【发布时间】:2021-08-27 12:14:30
【问题描述】:
我正在尝试将 OpenGL 链接到适用于 Windows 的应用程序(在 Windows 上构建)。
我使用 Conan 作为包管理器,使用 CMake 进行构建,使用 MSVC 作为编译器(以及使用 CLion 作为 IDE)。
程序可以编译,但我有链接器错误,我认为这是 OpenGL 中的扩展函数:
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glBlendEquation referenced in function "void __cdecl ImGui_ImplOpenGL3_SetupRenderState(struct ImDrawData *,int,int,unsigned int)" (?ImGui_ImplOpenGL3_SetupRenderState@@YAXPEAUImDrawData@@HHI@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glActiveTexture referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glBlendFuncSeparate referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glBindBuffer referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glDeleteBuffers referenced in function "void __cdecl ImGui_ImplOpenGL3_DestroyDeviceObjects(void)" (?ImGui_ImplOpenGL3_DestroyDeviceObjects@@YAXXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGenBuffers referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glBufferData referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glBlendEquationSeparate referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glAttachShader referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glCompileShader referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glCreateProgram referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glCreateShader referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glDeleteProgram referenced in function "void __cdecl ImGui_ImplOpenGL3_DestroyDeviceObjects(void)" (?ImGui_ImplOpenGL3_DestroyDeviceObjects@@YAXXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glDeleteShader referenced in function "void __cdecl ImGui_ImplOpenGL3_DestroyDeviceObjects(void)" (?ImGui_ImplOpenGL3_DestroyDeviceObjects@@YAXXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glDetachShader referenced in function "void __cdecl ImGui_ImplOpenGL3_DestroyDeviceObjects(void)" (?ImGui_ImplOpenGL3_DestroyDeviceObjects@@YAXXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glEnableVertexAttribArray referenced in function "void __cdecl ImGui_ImplOpenGL3_SetupRenderState(struct ImDrawData *,int,int,unsigned int)" (?ImGui_ImplOpenGL3_SetupRenderState@@YAXPEAUImDrawData@@HHI@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGetAttribLocation referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGetProgramiv referenced in function "bool __cdecl CheckProgram(unsigned int,char const *)" (?CheckProgram@@YA_NIPEBD@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGetProgramInfoLog referenced in function "bool __cdecl CheckProgram(unsigned int,char const *)" (?CheckProgram@@YA_NIPEBD@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGetShaderiv referenced in function "bool __cdecl CheckShader(unsigned int,char const *)" (?CheckShader@@YA_NIPEBD@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGetShaderInfoLog referenced in function "bool __cdecl CheckShader(unsigned int,char const *)" (?CheckShader@@YA_NIPEBD@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGetUniformLocation referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glLinkProgram referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glShaderSource referenced in function "bool __cdecl ImGui_ImplOpenGL3_CreateDeviceObjects(void)" (?ImGui_ImplOpenGL3_CreateDeviceObjects@@YA_NXZ)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glUseProgram referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glUniform1i