【问题标题】:Flip image and the line drawed in HTML5 canvas翻转图像和在 HTML5 画布中绘制的线条
【发布时间】:2014-04-04 05:06:46
【问题描述】:

我正在使用画布加载图像。在图像上画一些线条。然后我想单击“翻转”按钮来翻转图像和我刚刚绘制的线条。代码是here on jsfiddle

我目前的问题是:

  1. 我绘制的线条不会翻转,但我绘制后图像会翻转 单击“翻转”按钮。
  2. 这些行不会在我之后立即出现 单击“翻转”按钮。当我开始画画时,线条会显示出来 再次。

任何帮助将不胜感激。

谢谢,

var context;
var canvas;
var imageObj = new Image();
var flipH = true;
var flipV = true;
var scaleH = 1,
    scaleV = 1;
var posX = 0,
    posY = 0;
var isDrawingFreeDraw;


    canvas = document.getElementById('myCanvas');
    context = canvas.getContext('2d');
    context.strokeStyle = "#FFFF00";
    //context.save();
    canvas.addEventListener('mousedown', MouseDown, true);
    canvas.addEventListener('mouseup', MouseUp, true);
    canvas.addEventListener('mousemove', MouseMove, true);
    imageObj.src = 'http://upload.wikimedia.org/wikipedia/commons/1/1a/Image_upload_test.jpg';


    imageObj.onload = function () {
        context.drawImage(imageObj, posX, posY, canvas.height * imageObj.width / imageObj.height, canvas.height);
    };


    console.log(context);


$(document).on('click', '#FlipH', function () {
    console.log("Flip Me");
    //    context.restore();
    context.save();
    //canvas.width = 100;
    scaleH = flipH ? -1 : 1;
    context.scale(scaleH, scaleV);
    posX = flipH ? (canvas.height * imageObj.width / imageObj.height) * -1 : 0;
    context.drawImage(imageObj, posX, posY, canvas.height * imageObj.width / imageObj.height, canvas.height);
    flipH = !flipH;
    context.scale(1, 1);
    //console.log(context);

    context.restore();

});



function MouseUp(e) {
    isDrawingFreeDraw = false;
    context.save();

}

function MouseDown(e) {
    context.save();

    isDrawingFreeDraw = true;
    console.log(e);
    context.moveTo(e.pageX, e.pageY);
    context.restore();

}

function MouseMove(e) {
    if (isDrawingFreeDraw) {
        context.save();

        context.lineTo(e.pageX, e.pageY);
        context.stroke();
        context.restore();

    }
}

【问题讨论】:

    标签: javascript jquery html canvas


    【解决方案1】:

    要同时翻转图像和绘图,您可以使用画布本身作为 drawImage 的来源。

    // draw the canvas to itself
    
    ctx.drawImage(canvas,0,0);
    

    演示:http://jsfiddle.net/m1erickson/Y9SLQ/

    示例代码:

    var canvas=document.getElementById("canvas");
    var ctx=canvas.getContext("2d");
    
    var img=new Image();
    img.onload=start;
    img.src="http://upload.wikimedia.org/wikipedia/commons/1/1a/Image_upload_test.jpg";
    function start(){
    
        canvas.width=img.width;
        canvas.height=img.height;
    
        ctx.drawImage(img,0,0);
    
        ctx.beginPath();
        ctx.moveTo(50,50);
        ctx.lineTo(50,300);
        ctx.lineTo(250,300);
        ctx.lineWidth=8;
        ctx.stroke();
    
    }
    
    
    $("#flipbutton").click(function(){
        ctx.save();
        ctx.translate(canvas.width,0);
        ctx.scale(-1,1);
        ctx.drawImage(canvas,0,0);
        ctx.restore();
    });
    

    【讨论】:

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