【发布时间】:2015-08-11 16:26:42
【问题描述】:
我想要做的是让我的控制“脉冲”(如放大一点,然后缩小一点,然后回到正常大小)。下面的代码正是我想要的,但似乎应该有一个更简单的方法。它必须在后面的代码中完成,因为这是我们大多数控件派生的抽象类。我对动画控制和故事板没有太多经验。
所以特别是我的问题是,有没有比以下方法更简单的方法来获得所需的结果(同时仍在代码隐藏中完成)?
public void Pulse()
{
var storyboard = new Storyboard
{
FillBehavior = FillBehavior.Stop,
RepeatBehavior = new RepeatBehavior(2)
};
double timeIncrement = .15;
double changePercent = 20;
var firstTime = TimeSpan.FromSeconds(timeIncrement);
var secondTime = TimeSpan.FromSeconds(timeIncrement * 3);
var thirdTime = TimeSpan.FromSeconds(timeIncrement * 4);
var scale = new ScaleTransform(1.0, 1.0);
RenderTransformOrigin = new Point(.5, .5);
RenderTransform = scale;
//enlarge
{
DoubleAnimation growX = new DoubleAnimation
{
Duration = firstTime,
To = 1 + changePercent
};
storyboard.Children.Add(growX);
Storyboard.SetTargetProperty(growX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation growY = new DoubleAnimation
{
Duration = firstTime,
To = 1 + changePercent
};
storyboard.Children.Add(growY);
Storyboard.SetTargetProperty(growY, new PropertyPath("RenderTransform.ScaleY"));
}
//shrink
{
DoubleAnimation shrinkX = new DoubleAnimation
{
Duration = secondTime,
To = 1 - changePercent
};
storyboard.Children.Add(shrinkX);
Storyboard.SetTargetProperty(shrinkX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation shrinkY = new DoubleAnimation
{
Duration = secondTime,
To = 1 - changePercent
};
storyboard.Children.Add(shrinkY);
Storyboard.SetTargetProperty(shrinkY, new PropertyPath("RenderTransform.ScaleY"));
}
//back to normal
{
DoubleAnimation normX = new DoubleAnimation
{
Duration = thirdTime,
To = 1
};
storyboard.Children.Add(normX);
Storyboard.SetTargetProperty(normX, new PropertyPath("RenderTransform.ScaleX"));
DoubleAnimation normY = new DoubleAnimation
{
Duration = thirdTime,
To = 1
};
storyboard.Children.Add(normY);
Storyboard.SetTargetProperty(normY, new PropertyPath("RenderTransform.ScaleY"));
}
BeginStoryboard(storyboard, HandoffBehavior.SnapshotAndReplace, false);
}
【问题讨论】:
-
这对我来说看起来很简单......
标签: c# wpf animation code-behind