【发布时间】:2019-02-12 21:51:34
【问题描述】:
我可以使用下面的代码移动和转移矩形。
我在 vue.js 使用了 konva 库
这很好用。
但我想在移动后将 x,y 位置保存到本地存储中
你能教怎么得到吗?
我很抱歉长代码
您可以将此代码附加到“.vue”,它运行良好,没有问题。
它移动和转移很好,但我看不到移动它的位置值
<template>
<div>
<v-stage ref="stage" :config="stageSize" @mousedown="handleStageMouseDown">
<v-layer ref="layer">
<v-rect v-for="item in rectangles" :key="item.id" :config="item"/>
<v-transformer ref="transformer"/>
</v-layer>
</v-stage>
<div>
<p>{{ rectangles[0].x }}</p>
<button @click="addCounter">+</button>
<button @click="subCounter">-</button>
<button @click="position">SAVE</button>
</div>
</div>
</template>
<script>
const width = window.innerWidth;
const height = window.innerHeight;
export default {
data() {
return {
stageSize: {
width: width,
height: height
},
rectangles: [
{
x: 150,
y: 100,
width: 100,
height: 100,
fill: "red",
name: "rect1",
draggable: true
},
{
x: 150,
y: 150,
width: 100,
height: 100,
fill: "green",
name: "rect2",
draggable: true
}
],
selectedShapeName: ""
};
},
methods: {
position() {
localStorage.setItem(this.rectangles[0].x, true);
},
addCounter() {
this.rectangles[0].x++;
},
subCounter() {
this.rectangles[0].x--;
},
handleStageMouseDown(e) {
// clicked on stage - cler selection
if (e.target === e.target.getStage()) {
this.selectedShapeName = "";
this.updateTransformer();
return;
}
// clicked on transformer - do nothing
const clickedOnTransformer =
e.target.getParent().className === "Transformer";
if (clickedOnTransformer) {
return;
}
// find clicked rect by its name
const name = e.target.name();
const rect = this.rectangles.find(r => r.name === name);
if (rect) {
this.selectedShapeName = name;
} else {
this.selectedShapeName = "";
}
this.updateTransformer();
},
updateTransformer() {
// here we need to manually attach or detach Transformer node
const transformerNode = this.$refs.transformer.getStage();
const stage = transformerNode.getStage();
const { selectedShapeName } = this;
const selectedNode = stage.findOne("." + selectedShapeName);
// do nothing if selected node is already attached
if (selectedNode === transformerNode.node()) {
return;
}
if (selectedNode) {
// attach to another node
transformerNode.attachTo(selectedNode);
} else {
// remove transformer
transformerNode.detach();
}
transformerNode.getLayer().batchDraw();
}
}
};
</script>
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