【发布时间】:2017-06-03 20:33:31
【问题描述】:
我有一个名为 Cipher 的基类和许多子类,如 Xor、Caesar、Affine 等
我有一个按钮列表,每个按钮都可以在单击按钮时实例化一个不同的对象
对于 button1 我想实例化 child1 对于 button2 我想实例化 child2 等等
std::vector<std::string> ciphers = {"Xor", "Caesar", "Affine", "AveMaria", "Autoclave", "Vigenere"};
for (std::vector<std::string>::iterator it = ciphers.begin(); it != ciphers.end(); it++)
associative_buttons.push_back(std::make_pair(*it, new QPushButton (QString::fromStdString(*it), this)));
int y = 15;
QFont font ("Courier");
for (std::list<std::pair<std::string, QPushButton*> >::iterator it = associative_buttons.begin(); it != associative_buttons.end(); it++)
{
(std::get<1>(*it))->setFont(font);
(std::get<1>(*it))->setGeometry(40, 30, 160, 50);
(std::get<1>(*it))->move(15, y);
y += 50;
QObject::connect(std::get<1>(*it), SIGNAL(clicked()), this, SLOT()); // my problem is here
}
有可能吗? 我有一个对象工厂以防万一
编辑:
我得到一个错误:win.cpp:73: erreur: cannot call member function 'QObject* QObject::sender() const' without object if (std::get(*it) == QApplication::sender())
正常吗? 我的 QApplication 没有在那里声明 ^
#include "win.h"
Win::Win() : QWidget()
{
c = nullptr;
std::vector<std::string> ciphers = {"Xor", "Caesar", "Affine", "AveMaria", "Autoclave", "Vigenere"};
for (std::vector<std::string>::iterator it = ciphers.begin(); it != ciphers.end(); it++)
associative_buttons.push_back(std::make_pair(*it, new QPushButton (QString::fromStdString(*it), this)));
int y = 15;
QFont font ("Courier");
for (std::list<std::pair<std::string, QPushButton*> >::iterator it = associative_buttons.begin(); it != associative_buttons.end(); it++)
{
(std::get<1>(*it))->setFont(font);
(std::get<1>(*it))->setGeometry(40, 30, 160, 50);
(std::get<1>(*it))->move(15, y);
y += 50;
QObject::connect(std::get<1>(*it), SIGNAL(clicked()), qApp, SLOT(handleButtons()));
}
}
Win::~Win()
{
for (std::list<std::pair<std::string, QPushButton*> >::iterator it = associative_buttons.begin(); it != associative_buttons.end(); it++)
it = associative_buttons.erase(it);
}
constexpr unsigned int str2int(const char* str, int h = 0)
{
return !str[h] ? 5381 : (str2int(str, h + 1) * 33) ^ str[h];
}
void Win::CreateInstance(std::string name)
{
Cipher * instance = nullptr;
switch (str2int(name.c_str()))
{
case str2int("Xor") :
instance = new Xor();
break;
case str2int("Caesar") :
instance = new Caesar();
break;
case str2int("Vigenere") :
instance = new Vigenere();
break;
case str2int("Affine") :
instance = new Affine();
break;
case str2int("AveMaria") :
instance = new AveMaria();
break;
case str2int("Autoclave") :
instance = new Autoclave();
break;
default:
break;
}
c = instance;
}
void Win::handleButtons()
{
for (std::list<std::pair<std::string, QPushButton*> >::iterator it = associative_buttons.begin(); it != associative_buttons.end(); it++)
{
if (std::get<1>(*it) == QApplication::sender()) // error is here
CreateInstance(std::get<0>(*it));
}
if (c != nullptr)
c->run();
}
@ab.o2c
编辑:
我最终使用 QObject 而不是 QApplication 修复了它 如果有人需要,这里是代码
#include "win.h"
Win::Win() : QWidget()
{
c = nullptr;
std::vector<std::string> ciphers = {"Xor", "Caesar", "Affine", "AveMaria", "Autoclave", "Vigenere"};
for (std::vector<std::string>::iterator it = ciphers.begin(); it != ciphers.end(); it++)
associative_buttons.push_back(std::make_pair(*it, new QPushButton (QString::fromStdString(*it), this)));
int y = 15;
QFont font ("Courier");
for (std::list<std::pair<std::string, QPushButton*> >::iterator it = associative_buttons.begin(); it != associative_buttons.end(); it++)
{
(std::get<1>(*it))->setFont(font);
(std::get<1>(*it))->setGeometry(40, 30, 160, 50);
(std::get<1>(*it))->move(15, y);
y += 50;
QObject::connect(std::get<1>(*it), SIGNAL(clicked()), this, SLOT(handleButtons()));
}
}
Win::~Win()
{
for (std::list<std::pair<std::string, QPushButton*> >::iterator it = associative_buttons.begin(); it != associative_buttons.end(); it++)
it = associative_buttons.erase(it);
}
constexpr unsigned int str2int(const char* str, int h = 0)
{
return !str[h] ? 5381 : (str2int(str, h + 1) * 33) ^ str[h];
}
void Win::CreateInstance(std::string name)
{
Cipher * instance = nullptr;
switch (str2int(name.c_str()))
{
case str2int("Xor") :
instance = new Xor();
break;
case str2int("Caesar") :
instance = new Caesar();
break;
case str2int("Vigenere") :
instance = new Vigenere();
break;
case str2int("Affine") :
instance = new Affine();
break;
case str2int("AveMaria") :
instance = new AveMaria();
break;
case str2int("Autoclave") :
instance = new Autoclave();
break;
default:
break;
}
c = instance;
}
void Win::handleButtons()
{
for (std::list<std::pair<std::string, QPushButton*> >::iterator it = associative_buttons.begin(); it != associative_buttons.end(); it++)
{
if (std::get<1>(*it) == QObject::sender())
CreateInstance(std::get<0>(*it));
}
if (c != nullptr)
c->run();
}
【问题讨论】:
-
您是否有理由不想为每个 Button 制作单独的插槽?
-
是的实际上每个按钮都有一个内容字符串,显示在按钮上我想为每个按钮实例化一个不同的对象
-
这就是按钮不同的原因?但是为什么不制作 slotButton1、slotButton2、... 并将每个 Button 与关联的插槽连接起来
-
我试图找到一个“最好的”为什么而不是一个巨大的 if else if else if 或 switch case 语句
-
在您的情况下,if else 将出现在您的插槽中,因为您需要确定哪个按钮是发件人:stackoverflow.com/questions/8692735/…