referenced in function "void __cdecl ImGui_ImplOpenGL3_SetupRenderState(struct ImDrawData *,int,int,unsigned int)" (?ImGui_ImplOpenGL3_SetupRenderState@@YAXPEAUImDrawData@@HHI@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glUniformMatrix4fv referenced in function "void __cdecl ImGui_ImplOpenGL3_SetupRenderState(struct ImDrawData *,int,int,unsigned int)" (?ImGui_ImplOpenGL3_SetupRenderState@@YAXPEAUImDrawData@@HHI@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glVertexAttribPointer referenced in function "void __cdecl ImGui_ImplOpenGL3_SetupRenderState(struct ImDrawData *,int,int,unsigned int)" (?ImGui_ImplOpenGL3_SetupRenderState@@YAXPEAUImDrawData@@HHI@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGetStringi referenced in function "bool __cdecl ImGui_ImplOpenGL3_Init(char const *)" (?ImGui_ImplOpenGL3_Init@@YA_NPEBD@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glBindVertexArray referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glDeleteVertexArrays referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glGenVertexArrays referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glDrawElementsBaseVertex referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
imgui_impl_opengl3.cpp.obj : error LNK2019: unresolved external symbol __imp_glBindSampler referenced in function "void __cdecl ImGui_ImplOpenGL3_RenderDrawData(struct ImDrawData *)" (?ImGui_ImplOpenGL3_RenderDrawData@@YAXPEAUImDrawData@@@Z)
soundstate.exe : fatal error LNK1120: 34 unresolved externals
我想我一直在整个互联网上寻找解决方案,但我不明白缺少什么。我的直觉是目前没有链接 OpenGL 扩展(作为 OpenGL 新手,我不能 100% 确定这意味着什么)。
我正在使用GL_GLEXT_PROTOTYPES=1进行编译。
这是正在执行的链接器命令:
C:\PROGRA~2\MIB055~1\2019\COMMUN~1\VC\Tools\MSVC\1429~1.300\bin\Hostx86\x64\link.exe /nologo @CMakeFiles\soundstate.dir\objects1.rsp /out:soundstate.exe /implib:soundstate.lib /pdb:<project dir>\cmake-build-debug\soundstate.pdb /version:0.0 /machine:x64 /debug /INCREMENTAL /subsystem:console core.lib ..\vendor\fmod\windows\lib\x64\fmodL_vc.lib <user dir>\.conan\data\imgui-docking\1.83\trololo\stable\package\846e49ae2c2d7b4448ca2380ea2b4c7a382d695b\lib\imgui.lib <user dir>\.conan\data\sdl2\2.0.14\bincrafters\stable\package\a5e24820448cb570d848a2e59f317dd7edebe889\lib\SDL2maind.lib <user dir>\.conan\data\sdl2\2.0.14\bincrafters\stable\package\a5e24820448cb570d848a2e59f317dd7edebe889\lib\SDL2d.lib user32.lib gdi32.lib winmm.lib imm32.lib ole32.lib oleaut32.lib version.lib uuid.lib advapi32.lib setupapi.lib shell32.lib <user dir>\.conan\data\libiconv\1.16\_\_\package\d057732059ea44a47760900cb5e4855d2bea8714\lib\iconv.lib C:\Users\simon\.conan\data\libiconv\1.16\_\_\package\d057732059ea44a47760900cb5e4855d2bea8714\lib\charset.lib <user dir>\.conan\data\glew\2.2.0\_\_\package\2cd10aa7b17419a389740c9a9a85afec1178e5cf\lib\libglew32d.lib opengl32.lib Glu32.lib kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib /MANIFEST /MANIFESTFILE:CMakeFiles\soundstate.dir/intermediate.manifest CMakeFiles\soundstate.dir/manifest.res
我试过了:
- 使用 mingw(导致相同的链接器错误)
- 添加 GLEW
- 使用共享 SDL2 库
- 查找 glext.lib x64 版本(不确定是否存在或需要)
这是我的 CMakeLists.txt
cmake_minimum_required(VERSION 3.16)
project(soundstate C CXX)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_PREFIX_PATH ${CMAKE_BINARY_DIR})
set(CMAKE_MODULE_PATH ${CMAKE_BINARY_DIR})
find_package(imgui REQUIRED CONFIG)
find_package(SDL2 REQUIRED CONFIG)
find_package(immer REQUIRED CONFIG)
find_package(cereal REQUIRED CONFIG)
find_package(Boost REQUIRED CONFIG)
