【发布时间】:2016-03-27 08:49:00
【问题描述】:
我已经为我正在创建的一个简单的Canvas library 创建了一个有效的动画方法,但我无法完全弄清楚如何制作动画循环——从方法本身,给定一个选项。我的意思是我知道如何在应用程序本身中循环它,但不仅仅是如果我给方法传递一个loop 参数,然后它会为我做。这是动画sn-p:
Canvas.objects.Base.prototype.animate = function (options) {
options.easing = Canvas.animation.easing[options.easing] || options.easing;
options.duration = Canvas.animation.durations[options.duration] || options.duration * 1000;
var start = Date.now(),
total = start + options.duration,
old = {},
id,
self = this;
for (var i in options.properties) {
if (options.properties.hasOwnProperty(i)) {
old[i] = this[i];
}
}
(function update() {
var now = Date.now(),
progress = Math.min((options.duration - (total - now)) / options.duration, 1);
for (var i in options.properties) {
if (options.properties.hasOwnProperty(i)) {
self[i] = options.easing(now - start, old[i], options.properties[i] - old[i], options.duration);
}
}
if (progress < 1) {
id = requestAnimationFrame(update);
} else {
id = cancelAnimationFrame(id);
if (options.loop) {
var animate = function () {
for (var j in options.properties) {
self[j] = old[j];
}
if (!options.callback) {
self.animate({
properties: options.properties,
easing: options.easing,
duration: options.duration,
callback: animate
});
} else {
self.animate({
properties: options.properties,
easing: options.easing,
duration: options.duration,
callback: function() {
options.callback();
animate();
}
});
}
};
options.callback = animate;
}
if (options.callback) {
options.callback();
}
}
}());
};
现在,这是code 我必须让循环在方法本身之外工作:
var animate = function () {
circle.x = test.canvas.width / 2;
circle.y = test.canvas.height / 2;
circle.animate({
properties: {
x: test.canvas.width
},
easing: 'easeInOutExpo',
duration: 1,
callback: function () {
circle.animate({
properties: {
y: test.canvas.height
},
easing: 'easeInOutExpo',
duration: 1,
callback: animate
});
}
});
};
// 'animate` is called later on a click
使用我现在在方法中的代码,一旦它执行了初始动画,它会恢复到动画之前的所有属性,但会一直呆在那里直到再次单击窗口。
编辑:哦,这是我现在拥有的 code,但它不起作用。
【问题讨论】:
标签: javascript html animation canvas