【发布时间】:2021-12-21 16:47:54
【问题描述】:
我有以下functions。
extension UIImage
{
var width: CGFloat
{
return size.width
}
var height: CGFloat
{
return size.height
}
private static func circularImage(diameter: CGFloat, color: UIColor) -> UIImage
{
UIGraphicsBeginImageContextWithOptions(CGSize(width: diameter, height: diameter), false, 0)
let context = UIGraphicsGetCurrentContext()!
context.saveGState()
let rect = CGRect(x: 0, y: 0, width: diameter, height: diameter)
context.setFillColor(color.cgColor)
context.fillEllipse(in: rect)
context.restoreGState()
let image = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return image
}
private func addCentered(image: UIImage, tintColor: UIColor) -> UIImage
{
let topImage = image.withTintColor(tintColor, renderingMode: .alwaysTemplate)
let bottomImage = self
UIGraphicsBeginImageContext(size)
let bottomRect = CGRect(x: 0, y: 0, width: bottomImage.width, height: bottomImage.height)
bottomImage.draw(in: bottomRect)
let topRect = CGRect(x: (bottomImage.width - topImage.width) / 2.0,
y: (bottomImage.height - topImage.height) / 2.0,
width: topImage.width,
height: topImage.height)
topImage.draw(in: topRect, blendMode: .normal, alpha: 1.0)
let mergedImage = UIGraphicsGetImageFromCurrentImageContext()!
UIGraphicsEndImageContext()
return mergedImage
}
}
它们工作正常,但我如何正确应用 UIScreen.main.scale 来支持视网膜屏幕?
我查看了here 的操作,但还没有弄清楚。
有什么想法吗?
【问题讨论】:
标签: ios swift uiimage scale uigraphicscontext