrameDescription.Height) == (depthBuffer.Size / this.depthFrameDescription.BytesPerPixel)) &&
(this.depthFrameDescription.Width == this.depthBitmap.PixelWidth) && (this.depthFrameDescription.Height == this.depthBitmap.PixelHeight))
{
// Note: In order to see the full range of depth (including the less reliable far field depth)
// we are setting maxDepth to the extreme potential depth threshold
ushort maxDepth = ushort.MaxValue;
// If you wish to filter by reliable depth distance, uncomment the following line:
//// maxDepth = depthFrame.DepthMaxReliableDistance
this.ProcessDepthFrameData(depthBuffer.UnderlyingBuffer, depthBuffer.Size, depthFrame.DepthMinReliableDistance, maxDepth);
depthFrameProcessed = true;
}
}
}
}
if (depthFrameProcessed)
{
this.RenderDepthPixels();
}
}
/// <summary>
/// Directly accesses the underlying image buffer of the DepthFrame to
/// create a displayable bitmap.
/// This function requires the /unsafe compiler option as we make use of direct
/// access to the native memory pointed to by the depthFrameData pointer.
/// </summary>
/// <param name="depthFrameData">Pointer to the DepthFrame image data</param>
/// <param name="depthFrameDataSize">Size of the DepthFrame image data</param>
/// <param name="minDepth">The minimum reliable depth value for the frame</param>
/// <param name="maxDepth">The maximum reliable depth value for the frame</param>
private unsafe void ProcessDepthFrameData(IntPtr depthFrameData, uint depthFrameDataSize, ushort minDepth, ushort maxDepth)
{
// depth frame data is a 16 bit value
ushort* frameData = (ushort*)depthFrameData;
// convert depth to a visual representation
for (int i = 0; i < (int)(depthFrameDataSize / this.depthFrameDescription.BytesPerPixel); ++i)
{
// Get the depth for this pixel
ushort depth = frameData[i];
// To convert to a byte, we're mapping the depth value to the byte range.
// Values outside the reliable depth range are mapped to 0 (black).
this.depthPixels[i] = (byte)(depth >= minDepth && depth <= maxDepth ? (depth / MapDepthToByte) : 0);
}
}
/// <summary>
/// Renders color pixels into the writeableBitmap.
/// </summary>
private void RenderDepthPixels()
{
this.depthBitmap.WritePixels(
new Int32Rect(0, 0, this.depthBitmap.PixelWidth, this.depthBitmap.PixelHeight),
this.depthPixels,
this.depthBitmap.PixelWidth,
0);
}
/// <summary>
/// Handles the event which the sensor becomes unavailable (E.g. paused, closed, unplugged).
/// </summary>
/// <param name="sender">object sending the event</param>
/// <param name="e">event arguments</param>
private void Sensor_IsAvailableChanged(object sender, IsAvailableChangedEventArgs e)
{
// on failure, set the status text
this.StatusText = this.kinectSensor.IsAvailable ? Properties.Resources.RunningStatusText
: Properties.Resources.SensorNotAvailableStatusText;
}
private void Button_Click(object sender, RoutedEventArgs e)
{
}
}
}
【问题讨论】:
-
根据我的经验,Kinect SDK 提供对深度值的直接访问,因此无需从图像中获取字节
-
请提供完整代码...包括
using语句,我认为您缺少一些dll。 -
@Domysee 实际上有一个关于如何直接获取深度数据的解释,但他们最终也将其存储为图像:msdn.microsoft.com/en-us/library/jj131029.aspx#CS_GetData
标签: c# windows visual-studio-2015 save kinect