【问题标题】:Stroustrup's Header error working with FLTKStroustrup 的标头错误与 FLTK 一起使用
【发布时间】:2015-11-02 15:20:34
【问题描述】:

我已经在VS 2015 Community Edition 中成功安装了FLTK。我正在处理 Stroustrup 书中的其他标题,以构建图形并创建自定义窗口来附加它们。我的问题是,当我尝试编译时,我收到 4 条错误消息(加上 23 条警告):

(活动)IntelliSense 命名空间“std”没有成员 “矢量”Win32Project1 c:\Users\Leonardo\Documents\Visual Studio 2015\Projects\Win32Project1\Win32Project1\Window.h 17

错误 C2873 构建“向量”:符号不能用于 使用声明 Win32Project1 c:\users\leonardo\documents\visual 工作室 2015\projects\win32project1\win32project1\Window.h 17

错误 C2039 Build 'Vector': is not a member of 'std' Win32Project1 c:\users\leonardo\documents\visual studio 2015\projects\win32project1\win32project1\Window.h 17

错误 C2440 构建“返回”:无法从“std::ifstream”转换为 '布尔' Win32Project1 C:\Users\Leonardo\Documents\Visual Studio 2015\Projects\Win32Project1\Win32Project1\Graph.cpp 371

我设置了一个 Win32Project(不是控制台项目),按照本网站的步骤:http://www.c-jump.com/bcc/common/Talk2/Cxx/FltkInstallVC/FltkInstallVC.html。 如果我运行测试示例,它可以完美运行,所以我想,正确安装了附加库。

另外,我在项目中添加了作者提供的每个头文件或源文件。

main.cpp:

#include "std_lib_facilities.h"
#include "Graph.h"
#include "Simple_window.h"


int main()
{
    using namespace Graph_lib;

    Point tl{ 100,100 };

    Simple_window win{ tl,600,400,"My Window" };

    win.wait_for_button();

}

所有头文件和源文件都可以在:http://www.stroustrup.com/Programming/Programming-code.zip

这里是 Windows.h

//
// This is a GUI support code to the chapters 12-16 of the book
// "Programming -- Principles and Practice Using C++" by Bjarne Stroustrup
//

#ifndef WINDOW_GUARD
#define WINDOW_GUARD

#include <string>
#include <vector>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include "Point.h"

using std::string;
using std::vector;

namespace Graph_lib
{
    class Shape;   // "forward declare" Shape
    class Widget;

//------------------------------------------------------------------------------

    class Window : public Fl_Window { 
    public:
        // let the system pick the location:
        Window(int w, int h, const string& title);
        // top left corner in xy
        Window(Point xy, int w, int h, const string& title);    

        virtual ~Window() { }

        int x_max() const { return w; }
        int y_max() const { return h; }

        void resize(int ww, int hh) { w=ww, h=hh; size(ww,hh); }

        void set_label(const string& s) { copy_label(s.c_str()); }

        void attach(Shape& s) { shapes.push_back(&s); }
        void attach(Widget&);

        void detach(Shape& s);     // remove s from shapes 
        void detach(Widget& w);    // remove w from window (deactivates callbacks)

        void put_on_top(Shape& p); // put p on top of other shapes

    protected:
        void draw();

    private:
        vector<Shape*> shapes;     // shapes attached to window
        int w,h;                   // window size

        void init();
    };

和 Graph.cpp

//
// This is a GUI support code to the chapters 12-16 of the book
// "Programming -- Principles and Practice Using C++" by Bjarne Stroustrup
//

#include <FL/Fl_GIF_Image.H>
#include <FL/Fl_JPEG_Image.H>
#include "Graph.h"

//------------------------------------------------------------------------------

namespace Graph_lib {

//------------------------------------------------------------------------------

Shape::Shape() : 
    lcolor(fl_color()),      // default color for lines and characters
    ls(0),                   // default style
    fcolor(Color::invisible) // no fill
{}

//------------------------------------------------------------------------------

void Shape::add(Point p)     // protected
{
    points.push_back(p);
}

//------------------------------------------------------------------------------

void Shape::set_point(int i,Point p)        // not used; not necessary so far
{
    points[i] = p;
}

