【发布时间】:2016-05-17 17:16:16
【问题描述】:
我正在使用 SceneKit,并允许用户使用平移手势旋转他们在球体内看到的内容。这工作正常 - 除了,我想让球体在平移手势的方向上保持轻微旋转,感觉更有反应。
这是我的场景设置:
// Create scene
let scene = SCNScene()
sceneView.scene = scene
let panRecognizer = UIPanGestureRecognizer(target: self,
action: #selector(ViewController.handlePanGesture(_:)))
sceneView.addGestureRecognizer(panRecognizer)
//Create sphere
let sphere = SCNSphere(radius: 50.0)
// sphere setup
sphereNode = SCNNode(geometry: sphere)
sphereNode!.position = SCNVector3Make(0,0,0)
scene.rootNode.addChildNode(sphereNode!)
// Create camera
let camera = SCNCamera()
// camera setup
cameraNode = SCNNode()
cameraNode!.camera = camera
cameraNode!.position = SCNVector3Make(0, 0, 0)
cameraOrbit = SCNNode()
cameraOrbit!.addChildNode(cameraNode!)
scene.rootNode.addChildNode(cameraOrbit!)
let lookAtConstraint = SCNLookAtConstraint(target: sphereNode!)
lookAtConstraint.gimbalLockEnabled = true
cameraNode!.constraints = [lookAtConstraint]
sceneView.pointOfView = cameraNode
以下是当前处理平移手势的方式(由SCNCamera limit arcball rotation 提供):
let translation = sender.translationInView(sender.view!)
let widthRatio = Float(translation.x) / Float(sender.view!.frame.size.width) + lastWidthRatio
let heightRatio = Float(translation.y) / Float(sender.view!.frame.size.height) + lastHeightRatio
self.cameraOrbit?.eulerAngles.y = Float(-2 * M_PI) * widthRatio
self.cameraOrbit?.eulerAngles.x = Float(-M_PI) * heightRatio
if (sender.state == .Ended) {
lastWidthRatio = widthRatio
lastHeightRatio = heightRatio
}
我不知道从哪里开始添加轻微的持续旋转动作。也许添加physicsBody 并施加力量?也许动画eulerAngles 的变化?
【问题讨论】: