【发布时间】:2015-02-11 02:15:56
【问题描述】:
我有一个 Three.js 程序,每当我将指针放在立方体上时,它都会给我它的位置。这很好(这就是我需要的),但是当我将指针放在线上时,我的程序会停止。谁能告诉我为什么以及如何解决它?无论我的指针在哪里,我都需要我的程序继续运行。
当我将指针放在白线上时,出现以下错误:
Uncaught TypeError: Cannot read property 'getHex' of undefined。
代码:
var container, stats;
var scene, camera, renderer, raycaster;
var cube;
var clock = new THREE.Clock();
var mouse = new THREE.Vector2(), INTERSECTED;
var radius = 100, theta = 0;
var composer;
initScene();
//Let's add a cube
var geometry = new THREE.BoxGeometry( 20, 20, 20 );
cube = new THREE.Mesh(geometry, new THREE.MeshLambertMaterial({
color : Math.random() * 0xffffff
}));
cube.position.set(0,20,50)
scene.add( cube );
//Let's add another cube
var geometry2 = new THREE.BoxGeometry( 20, 20, 20 );
var cube2 = new THREE.Mesh(geometry2, new THREE.MeshLambertMaterial({
color : Math.random() * 0xffffff
}));
cube2.position.set(200,20,50)
scene.add( cube2 );
//Let's add a line
var material = new THREE.LineBasicMaterial({
color: 0xffffff
});
var geometry = new THREE.Geometry();
geometry.vertices.push(new THREE.Vector3(0, 20, 50));
geometry.vertices.push(new THREE.Vector3(200, 20, 50));
var line = new THREE.Line(geometry, material);
scene.add(line);
animate();
function initScene() {
container = document.createElement('div');
document.body.appendChild(container);
var fov = 70;
var aspect = window.innerWidth / window.innerHeight;
var near = 1;
var far = 10000;
var zpos = 300;
// Initialize camera
GlobalCamera(fov, aspect, near, far, zpos);
scene = new THREE.Scene();
// Set camera controls
cameraControls2();
// renderer controls
rendererControls2();
}
function GlobalCamera(fov, aspect, near, far, zpos) {
camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.z = zpos;
}
function cameraControls2() {
controls = new THREE.FlyControls(camera);
controls.movementSpeed = 2500;
controls.domElement = container;
controls.rollSpeed = Math.PI / 6;
controls.autoForward = false;
controls.dragToLook = false
}
function rendererControls2() {
renderer = new THREE.WebGLRenderer({
antialias : true,
alpha : true
});
renderer.setClearColor(0xf0f0f0);
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.sortObjects = false;
container.appendChild(renderer.domElement);
renderer.gammaInput = true;
renderer.gammaOutput = true;
}
function findIntersection() {
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(scene.children);
if (intersects.length > 0) {
if (INTERSECTED != intersects[0].object) {
if (INTERSECTED)
INTERSECTED.material.emissive.setHex(INTERSECTED.currentHex);
INTERSECTED = intersects[0].object;
INTERSECTED.currentHex = INTERSECTED.material.emissive.getHex();
INTERSECTED.material.emissive.setHex(0xff0000);
console.log(INTERSECTED.position);
}
} else {
if (INTERSECTED)
INTERSECTED.material.emissive.setHex(INTERSECTED.currentHex);
INTERSECTED = null;
}
}
function onDocumentMouseMove(event) {
event.preventDefault();
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
}
function preAnimate(){
raycaster = new THREE.Raycaster();
// events
document.addEventListener('mousemove', onDocumentMouseMove, false);
}
function animate() {
preAnimate();
requestAnimationFrame(animate);
render();
}
function render() {
var delta = clock.getDelta();
findIntersection();
controls.update(delta);
renderer.render(scene, camera);
}
【问题讨论】:
标签: javascript three.js