//------------------------------------------------------------------------------

void Shape::draw_lines() const
{
    if (color().visibility() && 1<points.size())    // draw sole pixel?
        for (unsigned int i=1; i<points.size(); ++i)
            fl_line(points[i-1].x,points[i-1].y,points[i].x,points[i].y);
}

//------------------------------------------------------------------------------

void Shape::draw() const
{
    Fl_Color oldc = fl_color();
    // there is no good portable way of retrieving the current style
    fl_color(lcolor.as_int());            // set color
    fl_line_style(ls.style(),ls.width()); // set style
    draw_lines();
    fl_color(oldc);      // reset color (to previous)
    fl_line_style(0);    // reset line style to default
}

//------------------------------------------------------------------------------


void Shape::move(int dx, int dy)    // move the shape +=dx and +=dy
{
    for (int i = 0; i<points.size(); ++i) {
        points[i].x+=dx;
        points[i].y+=dy;
    }
}

//------------------------------------------------------------------------------

Line::Line(Point p1, Point p2)    // construct a line from two points
{
    add(p1);    // add p1 to this shape
    add(p2);    // add p2 to this shape
}

//------------------------------------------------------------------------------

void Lines::add(Point p1, Point p2)
{
    Shape::add(p1);
    Shape::add(p2);
}

//------------------------------------------------------------------------------

// draw lines connecting pairs of points
void Lines::draw_lines() const
{
    if (color().visibility())
        for (int i=1; i<number_of_points(); i+=2)
            fl_line(point(i-1).x,point(i-1).y,point(i).x,point(i).y);
}

//------------------------------------------------------------------------------

// does two lines (p1,p2) and (p3,p4) intersect?
// if se return the distance of the intersect point as distances from p1
inline pair<double,double> line_intersect(Point p1, Point p2, Point p3, Point p4, bool& parallel) 
{
    double x1 = p1.x;
    double x2 = p2.x;
    double x3 = p3.x;
    double x4 = p4.x;
    double y1 = p1.y;
    double y2 = p2.y;
    double y3 = p3.y;
    double y4 = p4.y;

    double denom = ((y4 - y3)*(x2-x1) - (x4-x3)*(y2-y1));
    if (denom == 0){
        parallel= true;
        return pair<double,double>(0,0);
    }
    parallel = false;
    return pair<double,double>( ((x4-x3)*(y1-y3) - (y4-y3)*(x1-x3))/denom,
                                ((x2-x1)*(y1-y3) - (y2-y1)*(x1-x3))/denom);
}

//------------------------------------------------------------------------------

//intersection between two line segments
//Returns true if the two segments intersect,
//in which case intersection is set to the point of intersection
bool line_segment_intersect(Point p1, Point p2, Point p3, Point p4, Point& intersection){
   bool parallel;
   pair<double,double> u = line_intersect(p1,p2,p3,p4,parallel);
   if (parallel || u.first < 0 || u.first > 1 || u.second < 0 || u.second > 1) return false;
   intersection.x = p1.x + u.first*(p2.x - p1.x);
   intersection.y = p1.y + u.first*(p2.y - p1.y);
   return true;
}

//------------------------------------------------------------------------------

void Polygon::add(Point p)
{
    int np = number_of_points();

    if (1<np) {    // check that thenew line isn't parallel to the previous one
        if (p==point(np-1)) error("polygon point equal to previous point");
        bool parallel;
        line_intersect(point(np-1),p,point(np-2),point(np-1),parallel);
        if (parallel)
            error("two polygon points lie in a straight line");
    }

    for (int i = 1; i<np-1; ++i) {    // check that new segment doesn't interset and old point
        Point ignore(0,0);
        if (line_segment_intersect(point(np-1),p,point(i-1),point(i),ignore))
            error("intersect in polygon");
    }
    

    Closed_polyline::add(p);
}

//------------------------------------------------------------------------------

void Polygon::draw_lines() const
{
    if (number_of_points() < 3) error("less than 3 points in a Polygon");
    Closed_polyline::draw_lines();
}

