【发布时间】:2015-12-10 12:36:46
【问题描述】:
我正在通过 Owin 在 ubuntu 服务器 14.04、单声道 3.2.8 上运行非常简单的自托管信号器服务器。 (代码如下)。
连接/断开连接在远程 Windows 服务器上以及当我将这些位部署到 linux 服务器时都可以正常工作。但是当一个客户端意外死亡而不是告诉信号器他正在断开连接时,那是我只在 linux 服务器上得到一个永无止境的 SocketException 的时候。 Windows 服务器大约 30 秒左右后断开客户端,但 linux 服务器每隔 10 秒左右喷出 socketexception(也在下面),永远。
如何让 linux 服务器在运行相同代码时表现得像 windows 服务器一样,在设置的超时后断开用户连接并且不抛出套接字异常?
服务器代码:
using System;
using System.Threading.Tasks;
using Microsoft.AspNet.SignalR;
using Owin;
namespace signalrtestserver
{
class Program
{
static void Main(string[] args)
{
var uri = System.Configuration.ConfigurationManager.AppSettings["startup_uri"] ?? "http://*:7890";
using (Microsoft.Owin.Hosting.WebApp.Start<Startup>(uri))
{
Console.WriteLine(string.Format("Server started on {0}. Press enter to close.", uri));
Console.ReadLine();
}
}
}
class Startup
{
static Hub hub;
public void Configuration(IAppBuilder app)
{
app.UseCors(Microsoft.Owin.Cors.CorsOptions.AllowAll);
var configuration = new HubConfiguration();
configuration.EnableDetailedErrors = true;
app.MapSignalR("/signalr", configuration);
hub = new MyHub();
}
}
public class MyHub : Hub
{
public override Task OnConnected() { Console.WriteLine(Context.ConnectionId + " connected"); return base.OnConnected(); }
public override Task OnDisconnected() { Console.WriteLine(Context.ConnectionId + " disconnected"); return base.OnDisconnected(); }
public override Task OnReconnected() { Console.WriteLine(Context.ConnectionId + " reconnected"); return base.OnReconnected(); }
}
}
客户代码:
using System;
using System.Net;
using Microsoft.AspNet.SignalR.Client;
namespace signalrconnection
{
class Program
{
static void Main(string[] args)
{
var uri = System.Configuration.ConfigurationManager.AppSettings["signalr_uri"] ?? "http://localhost:7890/signalr";
ServicePointManager.DefaultConnectionLimit = 10;
var hubConnection = new HubConnection(uri, false);
hubConnection.StateChanged += stateChange => Console.WriteLine(string.Format("SignalR {0} >> {1} ({2})", stateChange.OldState, stateChange.NewState, hubConnection.Transport == null ? "<<null>>" : hubConnection.Transport.Name));
var hubProxy = hubConnection.CreateHubProxy("MyHub");
hubConnection.Start();
Console.WriteLine("Press enter to die...");
Console.ReadLine();
//hubConnection.Dispose(); //uncomment this to simulate a graceful disconnect which works on both windows and linux
}
}
}
永无止境的单声道异常:
{path-to-project}/Microsoft.AspNet.SignalR.Core.dll Error : 0 : SignalR exception thrown by Task: System.AggregateException: One or more errors occured ---> System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at Microsoft.Owin.Host.HttpListener.RequestProcessing.ExceptionFilterStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
--> (Inner exception 0) System.IO.IOException: Write failure ---> System.Net.Sockets.SocketException: Connection reset by peer
at System.Net.Sockets.Socket.Send (System.Byte[] buf, Int32 offset, Int32 size, SocketFlags flags) [0x00000] in <filename unknown>:0
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
--- End of inner exception stack trace ---
at System.Net.Sockets.NetworkStream.Write (System.Byte[] buffer, Int32 offset, Int32 size) [0x00000] in <filename unknown>:0
at System.Net.ResponseStream.InternalWrite (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at System.Net.ResponseStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
at Microsoft.Owin.Host.HttpListener.RequestProcessing.ExceptionFilterStream.Write (System.Byte[] buffer, Int32 offset, Int32 count) [0x00000] in <filename unknown>:0
任何帮助将不胜感激。提前致谢!
【问题讨论】:
-
克里斯,你的问题解决了吗?
-
@Sergey 问题确实得到了解决,我部署到生产环境中,它已经在生产环境中工作了几个月,直到我离开公司。对不起,我不记得是什么解决了它。我不知道 Andre van der walt 的回答是否解决了它,但他说的是正确的。将 Hub 设为静态是禁忌
-
你是谁@ChrisRay?你看见什么了?! ;-) xkcd.com/979
标签: c# linux mono signalr socketexception