【发布时间】:2018-03-29 15:43:12
【问题描述】:
我使用了 2 个几何图形,一个是基于线条的方形 2D 几何图形,第二个是图标图像。我希望应该居中并将图标放置在 2d 矩形绘制区域区域内。在我的代码下面。
var combined = new THREE.Geometry();
var squareGeometry = new THREE.Geometry();
squareGeometry.vertices.push(
new THREE.Vector3(startX, startY, 0),
new THREE.Vector3(endX, startY, 0),
new THREE.Vector3(endX, endY, 0),
new THREE.Vector3(startX, endY, 0),
new THREE.Vector3(startX, startY, 0)
);
var square = new THREE.Line(squareGeometry, new THREE.LineBasicMaterial({
color: color
}));
var iconGeometry = new THREE.PlaneGeometry(objSize.width, objSize.height);
var iconMaterial = new THREE.MeshBasicMaterial({ map:THREE.ImageUtils.loadTexture('images/plantIcon.png')
});
var icon = new THREE.Mesh(iconGeometry,iconMaterial);
icon.position.x = objPosition.x;
icon.position.y = objPosition.z;
combined.merge(square.geometry, square.matrix);
combined.merge(icon.geometry, icon.matrix);
var display = new THREE.Line(combined, new THREE.MeshBasicMaterial({
color: color,
}));
scene.add(display);
【问题讨论】:
标签: javascript three.js