//------------------------------------------------------------------------------

void Open_polyline::draw_lines() const
{
    if (fill_color().visibility()) {
        fl_color(fill_color().as_int());
        fl_begin_complex_polygon();
        for(int i=0; i<number_of_points(); ++i){
            fl_vertex(point(i).x, point(i).y);
        }
        fl_end_complex_polygon();
        fl_color(color().as_int());    // reset color
    }
    
    if (color().visibility())
        Shape::draw_lines();
}

//------------------------------------------------------------------------------

void Closed_polyline::draw_lines() const
{
    Open_polyline::draw_lines();    // first draw the "open poly line part"
    // then draw closing line:
    if (color().visibility())
        fl_line(point(number_of_points()-1).x, 
        point(number_of_points()-1).y,
        point(0).x,
        point(0).y);
}

//------------------------------------------------------------------------------

void draw_mark(Point xy, char c)
{
    static const int dx = 4;
    static const int dy = 4;

    string m(1,c);
    fl_draw(m.c_str(),xy.x-dx,xy.y+dy);
}

//------------------------------------------------------------------------------

void Marked_polyline::draw_lines() const
{
    Open_polyline::draw_lines();
    for (int i=0; i<number_of_points(); ++i) 
        draw_mark(point(i),mark[i%mark.size()]);
}

//------------------------------------------------------------------------------

void Rectangle::draw_lines() const
{
    if (fill_color().visibility()) {    // fill
        fl_color(fill_color().as_int());
        fl_rectf(point(0).x,point(0).y,w,h);
    }

    if (color().visibility()) {    // lines on top of fill
        fl_color(color().as_int());
        fl_rect(point(0).x,point(0).y,w,h);
    }
}

//------------------------------------------------------------------------------

Circle::Circle(Point p, int rr)    // center and radius
:r(rr)
{
    add(Point(p.x-r,p.y-r));       // store top-left corner
}

//------------------------------------------------------------------------------

Point Circle::center() const
{
    return Point(point(0).x+r, point(0).y+r);
}

//------------------------------------------------------------------------------

void Circle::draw_lines() const
{
    if (color().visibility())
        fl_arc(point(0).x,point(0).y,r+r,r+r,0,360);
}

//------------------------------------------------------------------------------

void Ellipse::draw_lines() const
{
    if (color().visibility())
        fl_arc(point(0).x,point(0).y,w+w,h+h,0,360);
}

//------------------------------------------------------------------------------

void Text::draw_lines() const
{
    int ofnt = fl_font();
    int osz = fl_size();
    fl_font(fnt.as_int(),fnt_sz);
    fl_draw(lab.c_str(),point(0).x,point(0).y);
    fl_font(ofnt,osz);
}

//------------------------------------------------------------------------------

Axis::Axis(Orientation d, Point xy, int length, int n, string lab) :
    label(Point(0,0),lab)
{
    if (length<0) error("bad axis length");
    switch (d){
    case Axis::x:
    {
        Shape::add(xy); // axis line
        Shape::add(Point(xy.x+length,xy.y));

        if (1<n) {      // add notches
            int dist = length/n;
            int x = xy.x+dist;
            for (int i = 0; i<n; ++i) {
                notches.add(Point(x,xy.y),Point(x,xy.y-5));
                x += dist;
            }
        }
        // label under the line
        label.move(length/3,xy.y+20);
        break;
    }
    case Axis::y:
    {
        Shape::add(xy); // a y-axis goes up
        Shape::add(Point(xy.x,xy.y-length));

        if (1<n) {      // add notches
            int dist = length/n;
            int y = xy.y-dist;
            for (int i = 0; i<n; ++i) {
                notches.add(Point(xy.x,y),Point(xy.x+5,y));
                y -= dist;
            }
        }
        // label at top
        label.move(xy.x-10,xy.y-length-10);
        break;
    }
    case Axis::z:
        error("z axis not implemented");
    }
}

//------------------------------------------------------------------------------

void Axis::draw_lines() const
{
    Shape::draw_lines();
    notches.draw();  // the notches may have a different color from the line
    label.draw();    // the label may have a different color from the line
}

//------------------------------------------------------------------------------

void Axis::set_color(Color c)
{
    Shape::set_color(c);
    notches.set_color(c);
    label.set_color(c);
}

//------------------------------------------------------------------------------

void Axis::move(int dx, int dy)
{
    Shape::move(dx,dy);
    notches.move(dx,dy);
    label.move(dx,dy);
}

