【发布时间】:2019-06-19 23:13:09
【问题描述】:
我正在尝试在 three.js 中创建一个球体,其顶部有一个基础材质和一个透明的 png 材质。我发现this answer 有助于理解如何加载多种材料。但是,当我尝试将其应用于 SphereGeometry 而不是如示例中的 BoxGeometry 时,只有第二种材质是可见的,没有透明度。
http://jsfiddle.net/oyamg8n3/1/
// geometry
var geometry = new THREE.BoxBufferGeometry( 10, 10, 10 );
geometry.clearGroups();
geometry.addGroup( 0, Infinity, 0 );
geometry.addGroup( 0, Infinity, 1 );
geometry.addGroup( 0, Infinity, 2 );
geometry.addGroup( 0, Infinity, 3 );
// textures
var loader = new THREE.TextureLoader();
var splodge = loader.load( 'https://threejs.org/examples/textures/decal/decal-diffuse.png', render );
var cat = loader.load('https://images.unsplash.com/photo-1518791841217-8f162f1e1131?ixlib=rb-1.2.1&ixid=eyJhcHBfaWQiOjEyMDd9&auto=format&fit=crop&w=1950&q=80.jpeg', render)
// materials
var catMat = new THREE.MeshPhongMaterial( {
map: cat,
} );
var splodgeMat = new THREE.MeshPhongMaterial( {
map: splodge,
alphaTest: 0.5,
} );
var materials = [ catMat, splodgeMat ];
// mesh
mesh = new THREE.Mesh( geometry, materials );
scene.add( mesh );
我可以将这些相同的原则用于
var geometry = new THREE.SphereGeometry( 5, 20, 20 );
【问题讨论】:
标签: three.js