【发布时间】:2020-06-23 05:11:30
【问题描述】:
嘿,到目前为止,我已经得到了我的角色反应,但我想做到这一点,以便在按下表情符号后,代码会询问某人是否已经拥有该组,并相应地添加或删除该组,但我也想做以便自动删除与表情符号的反应,以便只有机器人对显示表情符号的消息做出反应。
我会在附件中添加我目前编写的代码,也许有一些人可以帮助我。
MessageReactionAddEvent:
const BaseEvent = require('../utils/structures/BaseEvent');
require('dotenv').config();
module.exports = class MessageReactionAddEvent extends BaseEvent {
constructor() {
super('messageReactionAdd');
}
async run(client, reaction, user) {
const message = reaction.message;
const member = message.guild.members.cache.get(user.id);
if(user.bot) return;
const Valorant = message.guild.roles.cache.get(process.env.DISCORD_ROLE_VALORANT);
const League = message.guild.roles.cache.get(process.env.DISCORD_ROLE_LEAGUE);
if(
["????", "????"].includes(reaction.emoji.name)
) {
switch(reaction.emoji.name) {
case"????":
if (message.member.roles.cache.has(process.env.DISCORD_ROLE_VALORANT)) {
console.log('Has Valorant')
} else {
member.roles.add(Valorant)
member.createDM().then( channel => {
channel.send("Added Valorant")
})
}
break;
case"????":
if (message.member.roles.cache.has(process.env.DISCORD_ROLE_LEAGUE)) {
console.log('Has League of Legends')
} else {
member.roles.add(League)
member.createDM().then( channel => {
channel.send("Added League of Legends")
})
}
}
}
}
}
MessageReactionRemoveEvent:
const BaseEvent = require('../utils/structures/BaseEvent');
require('dotenv').config();
module.exports = class MessageReactionRemoveEvent extends BaseEvent {
constructor() {
super('messageReactionRemove');
}
async run(client, reaction, user) {
const message = reaction.message;
const member = message.guild.members.cache.get(user.id);
if(user.bot) return;
const Valorant = message.guild.roles.cache.get(process.env.DISCORD_ROLE_VALORANT);
const League = message.guild.roles.cache.get(process.env.DISCORD_ROLE_LEAGUE);
if(
["????", "????"].includes(reaction.emoji.name)
) {
switch(reaction.emoji.name) {
case"????":
if (message.member.roles.cache.has(process.env.DISCORD_ROLE_VALORANT)) {
member.roles.remove(Valorant)
member.createDM().then( channel => {
channel.send("Added Valorant")
})
} else {
console.log('Hasn´t Valorant')
}
break;
case"????":
if (message.member.roles.cache.has(process.env.DISCORD_ROLE_LEAGUE)) {
member.roles.remove(League)
member.createDM().then( channel => {
channel.send("Added League of Legends")
})
} else {
console.log('Hasn´t League of Legends')
}
}
}
}
}
角色命令:
const BaseCommand = require('../../utils/structures/BaseCommand');
const Discord = require("discord.js")
module.exports = class RolesCommand extends BaseCommand {
constructor() {
super('roles', 'Team', []);
}
run(client, message, args) {
try {
message.delete()
const embed = new Discord.MessageEmbed()
.setTitle("Test1")
.setDescription("Test2")
.setColor("#FCCF00")
.setFooter("Test3")
message.channel.send(embed).then(async msg => {
await msg.react("????")
await msg.react("????")
})
} catch(e) {
console.log(e)
}
}
}
感谢到目前为止我所获得的所有帮助,社区已经对我提供了很好的帮助 - 谢谢。
【问题讨论】:
-
您的机器人是否具有添加角色的所有正确权限?您是否确保用户在层次结构顺序中位于机器人下方,以便机器人能够添加角色?你的代码有错误吗?
-
是的,是的,不,我也有自动角色,这很好:)
标签: javascript node.js discord discord.js