//------------------------------------------------------------------------------

Function::Function(Fct f, double r1, double r2, Point xy,
                   int count, double xscale, double yscale)
// graph f(x) for x in [r1:r2) using count line segments with (0,0) displayed at xy
// x coordinates are scaled by xscale and y coordinates scaled by yscale
{
    if (r2-r1<=0) error("bad graphing range");
    if (count <=0) error("non-positive graphing count");
    double dist = (r2-r1)/count;
    double r = r1;
    for (int i = 0; i<count; ++i) {
        add(Point(xy.x+int(r*xscale),xy.y-int(f(r)*yscale)));
        r += dist;
    }
}

//------------------------------------------------------------------------------

bool can_open(const string& s)
// check if a file named s exists and can be opened for reading
{
    ifstream ff(s.c_str());
    return ff;
}

//------------------------------------------------------------------------------

#define ARRAY_SIZE(a) (sizeof(a)/sizeof((a)[0]))

Suffix::Encoding get_encoding(const string& s)
{
    struct SuffixMap 
    { 
        const char*      extension;
        Suffix::Encoding suffix;
    };

    static SuffixMap smap[] = {
        {".jpg",  Suffix::jpg},
        {".jpeg", Suffix::jpg},
        {".gif",  Suffix::gif},
    };

    for (int i = 0, n = ARRAY_SIZE(smap); i < n; i++)
    {
        int len = strlen(smap[i].extension);

        if (s.length() >= len && s.substr(s.length()-len, len) == smap[i].extension)
            return smap[i].suffix;
    }

    return Suffix::none;
}

//------------------------------------------------------------------------------

// somewhat over-elaborate constructor
// because errors related to image files can be such a pain to debug
Image::Image(Point xy, string s, Suffix::Encoding e)
    :w(0), h(0), fn(xy,"")
{
    add(xy);

    if (!can_open(s)) {    // can we open s?
        fn.set_label("cannot open \""+s+'\"');
        p = new Bad_image(30,20);    // the "error image"
        return;
    }

    if (e == Suffix::none) e = get_encoding(s);

    switch(e) {        // check if it is a known encoding
    case Suffix::jpg:
        p = new Fl_JPEG_Image(s.c_str());
        break;
    case Suffix::gif:
        p = new Fl_GIF_Image(s.c_str());
        break;
    default:    // Unsupported image encoding
        fn.set_label("unsupported file type \""+s+'\"');
        p = new Bad_image(30,20);    // the "error image"
    }
}

//------------------------------------------------------------------------------

void Image::draw_lines() const
{
    if (fn.label()!="") fn.draw_lines();

    if (w&&h)
        p->draw(point(0).x,point(0).y,w,h,cx,cy);
    else
        p->draw(point(0).x,point(0).y);
}

//------------------------------------------------------------------------------

} // of namespace Graph_lib

我希望有人可以帮助我。

编辑

    /*
std_lib_facilities.h
*/

/*
    simple "Programming: Principles and Practice using C++ (second edition)" course header to
    be used for the first few weeks.
    It provides the most common standard headers (in the global namespace)
    and minimal exception/error support.

    Students: please don't try to understand the details of headers just yet.
    All will be explained. This header is primarily used so that you don't have
    to understand every concept all at once.

    By Chapter 10, you don't need this file and after Chapter 21, you'll understand it

    Revised April 25, 2010: simple_error() added
    
    Revised November 25 2013: remove support for pre-C++11 compilers, use C++11: <chrono>
    Revised November 28 2013: add a few container algorithms
    Revised June 8 2014: added #ifndef to workaround Microsoft C++11 weakness
*/

#ifndef H112
#define H112 251113L


#include<iostream>
#include<iomanip>
#include<fstream>
#include<sstream>
#include<cmath>
#include<cstdlib>
#include<string>
#include<list>
#include <forward_list>
#include<vector>
#include<unordered_map>
#include<algorithm>
#include <array>
#include <regex>
#include<random>
#include<stdexcept>

//------------------------------------------------------------------------------


//------------------------------------------------------------------------------

typedef long Unicode;

