【发布时间】:2021-03-30 19:58:44
【问题描述】:
我目前正在阅读 David H. Eberly 的“3D 游戏引擎架构”一书,并决定实现我自己的小引用计数智能指针。我主要关注他的实施,但我的实施遇到了问题。
我创建了一个名为'centereref'的函数,返回指针。当我在与我创建的对象相同的范围内使用此函数时,一切都很好,但是当我将对象置于全局范围内时,它会在创建后立即销毁该对象。
class Object
{
public:
void IncrementReferences()
{
++m_References;
}
void DecrementReferences()
{
if(--m_References == 0) delete this;
}
int GetReferenceCount() const { return m_References; }
private:
int m_References = 0;
};
template<class T>
class Pointer
{
public:
//costr and destr
Pointer(T* pObject = nullptr)
{
m_pObject = pObject;
if (m_pObject)
m_pObject->IncrementReferences();
}
Pointer(const Pointer& rPointer)
{
m_pObject = rPointer.m_pObject;
if (m_pObject)
m_pObject->IncrementReferences();
}
~Pointer()
{
if (m_pObject)
m_pObject->DecrementReferences();
}
// implicit conversions
operator T* () const
{
return m_pObject;
}
T& operator* () const
{
return *m_pObject;
}
T* operator-> () const
{
return m_pObject;
}
// Assignment
Pointer& operator= (T* pObject)
{
if (m_pObject != pObject)
{
if (pObject)
pObject->IncrementReferences();
if (m_pObject)
m_pObject->DecrementReferences();
m_pObject = pObject;
}
return *this;
}
Pointer& operator= (const T* rReference)
{
if (m_pObject != rReference)
{
if (rReference)
rReference->IncrementReferences();
if (m_pObject)
m_pObject->DecrementReferences();
m_pObject = rReference;
}
return *this;
}
// Comparisons
bool operator== (T* pObject) const { return m_pObject == pObject; }
bool operator!= (T* pObject) const { return m_pObject != pObject; }
bool operator== (const Pointer& rReference) const { return m_pObject == rReference.m_pObject; }
bool operator!= (const Pointer& rReference) const { return m_pObject != rReference.m_pObject; }
protected:
// The shared object
T* m_pObject;
};
template<typename T>
using Ref = Pointer<T>;
template<typename T, typename ...Args>
constexpr Ref<T> CreateRef(Args&&... args)
{
return Ref<T>(new T(args...));
}
主要
static Ref<Person> person = nullptr; // Doesn't work like this
static void DoSomething()
{
person = CreateRef<Person>("Name");
std::cout << "References " << person->GetReferenceCount() << std::endl;
Ref<Person> newPerson = person;
std::cout << "References " << newPerson->GetReferenceCount() << std::endl;
}
int main()
{
DoSomething();
std::cout << person->GetReferenceCount();
}
我感觉我对“指针”类做错了,但我不太明白我缺少什么。
【问题讨论】:
-
启动你的调试器。将断点放在
IncrementReferences和DecrementReferences()方法中。查看断点的位置、this指针是什么以及它们执行时调用堆栈是什么。如果您不知道如何使用调试器,这是一个愉快的学习时期。使用调试器,完美的问题使得吨更容易。发布您在这里的调试器中收集的信息,我们可以提供帮助。 span> -
所以我尝试调试,这就是调用堆栈到达IncrementReference 和DecrementReference 时的样子。这两个都在“DoSomething()”函数的第一行连续调用
-
Pointer类模板需要复制分配。 span> -
@TsvetelinD
Pointer& operator= (const Pointer& rPointer)-- 您的Pointer类缺少此功能,因此违反了rule of 3
标签: c++ pointers game-engine smart-pointers reference-counting