【问题标题】:Finish drawing a polygon by right-clicking, but displaying a menu instead通过右键单击完成多边形的绘制,但显示一个菜单
【发布时间】:2021-07-23 03:05:40
【问题描述】:

我正在编写一个程序,它将连续绘制一个多边形,直到用户右键单击。只有当且仅当用户在菜单中进行选择时,用户才能进行绘制,如果用户没有在菜单中进行选择,程序将不会进行绘制。到现在为止,我的程序已经成功用鼠标绘制了一个多边形,但是问题是当我右击完成时,程序弹出菜单而不是完成多边形。现在我怎样才能右键单击才能完成多边形,这是我的程序:

const int MAX = 100;
float mouseX, mouseY, ListX[MAX], ListY[MAX];
int numPoints = 0, closed = 0, shape = 0;

void mouse(int button, int state, int x, int y)
{
    mouseX = x;
    mouseY = y;

    if (button == GLUT_LEFT_BUTTON && state == GLUT_DOWN)
    {
        if (closed || numPoints >= MAX - 1)
            numPoints = 0;
        closed = 0;
        ListX[numPoints] = mouseX;
        ListY[numPoints] = mouseY;
        numPoints++;
    }
    if (button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN)
        closed = 1;
}

void motion(int x, int y)
{
    mouseX = x;
    mouseY = y;
    glutPostRedisplay();
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    if (shape == 1)
    {
        if (numPoints)
        {
            glBegin(GL_LINE_STRIP);
            for (int i = 0; i < numPoints; ++i)
                glVertex2f(ListX[i], ListY[i]);
            if (closed)
                glVertex2f(ListX[0], ListY[0]);
            else
                glVertex2f(mouseX, mouseY);
            glEnd();
        }
    }
    glFlush();
}

void menu(int choice)
{
    switch (choice)
    {
    case 1:
        shape = 1;
        break;
    }
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("");
    gluOrtho2D(0, 640, 480, 0);

    glutCreateMenu(menu);
    glutAddMenuEntry("Polygon", 1);
    glutAttachMenu(GLUT_RIGHT_BUTTON);

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutPassiveMotionFunc(motion);
    
    glutMainLoop();
}

编辑:感谢 genpfault,我通过右键单击完成了多边形,但我不知道如何重新附加它,因此我可以重新打开菜单。

...

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);
    if (shape == 1)
    {
        glutDetachMenu(GLUT_RIGHT_BUTTON); // Add this

        ...
    }
    glFlush();
}

void menu(int choice)
{
    switch (choice)
    {
    case 1:
        shape = 1;
        break;
    }
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutInitWindowPosition(100, 100);
    glutCreateWindow("");
    gluOrtho2D(0, 640, 480, 0);

    glutCreateMenu(menu);
    glutAddMenuEntry("Polygon", 1);
    glutAttachMenu(GLUT_RIGHT_BUTTON);

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutPassiveMotionFunc(mouse_move);

    glutMainLoop();
}

【问题讨论】:

  • 这听起来像是一个失败的任务。根据在线过剩文档。对于glutMouseFunc如果将菜单附加到窗口的按钮,则不会为该按钮生成鼠标回调。
  • 在抽奖开始时glutDetachMenu(),然后重新附加不起作用?
  • @Scheff,如果是这样,我该怎么办?因为稍后我会在菜单中添加其他选项,以便我可以绘制更多形状。
  • @genpfault,我和你一样,程序通过右键单击完成了多边形,但是如果我想通过右键单击重新出现菜单,它不起作用。如何重新附加鼠标右键以重新打开菜单?
  • 我不知道菜单在您的控制之下。 (我没有看到这部分代码。)@genpfault 的提示对我来说似乎是合理的。您必须决定何时应将右键单击与菜单关联以及何时与您的交互关联。在小部件库中,我可能会使用修饰键来区分这一点,但我没有使用 glut 的经验来告诉您这是否也可能在 glut 中出现。 (我怀疑。)请记住,过剩是一个用于小实验的工具包,而不是用于生产的工具。 (至少,这是我一直以来的印象。)

标签: c++ opengl glut


【解决方案1】:
  1. glutCreateMenu() 获取返回值,这是新菜单的句柄。
  2. 通过glutDetachMenu() 在菜单回调中分离菜单,并设置一个布尔值表示您处于“添加点”模式。
  3. 如果您处于“添加点”模式并检测到右键单击,请通过glutSetMenu() 将当前菜单设置为#1 的菜单句柄,然后使用glutAttachMenu() 重新附加菜单。将“加点”布尔值重置为false

大家一起:

#include <GL/glut.h>

const int MAX = 100;
float mouseX, mouseY, ListX[MAX], ListY[MAX];
int numPoints = 0, closed = 0, shape = 0;

int hMenu = 0;
bool addingPoints = false;

void mouse(int button, int state, int x, int y)
{
    mouseX = x;
    mouseY = y;

    if( addingPoints )
    {
        if( button == GLUT_LEFT_BUTTON && state == GLUT_DOWN )
        {
            if (closed || numPoints >= MAX - 1)
                numPoints = 0;
            closed = 0;
            ListX[numPoints] = mouseX;
            ListY[numPoints] = mouseY;
            numPoints++;
        }
        if( button == GLUT_RIGHT_BUTTON && state == GLUT_DOWN )
        {
            closed = 1;

            addingPoints = false;
            glutSetMenu(hMenu);
            glutAttachMenu(GLUT_RIGHT_BUTTON);
        }
    }
}

void motion(int x, int y)
{
    mouseX = x;
    mouseY = y;
    glutPostRedisplay();
}

void display()
{
    glClear(GL_COLOR_BUFFER_BIT);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    glOrtho(0, 640, 480, 0, -1, 1);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();

    if (shape == 1)
    {
        if (numPoints)
        {
            glBegin(GL_LINE_STRIP);
            for (int i = 0; i < numPoints; ++i)
                glVertex2f(ListX[i], ListY[i]);
            if (closed)
                glVertex2f(ListX[0], ListY[0]);
            else
                glVertex2f(mouseX, mouseY);
            glEnd();
        }
    }
    glutSwapBuffers();
}

void menu(int choice)
{
    switch (choice)
    {
    case 1:
        numPoints = 0;
        shape = 1;

        addingPoints = true;
        glutDetachMenu(GLUT_RIGHT_BUTTON);
        break;
    }
}

int main(int argc, char** argv)
{
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
    glutInitWindowSize(640, 480);
    glutCreateWindow("");

    hMenu = glutCreateMenu(menu);
    glutSetMenu(hMenu);
    glutAddMenuEntry("Polygon", 1);
    glutAttachMenu(GLUT_RIGHT_BUTTON);

    glutDisplayFunc(display);
    glutMouseFunc(mouse);
    glutPassiveMotionFunc(motion);

    glutMainLoop();
}

【讨论】:

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