//------------------------------------------------------------------------------

using namespace std;

template<class T> string to_string(const T& t)
{
    ostringstream os;
    os << t;
    return os.str();
}

struct Range_error : out_of_range { // enhanced vector range error reporting
    int index;
    Range_error(int i) :out_of_range("Range error: "+to_string(i)), index(i) { }
};


// trivially range-checked vector (no iterator checking):
template< class T> struct Vector : public std::vector<T> {
    using size_type = typename std::vector<T>::size_type;

#ifdef _MSC_VER
    // microsoft doesn't yet support C++11 inheriting constructors
    Vector() { }
    explicit Vector(size_type n) :std::vector<T>(n) {}
    Vector(size_type n, const T& v) :std::vector<T>(n,v) {}
    template <class I>
    Vector(I first, I last) : std::vector<T>(first, last) {}
    Vector(initializer_list<T> list) : std::vector<T>(list) {}
#else
    using std::vector<T>::vector;   // inheriting constructor
#endif

    T& operator[](unsigned int i) // rather than return at(i);
    {
        if (i<0||this->size()<=i) throw Range_error(i);
        return std::vector<T>::operator[](i);
    }
    const T& operator[](unsigned int i) const
    {
        if (i<0||this->size()<=i) throw Range_error(i);
        return std::vector<T>::operator[](i);
    }
};

// disgusting macro hack to get a range checked vector:
#define vector Vector

// trivially range-checked string (no iterator checking):
struct String : std::string {
    using size_type = std::string::size_type;
//  using string::string;

    char& operator[](unsigned int i) // rather than return at(i);
    {
        if (i<0||size()<=i) throw Range_error(i);
        return std::string::operator[](i);
    }

    const char& operator[](unsigned int i) const
    {
        if (i<0||size()<=i) throw Range_error(i);
        return std::string::operator[](i);
    }
};


namespace std {

    template<> struct hash<String>
    {
        size_t operator()(const String& s) const
        {
            return hash<std::string>()(s);
        }
    };

} // of namespace std


struct Exit : runtime_error {
    Exit(): runtime_error("Exit") {}
};

// error() simply disguises throws:
inline void error(const string& s)
{
    throw runtime_error(s);
}

inline void error(const string& s, const string& s2)
{
    error(s+s2);
}

inline void error(const string& s, int i)
{
    ostringstream os;
    os << s <<": " << i;
    error(os.str());
}


template<class T> char* as_bytes(T& i)  // needed for binary I/O
{
    void* addr = &i;    // get the address of the first byte
                        // of memory used to store the object
    return static_cast<char*>(addr); // treat that memory as bytes
}


inline void keep_window_open()
{
    cin.clear();
    cout << "Please enter a character to exit\n";
    char ch;
    cin >> ch;
    return;
}

inline void keep_window_open(string s)
{
    if (s=="") return;
    cin.clear();
    cin.ignore(120,'\n');
    for (;;) {
        cout << "Please enter " << s << " to exit\n";
        string ss;
        while (cin >> ss && ss!=s)
            cout << "Please enter " << s << " to exit\n";
        return;
    }
}



// error function to be used (only) until error() is introduced in Chapter 5:
inline void simple_error(string s)  // write ``error: s and exit program
{
    cerr << "error: " << s << '\n';
    keep_window_open();     // for some Windows environments
    exit(1);
}

// make std::min() and std::max() accessible on systems with antisocial macros:
#undef min
#undef max


// run-time checked narrowing cast (type conversion). See ???.
template<class R, class A> R narrow_cast(const A& a)
{
    R r = R(a);
    if (A(r)!=a) error(string("info loss"));
    return r;
}

// random number generators. See 24.7.



inline int randint(int min, int max) { static default_random_engine ran; return uniform_int_distribution<>{min, max}(ran); }

inline int randint(int max) { return randint(0, max); }

//inline double sqrt(int x) { return sqrt(double(x)); } // to match C++0x

// container algorithms. See 21.9.

