【发布时间】:2015-09-16 19:25:54
【问题描述】:
我从glxinfo | grep OpenGL 得到以下输出:
OpenGL vendor string: Intel Open Source Technology Center
OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.7.0-devel (git-e566e52 2015-06-29 vivid-oibaf-ppa)
OpenGL core profile shading language version string: 3.30
OpenGL core profile context flags: (none)
OpenGL core profile profile mask: core profile
OpenGL core profile extensions:
OpenGL version string: 3.0 Mesa 10.7.0-devel (git-e566e52 2015-06-29 vivid-oibaf-ppa)
OpenGL shading language version string: 1.30
OpenGL context flags: (none)
OpenGL extensions:
OpenGL ES profile version string: OpenGL ES 3.0 Mesa 10.7.0-devel (git-e566e52 2015-06-29 vivid-oibaf-ppa)
OpenGL ES profile shading language version string: OpenGL ES GLSL ES 3.00
OpenGL ES profile extensions:
以及我的 CG 类的 Qt 5.4 应用程序中的以下内容:
OpenGL Version: 3.0 Mesa 10.7.0-devel (git-e566e52 2015-06-29 vivid-oibaf-ppa)
GLSL Version: 1.30
那么如何使用 OpenGL 的核心配置文件?我真的需要 GLSL 3.3。
【问题讨论】: