【发布时间】:2014-07-02 22:18:14
【问题描述】:
我正在尝试在我的游戏中测试子弹和特定类型的砖块之间的碰撞,这是一个 Brick Breaker 类型的游戏。当子弹击中砖块时,砖块就会被移除。我可以测试任何砖块和子弹之间的碰撞,并将它们移除。但我无法让特定类型的砖块之间发生碰撞,然后移除该砖块。
这是我的 Brick.h 类
#import <SpriteKit/SpriteKit.h>
typedef enum : NSUInteger {
// Normal Bricks
Blue = 1,
LightBlue = 2,
DarkBlue = 3,
Green = 4,
LightGreen = 5,
DarkGreen = 6,
Grey = 7,
DarkGrey = 8,
Pink = 9,
LightPink = 10,
Purple = 11,
LightPurple = 12,
DarkPurple = 13,
Red = 14,
DarkRed = 15,
Orange = 16,
Gold = 17,
Yellow = 18,
Teal = 19,
Brown = 20,
} BrickType;
static const uint32_t BRICK_CATEGORY = 0x1 << 2;
@interface XSBrick : SKSpriteNode
@property (nonatomic) BrickType type;
@property (nonatomic) BOOL indestructible;
@property (nonatomic) BOOL spawnsExtraBall;
@property (nonatomic) BOOL givesExtraLife;
@property (nonatomic) BOOL enlargePaddle;
@property (nonatomic) BOOL spawnsTwoOrThreeExtraBalls;
@property (nonatomic) BOOL makesBallSlow;
@property (nonatomic) BOOL makesBallFast;
@property (nonatomic) BOOL bullets;
-(instancetype)initWithType:(BrickType)type;
-(void)hit;
@end
Brick.m 类
#import "XSBrick.h"
@implementation XSBrick
{
SKAction *_brickSmashSound;
}
#pragma mark - Load Bricks
-(instancetype)initWithType:(BrickType)type
{
switch (type) {
// Normal Bricks
case Blue:
self = [super initWithImageNamed:@"BrickBlue"];
break;
case LightBlue:
self = [super initWithImageNamed:@"BrickLightBlue"];
break;
case DarkBlue:
self = [super initWithImageNamed:@"BrickDarkBlue"];
break;
case Green:
self = [super initWithImageNamed:@"BrickGreen"];
break;
case DarkGreen:
self = [super initWithImageNamed:@"BrickDarkGreen"];
break;
case LightGreen:
self = [super initWithImageNamed:@"BrickLightGreen"];
break;
case Grey:
self = [super initWithImageNamed:@"BrickGrey"];
break;
case DarkGrey:
self = [super initWithImageNamed:@"BrickDarkGrey"];
break;
case Pink:
self = [super initWithImageNamed:@"BrickPink"];
break;
case LightPink:
self = [super initWithImageNamed:@"BrickLightPink"];
break;
case Purple:
self = [super initWithImageNamed:@"BrickPurple"];
break;
case LightPurple:
self = [super initWithImageNamed:@"BrickLightPurple"];
break;
case DarkPurple:
self = [super initWithImageNamed:@"BrickDarkPurple"];
break;
case Red:
self = [super initWithImageNamed:@"BrickRed"];
break;
case DarkRed:
self = [super initWithImageNamed:@"BrickDarkRed"];
break;
case Orange:
self = [super initWithImageNamed:@"BrickOrange"];
break;
case Gold:
self = [super initWithImageNamed:@"BrickGold"];
break;
case Yellow:
self = [super initWithImageNamed:@"BrickYellow"];
break;
case Teal:
self = [super initWithImageNamed:@"BrickTeal"];
break;
case Brown:
self = [super initWithImageNamed:@"BrickBrown"];
break;
default:
self = nil;
break;
}
return self;
}
在 MyScene.m 中,didBeginContact。这可行,但会移除子弹击中的任何类型的砖块
// Collision between bullets and bricks
if (firstBody.categoryBitMask == BRICK_CATEGORY && secondBody.categoryBitMask == BULLET_CATEGORY) {
[firstBody.node removeFromParent];
[secondBody.node removeFromParent];
}
我已经尝试过了,但是 Xcode 给了我一个 SKNode 和 NSUInteger 之间比较的警告,所以它不起作用。
// Collision between bullets and bricks
if (firstBody.categoryBitMask == BRICK_CATEGORY && secondBody.categoryBitMask == BULLET_CATEGORY) {
if (firstBody.node == LightBlue) {
[firstBody.node removeFromParent];
}
[secondBody.node removeFromParent];
}
我也尝试过创建我的 Brick 实例,然后对其进行测试,但这也不起作用。
// Collision between bullets and bricks
if (firstBody.categoryBitMask == BRICK_CATEGORY && secondBody.categoryBitMask == BULLET_CATEGORY) {
XSBrick *LightBlueBrick = [[XSBrick alloc]initWithType:LightBlue];
if (firstBody.node == LightBlueBrick) {
[firstBody.node removeFromParent];
}
[secondBody.node removeFromParent];
}
我在这方面已经有一段时间了,现在试图让它发挥作用。另外,我对 iOS 开发还是很陌生,因此我们将不胜感激。
编辑:
我试过你的答案,rickster,但它抛出了一个错误,“2014-07-02 09:13:52.527 Brick Breaker[44129:60b] -[SKSpriteNode type]: unrecognized selector sent to instance 0x12145a2a0”。但我确实使用您提供的一些代码让它工作。
// Collision between bullets and bricks
if (firstBody.categoryBitMask == BRICK_CATEGORY && secondBody.categoryBitMask == BULLET_CATEGORY) {
XSBrick *brick = nil;
SKNode *bullets = nil;
if ([firstBody.node isKindOfClass:[XSBrick class]]) {
brick = firstBody.node;
bullets = secondBody.node;
if (brick.type == LightBlue) {
[firstBody.node removeFromParent];
}
else if (brick.type == Blue) {
[firstBody.node removeFromParent];
}
}
[secondBody.node removeFromParent];
}
现在可以了。它检测击中的砖块类型,然后移除该砖块。如果它不在我的 if 语句中,它不会被删除,这正是我想要的方式。非常感谢您的帮助!!
【问题讨论】:
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firstBody.node.type == LightBlue
标签: ios sprite-kit collision