template<typename C>
using Value_type = typename C::value_type;

template<typename C>
using Iterator = typename C::iterator;

template<typename C>
    // requires Container<C>()
void sort(C& c)
{
    std::sort(c.begin(), c.end());
}

template<typename C, typename Pred>
// requires Container<C>() && Binary_Predicate<Value_type<C>>()
void sort(C& c, Pred p)
{
    std::sort(c.begin(), c.end(), p);
}

template<typename C, typename Val>
    // requires Container<C>() && Equality_comparable<C,Val>()
Iterator<C> find(C& c, Val v)
{
    return std::find(c.begin(), c.end(), v);
}

template<typename C, typename Pred>
// requires Container<C>() && Predicate<Pred,Value_type<C>>()
Iterator<C> find_if(C& c, Pred p)
{
    return std::find_if(c.begin(), c.end(), p);
}

#endif //H112

【问题讨论】:

  • 请注意,您的错误消息引用Vector 时带有大写“V”,而&lt;vector&gt; 头文件声明类型std::vector 时带有小写“v”。查看您帖子中的 Windows.h 代码,我没有看到任何使用大写字母 v Vector。您确定您正在编译的代码与您发布的代码匹配吗?
  • @FrankBoyne 是的,我只在这里复制并粘贴它。我自己编写了 main,我刚刚在项目中包含了其他标题!还有其他 3 个标题,我将发布它们.. 我真的不明白出了什么问题!
  • 在 Visual Studio 中键入 CTRL+Shift+F 以调出“在文件中查找”对话框。在 Find What 框中键入 Vector,将 Look in 设置为“Entire Solution”,然后选中“Find options”下的“Match Case 和“Match whole word”框。现在点击 Find All。如果有在您的解决方案中使用标识符“Vector”,应该可以找到它。
  • 这是我得到的:C:\Users\Leonardo\Documents\Visual Studio 2015\Projects\Win32Project1\Win32Project1\std_lib_facilities.h(70):template struct Vector : public std: :vector { C:\Users\Leonardo\Documents\Visual Studio 2015\Projects\Win32Project1\Win32Project1\std_lib_facilities.h(75): Vector() { } C:\Users\Leonardo\Documents\Visual Studio 2015\ Projects\Win32Project1\Win32Project1\std_lib_facilities.h(76): 显式向量(size_type n) :std::vector(n) {}
  • C:\Users\Leonardo\Documents\Visual Studio 2015\Projects\Win32Project1\Win32Project1\std_lib_facilities.h(77): Vector(size_type n, const T& v) :std::vector(n,v) {} C:\Users\Leonardo\Documents\Visual Studio 2015\Projects\Win32Project1\Win32Project1\std_lib_facilities.h(79): Vector(I first, I last) : std::vector (第一个,最后一个){} C:\Users\Leonardo\Documents\Visual Studio 2015\Projects\Win32Project1\Win32Project1\std_lib_facilities.h(80): Vector(initializer_list list) : std::vector(列表){}

标签: c++ visual-studio-2015 fltk


【解决方案1】:

错误 C2440 Build 'return':无法从 'std::ifstream' 转换为 'bool' Win32Project1 C:\Users\Leonardo\Documents\Visual Studio 2015\Projects\Win32Project1\Win32Project1\Graph.cpp 371

我怀疑您遇到了 C++11 引入的重大更改。代码看起来是这样的:

bool can_open(const string& s)
// check if a file named s exists and can be opened for reading
{
    ifstream ff(s.c_str());
    return ff;
}

过去的代码通过使用operator void * 将ff 从istream 转换为void *,然后可以转换为bool。如果 ifstream 错误,则强制转换为 void * 将产生一个空指针,而空指针又将被视为 bool 假。

但是 C++11 为流引入了 explicit operator bool()(并摆脱了 void * 运算符?)。由于bool 运算符是explicit,因此该运算符不会用于隐式转换。

要让 can_open 使用 C++11 版本的流进行编译,您需要显式地进行强制转换:

bool can_open(const string& s)
// check if a file named s exists and can be opened for reading
{
    ifstream ff(s.c_str());
    return (bool)ff;
}

但是,如果使用 C++11 之前版本的流进行编译,该更改将破坏代码。

【讨论】:

    猜你喜欢
    • 2012-01-31
    • 1970-01-01
    • 2016-02-22
    • 1970-01-01
    • 1970-01-01
    • 2017-03-05
    • 1970-01-01
    • 2014-03-08
    • 1970-01-01
    相关资源
    最近更新 更多