这是一些基准测试。我的预感是对的 - 使用 memcpy 比其他方法快得多:
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <time.h>
int main(void) {
char* original;
char* padded;
long int n, m, ii, jj, kk;
time_t startT, stopT;
char *p1, *o1; // point to first element in row for padded, original
// pick a reasonably sized image:
n = 3000;
m = 2000;
// allocate memory:
original = malloc(m * n * sizeof(char));
padded = calloc((m+2)*(n+2), sizeof(char));
// put some random values in it:
for(ii = 0; ii < n*m; ii++) {
original[ii] = rand()%256;
}
// first attempt: completely naive loop
startT = clock();
for(kk = 0; kk < 100; kk++) {
for(ii = 0; ii < m; ii++) {
for(jj = 0; jj < n; jj++) {
padded[(ii + 1) * (n + 2) + jj + 1] = original[ ii * n + jj];
}
}
}
stopT = clock();
printf("100 loops of 'really slow' took %.3f ms\n", (stopT - startT) * 1000.0 / CLOCKS_PER_SEC);
// second attempt - pre-compute the index offset
startT = clock();
for(kk = 0; kk < 100; kk++) {
for(ii = 0; ii < m; ii++) {
p1 = padded + (ii + 1) * (n + 2) + 1;
o1 = original + ii * n;
for(jj = 0; jj < n; jj++) {
p1[jj] = o1[jj];
}
}
}
stopT = clock();
printf("100 loops of 'not so fast' took %.3f ms\n", (stopT - startT) * 1000.0 / CLOCKS_PER_SEC);
// third attempt: use memcpy to speed up the process
startT = clock();
for(kk = 0; kk < 100; kk++) {
for(ii = 0; ii < m; ii++) {
p1 = padded + (ii + 1) * (n + 2) + 1;
o1 = original + ii * n;
memcpy(p1, o1, n);
}
}
stopT = clock();
printf("100 loops of 'fast' took %.3f ms\n", (stopT - startT) * 1000.0 / CLOCKS_PER_SEC);
free(original);
free(padded);
return 0;
}
这是结果输出:
100 loops of 'really slow' took 3020.585 ms
100 loops of 'not so fast' took 3725.056 ms
100 loops of 'fast' took 332.298 ms
当我用-O3开启编译器优化时,时序变化如下:
100 loops of 'really slow' took 2727.442 ms
100 loops of 'not so fast' took 488.244 ms
100 loops of 'fast' took 326.998 ms
很明显,编译器“发现”了更清晰的复制循环并尝试对其进行一些优化——但它仍然没有memcpy 做得好。在 memcpy 中几乎没有什么可以优化的了。