【发布时间】:2019-04-12 01:06:37
【问题描述】:
我刚开始学习three.js,并一直在尝试在等轴测视图中设置一个简单的纹理立方体。当我向立方体添加边缘线时,结果发现其中一些边缘非常粗糙。
我尝试稍微移动一下相机和纵横比,但无济于事。
var aspect = 100/100
var scene = new THREE.Scene();
var d = 100;
camera = new THREE.OrthographicCamera( - d * aspect, d * aspect, d, - d, 1, 500 );
camera.position.set( 80, 80, 80 ); // all components equal
camera.lookAt( scene.position ); // or the origin
var renderer = new THREE.WebGLRenderer( {alpha: true });
renderer.setSize( 100, 80 );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.BoxGeometry( 65, 65, 65 );
var edges = new THREE.EdgesGeometry( geometry )
var line = new THREE.LineSegments( edges, new THREE.LineBasicMaterial( {color: 0x000000} ) );
var material = new THREE.MeshBasicMaterial( { color: 0xf0f0f5 } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
scene.add( line );
var animate = function () {
requestAnimationFrame( animate );
renderer.render( scene, camera );
};
animate();
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/102/three.min.js"></script>
上面给了我一个漂亮的带有黑色边缘的灰色立方体,但边缘在我的浏览器中显得粗糙。
下图:
【问题讨论】:
-
能否提供截图?
-
您是否尝试过启用抗锯齿功能?
var renderer = new THREE.WebGLRenderer( {alpha: true, antialias: true });
标签: javascript three.js