【发布时间】:2021-07-02 00:42:46
【问题描述】:
我正在尝试使用 iOS 中的音频单元播放音频缓冲区。音频缓冲区来自一个 C 库,该库从 Playstation 4 接收音频并使用 Opus 对其进行解码。音频缓冲区的格式是 PCM int16_t。
有了 Audio Unit 和 TPCircularBuffer,我就可以让它播放声音了。然而,它严重扭曲且不干净。
这是我的音频单元类的设置
init() {
_TPCircularBufferInit(&buffer, 960
, MemoryLayout<TPCircularBuffer>.size)
setupAudio()
}
func play(data: NSMutableData) {
TPCircularBufferProduceBytes(&buffer, data.bytes, UInt32(data.length))
}
private func setupAudio() {
do {
try AVAudioSession.sharedInstance().setActive(true, options: [])
} catch { }
var audioComponentDesc = AudioComponentDescription(componentType: OSType(kAudioUnitType_Output),
componentSubType: OSType(kAudioUnitSubType_RemoteIO),
componentManufacturer: OSType(kAudioUnitManufacturer_Apple),
componentFlags: 0, componentFlagsMask: 0)
let inputComponent = AudioComponentFindNext(nil, &audioComponentDesc)
status = AudioComponentInstanceNew(inputComponent!, &audioUnit)
if status != noErr {
print("Audio Component Instance New Error \(status.debugDescription)")
}
var audioDescription = AudioStreamBasicDescription()
audioDescription.mSampleRate = 48000
audioDescription.mFormatID = kAudioFormatLinearPCM
audioDescription.mFormatFlags = kAudioFormatFlagIsPacked | kAudioFormatFlagIsSignedInteger
audioDescription.mChannelsPerFrame = 2
audioDescription.mFramesPerPacket = 1
audioDescription.mBitsPerChannel = 16
audioDescription.mBytesPerFrame = (audioDescription.mBitsPerChannel / 8) * audioDescription.mChannelsPerFrame
audioDescription.mBytesPerPacket = audioDescription.mBytesPerFrame * audioDescription.mFramesPerPacket
audioDescription.mReserved = 0
status = AudioUnitSetProperty(audioUnit, kAudioUnitProperty_StreamFormat,
kAudioUnitScope_Input, 0, &audioDescription,
UInt32(MemoryLayout<AudioStreamBasicDescription>.size))
if status != noErr {
print("Enable IO for playback error \(status.debugDescription)")
}
var flag: UInt32 = 0
status = AudioUnitSetProperty(audioUnit, kAudioOutputUnitProperty_EnableIO,
kAudioUnitScope_Input, 1, &flag,
UInt32(MemoryLayout.size(ofValue: flag)))
if status != noErr {
print("Enable IO for playback error \(status.debugDescription)")
}
var outputCallbackStruct = AURenderCallbackStruct()
outputCallbackStruct.inputProc = performPlayback
outputCallbackStruct.inputProcRefCon = UnsafeMutableRawPointer(Unmanaged.passUnretained(self).toOpaque())
status = AudioUnitSetProperty(audioUnit, kAudioUnitProperty_SetRenderCallback,
kAudioUnitScope_Global, 0, &outputCallbackStruct,
UInt32(MemoryLayout<AURenderCallbackStruct>.size))
status = AudioUnitInitialize(audioUnit)
if status != noErr {
print("Failed to initialize audio unit \(status!)")
}
status = AudioOutputUnitStart(audioUnit)
if status != noErr {
print("Failed to initialize output unit \(status!)")
}
}
播放功能
private func performPlayback(clientData: UnsafeMutableRawPointer,_ ioActionFlags: UnsafeMutablePointer<AudioUnitRenderActionFlags>, inTimeStamp: UnsafePointer<AudioTimeStamp>,
inBufNumber: UInt32, inNumberFrames: UInt32, ioData: UnsafeMutablePointer<AudioBufferList>?) -> OSStatus {
let player = Unmanaged<AudioPlayer>.fromOpaque(UnsafeRawPointer(clientData)!).takeUnretainedValue()
let buffer = ioData![0].mBuffers
let bytesToCopy = ioData![0].mBuffers.mDataByteSize
var bufferTail: UnsafeMutableRawPointer?
var availableBytes: UInt32 = 0
bufferTail = TPCircularBufferTail(&player.buffer, &availableBytes)
let bytesToWrite = min(bytesToCopy, availableBytes)
memcpy(buffer.mData, bufferTail, Int(bytesToWrite))
TPCircularBufferConsume(&player.buffer, bytesToWrite)
return noErr}
这里是我调用播放函数的地方
private func StreamAudioFrameCallback(buffers: UnsafeMutablePointer<Int16>?,
samplesCount: Int, user: UnsafeMutableRawPointer?) {
let decodedData = NSMutableData()
if let buffer = buffers, samplesCount > 0 {
let decodedDataSize = samplesCount * MemoryLayout<opus_int16>.size
decodedData.append(buffer, length: decodedDataSize)
AudioPlayer.shared.play(data: decodedData)
}
有人熟悉这个吗?任何帮助表示赞赏。
【问题讨论】:
-
我会确认输入音频是否良好,方法是使用其他工具播放或将其转储到文件中,然后将该文件复制到您的计算机以使用已知良好的工具播放它
-
@ScottStensland 你知道将数据缓冲区(从 pcm)写入文件的好方法吗?
-
一个 WAV 文件由两部分组成,一个标头,后跟一个有效负载 ... 一个 44 字节的标头,其中存储位深度和采样率等属性 ... 有效负载是 PCM 格式的原始音频...所以只需使用库以 WAV 格式写入输出文件 ...出于您的目的,不要过于重视尝试正确指定填充 44 字节标头的所有细节...只要它宽松您正确存储位深度和采样率
-
@ScottStensland 非常感谢您的回复。我猜对了。在我解码的数据大小中,我将其设置为 int16 size * samples count 这是不正确的。我需要改用 int32 大小。现在我可以很好地播放音频,但是仍然有一些小的噼啪声,有什么建议吗?我仍然使用原始 PCM 数据缓冲区直接播放音频,没有添加 WAV 标头。
标签: ios swift audio audiounit opus