【发布时间】:2016-11-24 11:32:18
【问题描述】:
下面是康威人生游戏的代码。我目前正在与不正确的功能作斗争 - 细胞仍在繁殖而不是灭绝或收敛点。我认为规则功能出了点问题(我认为,特定规则可以吗?),但我无法弄清楚。如果您知道出了什么问题,我将不胜感激。谢谢
import pygame
import sys
import random
from pygame.locals import *
FPS = 10
fpsClock = pygame.time.Clock()
WINDOWSIZE = 500
CELLSIZE = 5
assert WINDOWSIZE % CELLSIZE == 0, "win size must be a multiple of cell"
class Board():
def __init__(self):
pygame.init()
pygame.display.set_caption('Game of Life')
self.DISPLAYSURF = pygame.display.set_mode((WINDOWSIZE, WINDOWSIZE))
self.grid = [[0] * (WINDOWSIZE // CELLSIZE) for i in range(WINDOWSIZE // CELLSIZE)]
def draw(self):
i = 0
j = 0
for x in range(0, WINDOWSIZE, CELLSIZE):
for y in range(0, WINDOWSIZE, CELLSIZE):
if self.grid[i][j] == 0:
pygame.draw.rect(
self.DISPLAYSURF, (20, 120, 20), Rect((x, y), (CELLSIZE, CELLSIZE)))
else:
pygame.draw.rect(
self.DISPLAYSURF, (255, 255, 255), Rect((x, y), (CELLSIZE, CELLSIZE)))
if j == (WINDOWSIZE // CELLSIZE) - 1:
j = 0
else:
j = j + 1
i = i + 1
def randomize(self):
for i in range(CELLSIZE, (WINDOWSIZE // CELLSIZE) - CELLSIZE):
for j in range(CELLSIZE, (WINDOWSIZE // CELLSIZE) - CELLSIZE):
if random.randint(0, 100) < 15:
self.grid[i][j] = 1
def rules(self):
for i in range(CELLSIZE, (WINDOWSIZE // CELLSIZE) - CELLSIZE):
for j in range(CELLSIZE, (WINDOWSIZE // CELLSIZE) - CELLSIZE):
neighbors = 0
if self.grid[i][j] == 0:
neighbors = self.grid[i + 1][j] + self.grid[i - 1][j] + self.grid[i][j + 1] + self.grid[i][j - 1] + self.grid[i - 1][j - 1] + self.grid[i + 1][j + 1] + self.grid[i + 1][j - 1] + self.grid[i - 1][j + 1]
if neighbors == 3:
self.grid[i][j] = 1
continue
else:
self.grid[i][j] = 0
if self.grid[i][j] == 1:
neighbors = self.grid[i + 1][j] + self.grid[i - 1][j] + self.grid[i][j + 1] + self.grid[i][j - 1] + self.grid[i - 1][j - 1] + self.grid[i + 1][j + 1] + self.grid[i + 1][j - 1] + self.grid[i - 1][j + 1]
if neighbors < 2:
self.grid[i][j] = 0
elif neighbors > 3:
self.grid[i][j] = 0
else:
self.grid[i][j] = 1
board = Board()
board.randomize()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
board.rules()
board.draw()
pygame.display.update()
fpsClock.tick(FPS)
【问题讨论】:
-
最大的错误 - 当您仍然需要原始值来计算其他单元格时,您更改了
grid中单元格中的值。您不能更改grid中的值。您必须在新的new_grid中添加新值并在最后替换网格。 -
谢谢@furas,这正是我想要的……但你能澄清一下为什么我需要第二个网格吗?因为我无法向自己解释,为什么我的示例以某种方式起作用。
-
您在计算期间更改
grid中的值,因此当您为第二个(第三个等)单元格计算neighbors时,单元格中的值与开始时的值不同,您计算 @ 987654327@ 使用错误的值。您必须使用原始值计算所有neighbors- 不被先前的计算修改。 -
我整天都在想我的规则有问题。终于明白了。谢谢大佬!
标签: python arrays python-3.x pygame conways-game-of-life