【发布时间】:2016-01-13 05:12:45
【问题描述】:
我为打开和关闭门编写了以下代码:
using UnityEngine;
using System.Collections;
public class LittleDoorScript : MonoBehaviour
{
private bool doorOpen = false;
private Ray ray;
private RaycastHit hit;
private float distance = 5.0f;
public GameObject door;
private void Update()
{
if (Input.GetKeyDown("e"))
{
ray = Camera.main.ScreenPointToRay(Input.mousePosition);
if (Physics.Raycast(ray, out hit, distance))
{
if(hit.collider.gameObject.name == door.name)
{
if (!doorOpen)
{
Quaternion targetRotation = Quaternion.Euler(0.0f, 90.0f, 0.0f);
hit.transform.localRotation = Quaternion.Slerp(transform.localRotation, targetRotation, 2.0f);
doorOpen = true;
}
else
{
Quaternion targetRotation2 = Quaternion.Euler(0.0f, 0.0f, 0.0f);
hit.transform.localRotation = Quaternion.Slerp(transform.localRotation, targetRotation2, 2.0f);
doorOpen = false;
}
}
}
}
}
}
问题是门没有以正确的角度打开,如果我关上门,就不会回到起始位置。 也许有人有想法?
【问题讨论】: