【发布时间】:2016-04-30 06:11:03
【问题描述】:
我正在尝试在以下示例中添加多个球体。最初它只有三个立方体,但我需要添加大约 10 个彼此等距且以不同速度旋转的球体。
我的尝试
var parent, renderer, scene, camera, controls;
init();
animate();
function init()
{
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(40, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(20, 20, 20);
// controls
controls = new THREE.OrbitControls(camera);
controls.minDistance = 10;
controls.maxDistance = 50;
// axes
scene.add(new THREE.AxisHelper(20));
// geometry
var geometry = new THREE.SphereGeometry(0.3, 50, 50, 0, Math.PI * 2, 0, Math.PI * 2)
// material
var material = new THREE.MeshBasicMaterial({
color: 0xffffff,
wireframe: true
});
// parent
parent = new THREE.Object3D();
scene.add(parent);
// pivots
var pivot1 = new THREE.Object3D();
var pivot2 = new THREE.Object3D();
var pivot3 = new THREE.Object3D();
var pivot4 = new THREE.Object3D();
pivot1.rotation.z = 0;
pivot2.rotation.z = 2 * Math.PI / 3;
pivot3.rotation.z = 4 * Math.PI / 3;
pivot4.rotation.z = 6 * Math.PI / 3;
parent.add(pivot1);
parent.add(pivot2);
parent.add(pivot3);
parent.add(pivot4);
// mesh
var mesh1 = new THREE.Mesh(geometry, material);
var mesh2 = new THREE.Mesh(geometry, material);
var mesh3 = new THREE.Mesh(geometry, material);
var mesh4 = new THREE.Mesh(geometry, material);
mesh1.position.y = 5;
mesh2.position.y = 5;
mesh3.position.y = 5;
mesh4.position.y = 5;
pivot1.add(mesh1);
pivot2.add(mesh2);
pivot3.add(mesh3);
pivot4.add(mesh4);
}
function animate()
{
requestAnimationFrame(animate);
parent.rotation.z += 0.01;
controls.update();
renderer.render(scene, camera);
}
为什么我无法在场景中添加超过 3 个球体?我试图添加第四个球体,但它不起作用。这里如何计算速度?即:我可以为某些球体指定不同的速度吗?
【问题讨论】:
标签: javascript html three.js