第一步
创建一个像下面这样的drawable。
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item><layer-list>
<item android:left="3dp" android:top="3dp"><shape>
<gradient android:angle="270" android:endColor="#E2E2E2" android:startColor="#BABABA" />
<stroke android:width="3dp" android:color="#BABABA" />
<corners android:radius="2dp" />
<padding android:bottom="3dp" android:left="2dp" android:right="3dp" android:top="2dp" />
</shape></item>
</layer-list></item>
</selector>
第二步
设置为ImageView的背景
<ImageView
..
android:background="@drawable/selected_image_shadow" >
</ImageView>
输出
左图没有阴影,右图有阴影。
注意
您需要根据您的要求修改代码。这是符合我要求的示例演示。
编辑
使用以下代码对图像应用反射效果。
public static Bitmap applyReflection(Bitmap originalImage) {
// gap space between original and reflected
final int reflectionGap = 4;
// get image size
int width = originalImage.getWidth();
int height = originalImage.getHeight();
// this will not scale but will flip on the Y axis
Matrix matrix = new Matrix();
matrix.preScale(1, -1);
// create a Bitmap with the flip matrix applied to it.
// we only want the bottom half of the image
Bitmap reflectionImage = Bitmap.createBitmap(originalImage, 0,
height / 2, width, height / 2, matrix, false);
// create a new bitmap with same width but taller to fit reflection
Bitmap bitmapWithReflection = Bitmap.createBitmap(width,
(height + height / 2), Config.ARGB_8888);
// create a new Canvas with the bitmap that's big enough for
// the image plus gap plus reflection
Canvas canvas = new Canvas(bitmapWithReflection);
// draw in the original image
canvas.drawBitmap(originalImage, 0, 0, null);
// draw in the gap
Paint defaultPaint = new Paint();
canvas.drawRect(0, height, width, height + reflectionGap, defaultPaint);
// draw in the reflection
canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
// create a shader that is a linear gradient that covers the reflection
Paint paint = new Paint();
LinearGradient shader = new LinearGradient(0,
originalImage.getHeight(), 0, bitmapWithReflection.getHeight()
+ reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
// set the paint to use this shader (linear gradient)
paint.setShader(shader);
// set the Transfer mode to be porter duff and destination in
paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
// draw a rectangle using the paint with our linear gradient
canvas.drawRect(0, height, width, bitmapWithReflection.getHeight()
+ reflectionGap, paint);
return bitmapWithReflection;
}