【发布时间】:2021-07-15 15:41:01
【问题描述】:
我花了将近 2-3 个小时试图弄清楚为什么我没有得到一个矩形渲染。我正在使用 pygame 制作窗口,并使用 opengl 渲染到窗口上。
应该发生的是带有蓝色矩形的红色背景,但我看到的只是空的红色背景。
这是我在下面使用的代码。
我是否将内容上传到着色器错误?还是我错过了什么。
import pygame
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
import numpy as np
print("import sucessfull")
vertex = """
#version 460 core
layout (location=0) in vec3 position;
out vec4 fColor;
void main(){
fColor = vec4(0,1,0,1);
gl_Position = vec4(position, 1.0);
}
"""
fragment = """
#version 460 core
in vec4 fColor;
out vec4 color;
void main(){
color = fColor;
//gl_FragColor = fColor;
}
"""
def main():
clock = pygame.time.Clock()
pygame.init()
display = (800, 600)
pygame.display.set_mode(display, DOUBLEBUF | OPENGL)
gluPerspective(45, (display[0]/display[1]), 0.1, 1000)
glClearColor(1, 0,0,1)
glTranslatef(0,0,-5)
#############################3
vertexID = glCreateShader(GL_VERTEX_SHADER)
glShaderSource(vertexID, vertex)
fragmentID = glCreateShader(GL_FRAGMENT_SHADER)
glShaderSource(fragmentID, fragment)
glCompileShader(vertexID)
glCompileShader(fragmentID)
program = glCreateProgram()
glAttachShader(program, vertexID)
glAttachShader(program, fragmentID)
glLinkProgram(program)
positions = [
0.5, -0.5, 0.0,
-0.5, 0.5, 0.0,
0.5, 0.5, 0.0,
-0.5, -0.5, 0.0
]
indexes = [
2,1,0,
0,1,3
]
vao = glGenVertexArrays(1)
glBindVertexArray(vao)
vbo = glGenBuffers(1)
glBindBuffer(GL_ARRAY_BUFFER, vbo)
glBufferData(GL_ARRAY_BUFFER, np.array(positions, dtype=np.float32), GL_STATIC_DRAW)
ebo = glGenBuffers(1)
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ebo)
glBufferData(GL_ELEMENT_ARRAY_BUFFER, np.array(indexes, dtype=np.float32), GL_STATIC_DRAW)
glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 12, 0)
glEnableVertexAttribArray(0)
################################
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
#render here
glUseProgram(program)
glBindVertexArray(vao)
glEnableVertexAttribArray(0)
glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_INT, 0)
glDisableVertexAttribArray(0)
glBindVertexArray(0)
glUseProgram(0)
#***********
pygame.display.flip()
clock.tick(40)
main()
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标签: python opengl vbo pyopengl vao