【发布时间】:2021-09-05 06:57:50
【问题描述】:
我建立了一个最简单的进度条,它显示了我的 png 帧生成的进度。这是过程
BOOL myProc(HWND hwndParent, HINSTANCE hInst) {
RECT rcClient;
int cyVScroll;
HWND hwndPB;
DWORD cb;
GetClientRect(hwndParent, &rcClient);
cyVScroll = GetSystemMetrics(SM_CYVSCROLL);
hwndPB = CreateWindowEx(0, PROGRESS_CLASS, (LPTSTR) NULL,
WS_CHILD | WS_VISIBLE, rcClient.left,
rcClient.bottom - cyVScroll,
rcClient.right, cyVScroll,
hwndParent, (HMENU) 0, hInst, NULL);
int N = lastFrame;
SendMessage(hwndPB, PBM_SETRANGE, 0, MAKELPARAM(0, N));
SendMessage(hwndPB, PBM_SETSTEP, (WPARAM)1, 0);
for (int i = 0; i < N + 1; i++) {
int frame = create_pngInt(i);
SendMessage(hwndPB, PBM_STEPIT, 0, 0);
}
DestroyWindow(hwndPB);
DestroyWindow(hwndParent);
return TRUE;
}
我希望我的窗口只承载这个进度条。当myProc中的循环完成后,宿主窗口应该被销毁。
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE PrevInst, LPSTR args, int ncmdshow) {
WNDCLASSW wc = { 0 };
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hInstance = hInst;
wc.lpszClassName = L"GenPng";
wc.lpfnWndProc = WindowProcedure;
wc.hbrBackground = CreateSolidBrush(0x00171c00);
wc.hIcon = hIcon;
if (!RegisterClassW(&wc))
return -1;
hMainWindow = CreateWindowW(L"GenPng", L"Generating pngs", WS_VISIBLE | WS_OVERLAPPEDWINDOW,
200,
100, 300, 58, NULL, NULL, NULL, NULL);
std::thread q(myProc, hMainWindow, hInst);
MSG msg = { 0 };
while (GetMessage(&msg, NULL, NULL, NULL))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
但是,窗口hMainWindow 没有被破坏(!)并且进程myProc 不会自行终止(在myProc 中的循环完成之后)。
好像没看懂什么重要的东西。
我查过了。如果我不创建单独的线程而只是在 WinMain 中运行 myProc,则托管进度条的窗口在 myProc 返回后被破坏。而这正是我想要的。但是进度条会在几秒钟后冻结(。这就是为什么我需要一个单独的线程。
根据您的评论,我修改了如下代码:
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE PrevInst, LPSTR args, int ncmdshow) {
RECT rect;
WNDCLASSW wc = { 0 };
wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
wc.hCursor = LoadCursor(NULL, IDC_ARROW);
wc.hInstance = hInst;
wc.lpszClassName = L"GenPng";
wc.lpfnWndProc = WindowProcedure;
wc.hbrBackground = CreateSolidBrush(0x00171c00);
wc.hIcon = hIcon;
if (!RegisterClassW(&wc))
return -1;
hMainWindow = CreateWindowW(L"GenPng", L"Generating pngs", WS_VISIBLE | WS_OVERLAPPEDWINDOW,
200,
100, 300, 58, NULL, NULL, NULL, NULL);
SetWindowPos(hMainWindow, HWND_TOPMOST, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE);
RECT rcClient;
int cyVScroll;
HWND hwndPB;
DWORD cb;
GetClientRect(hMainWindow, &rcClient);
cyVScroll = GetSystemMetrics(SM_CYVSCROLL);
hwndPB = CreateWindowEx(0, PROGRESS_CLASS, (LPTSTR)NULL,
WS_CHILD | WS_VISIBLE, rcClient.left,
rcClient.bottom - cyVScroll,
rcClient.right, cyVScroll,
hMainWindow, (HMENU)0, hInst, NULL);
int N = lastFrame;
SendMessage(hwndPB, PBM_SETRANGE, 0, MAKELPARAM(0, N));
SendMessage(hwndPB, PBM_SETSTEP, (WPARAM)1, 0);
std::thread q(myProc, hMainWindow, hInst, hwndPB);
MSG msg = { 0 };
while (GetMessage(&msg, hMainWindow, NULL, NULL))
{
if (msg.message == WM_QUIT) {
DestroyWindow(hMainWindow);
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
return 0;
}
但是,我知道我没有正确处理 WM_QUIT 事件,整个事情并没有被破坏。能否请您再详细说明一下,如果其余代码都可以吗?
【问题讨论】:
-
你需要在工作线程中调用
create_pngInt(将hwndPB作为参数传递给这个线程) -
您最好将所有 UI(包括进度条)留在主线程中并在后台线程中执行 CPU 密集型工作。
标签: c++ multithreading winapi