【发布时间】:2018-08-08 06:13:14
【问题描述】:
我的场景设置如下:
document.addEventListener('mousedown', onDocumentMouseDown, false);
var container = document.getElementById("myCanvas");
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth*0.99, window.innerHeight*0.99 );
container.appendChild( renderer.domElement );
room_material = new THREE.MeshBasicMaterial({color: 0x00ff00});
room_material.side = THREE.DoubleSide;
objects = [];
camera.position.z = 19;
camera.position.x = 5;
camera.position.y = 30;
我有一个对象数组,我试图检测点击是否与它们相交,定义如下:
var thing0 = new THREE.Shape();
thing0.moveTo(-12.1321728566, 35.3935535858);
thing0.lineTo(7.10021556487,35.3935535858);
thing0.lineTo(7.10021556487,19.7039735578);
thing0.lineTo(5.12636517425,19.7166264449);
thing0.lineTo(5.12636517425,33.6221493891);
thing0.lineTo(-12.1377356984,33.6439534769);
var thing0Geom = new THREE.ShapeGeometry(thing0);
var thing0Mesh = new THREE.Mesh( thing0Geom, room_material );
thing0Mesh.name = "abcd";
scene.add(thing0Mesh);
objects.push(thing0Mesh);
然后我使用以下代码渲染场景:
renderer.render(scene, camera);
requestAnimationFrame(render);
最后我为鼠标点击事件使用下面的代码:
function onDocumentMouseDown(event) {
var vector = new THREE.Vector3(( event.clientX / window.innerWidth ) * 2 - 1, -( event.clientY / window.innerHeight ) * 2 + 1, 0.5);
vector = vector.unproject(camera);
var raycaster = new THREE.Raycaster(camera.position, vector.sub(camera.position).normalize());
var intersects = raycaster.intersectObjects(objects, true);
alert("well, you clicked!");
if (intersects.length > 0) {
alert("wow, it worked");
}
}
但是,无论我做什么,警报在raycaster.intersectObjects(objects, true); 之后都不会被调用,但是当它被放置在它之前的任何位置时它确实会被调用。在这种情况下,raycaster.intersectObjects(objects, true); 似乎有点像黑洞?
我认为我的设置有问题?任何帮助将不胜感激!
【问题讨论】:
标签: three.js