find_package(rxcpp REQUIRED CONFIG)
find_package(range-v3 REQUIRED CONFIG)
find_package(opengl_system REQUIRED CONFIG)
find_package(glew REQUIRED CONFIG)
#
# FMOD
#
set(CMAKE_VERBOSE_MAKEFILE ON)
if (WIN32)
add_library(fmod STATIC IMPORTED)
set_target_properties(fmod PROPERTIES
LINKER_LANGUAGE C
INTERFACE_INCLUDE_DIRECTORIES ${CMAKE_CURRENT_SOURCE_DIR}/vendor/fmod/linux/inc
IMPORTED_LOCATION ${CMAKE_CURRENT_SOURCE_DIR}/vendor/fmod/windows/lib/x64/fmodL_vc.lib
)
else ()
file(COPY vendor/fmod/linux/lib/x86_64/libfmodL.so.12.9 DESTINATION ${CMAKE_BINARY_DIR}/resources/lib)
set_target_properties(fmod PROPERTIES IMPORTED_LOCATION ${CMAKE_BINARY_DIR}/resources/lib/libfmodL.so)
endif ()
#
# Core
#
set(CORE_SOURCES
core/model.h
core/actions.h
core/reducers.h
core/utils.h core/utils.cpp
core/reducers.cpp
core/cursors.h core/cursors.cpp
core/io.cpp core/io.h
core/serialization.h
core/audio/audio_engine.cpp core/audio/audio_engine.h
core/audio/audio_context.cpp core/audio/audio_context.h)
add_library(core STATIC ${CORE_SOURCES})
target_include_directories(core PUBLIC include)
target_include_directories(core PUBLIC ${CONAN_INCLUDE_DIRS})
set(CORE_LIBS
immer::immer
cereal::cereal
Boost::Boost
rxcpp::rxcpp
range-v3::range-v3
)
set(ALL_LIBS
imgui::imgui
SDL2::SDL2
immer::immer
cereal::cereal
Boost::Boost
rxcpp::rxcpp
range-v3::range-v3
opengl::opengl
GLEW::GLEW
)
target_link_libraries(core fmod ${CORE_LIBS})
#
# Main
#
set(SOURCES
ui/imgui/main.cpp
ui/imgui/panels/panel.cpp ui/imgui/panels/panel.h
ui/imgui/panels/playables_tree_panel.cpp ui/imgui/panels/playables_tree_panel.h
ui/imgui/gui_manager.cpp ui/imgui/gui_manager.h
ui/imgui/panels/playable_editor_panel.cpp ui/imgui/panels/playable_editor_panel.h
ui/imgui/editors/editor.cpp ui/imgui/editors/editor.h
ui/imgui/editors/file_playable_editor.cpp ui/imgui/editors/file_playable_editor.h
ui/imgui/editors/list_playable_editor.cpp ui/imgui/editors/list_playable_editor.h
ui/imgui/editors/state_editor.cpp ui/imgui/editors/state_editor.h
ui/imgui/editors/state_option_editor.cpp ui/imgui/editors/state_option_editor.h
ui/imgui/imgui_extras.h
ui/imgui/icons_fa5.h
include/ImGuiFileDialog/ImGuiFileDialog.cpp
ui/imgui/panels/state_list_panel.cpp
ui/imgui/panels/state_list_panel.h
ui/imgui/panels/debug_panel.cpp
ui/imgui/panels/debug_panel.h
ui/imgui/panels/controls_panel.cpp
ui/imgui/panels/controls_panel.h
bindings/imgui_impl_opengl3.h
bindings/imgui_impl_opengl3.cpp
bindings/imgui_impl_sdl.h
bindings/imgui_impl_sdl.cpp
bindings/imgui_stdlib.h
bindings/imgui_stdlib.cpp
)
add_executable(soundstate ${SOURCES})
target_include_directories(soundstate PUBLIC vendor)
# Configure Imgui to use OpengGL through SDL2
target_compile_definitions(soundstate PUBLIC IMGUI_IMPL_OPENGL_LOADER_CUSTOM=<SDL_opengl.h> GL_GLEXT_PROTOTYPES=1)
target_link_libraries(soundstate core ${ALL_LIBS})
# Copy resources
file(COPY resources/fonts/Roboto-Regular.ttf DESTINATION ${CMAKE_BINARY_DIR}/resources/fonts)
file(COPY resources/fonts/fa-regular-400.ttf DESTINATION ${CMAKE_BINARY_DIR}/resources/fonts)
file(GLOB AUDIO_FILES resources/audio/*)
file(COPY ${AUDIO_FILES} DESTINATION ${CMAKE_BINARY_DIR}/resources/audio)
file(COPY vendor/fmod/windows/lib/x64/fmodL.dll DESTINATION ${CMAKE_BINARY_DIR}/resources/lib)
file(COPY vendor/fmod/windows/lib/x64/fmodL_vc.lib DESTINATION ${CMAKE_BINARY_DIR}/resources/lib)
【问题讨论】:
-
显示使用你的 CMakeLists.txt,你可能没有链接一些你需要的库。
-
好点,补充说
标签: c++ windows opengl cmake sdl-2