【发布时间】:2022-01-23 17:01:58
【问题描述】:
现在我正在学习三个 JS,现在我在阻止我的期望应该是这样的:
但现在我的代码没有显示任何视图,我的代码是这样的:
import { useEffect } from "react/cjs/react.development";
import * as THREE from "three";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
export default () => {
useEffect(() => {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(
75,
window.innerWidth / window.innerHeight,
1,
1000
);
const canvas = document.querySelector("canvas.background");
let renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
new OrbitControls(camera, renderer.domElement);
const img = new Image();
let texture = new THREE.Texture(img);
img.onload = () => {
texture.needsUpdate = true;
const material = new THREE.PointsMaterial({
size: 20,
map: texture,
blending: THREE.AdditiveBlending,
transparent: true,
depthTest: false,
});
const particle = new THREE.Sprite(material);
particle.scale.x = particle.scale.y = 1;
scene.add(particle);
};
img.src = "/flower.png";
scene.add(camera);
camera.position.z = 3;
const animate = () => {
const elapsedTime = new THREE.Clock().getElapsedTime();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.render(scene, camera);
requestAnimationFrame(animate);
};
animate();
}, []);
return <canvas className="background" />;
};
我尝试了论坛的不同答案,但似乎对我不起作用
你们能帮忙吗?我会感激的
【问题讨论】:
标签: javascript three.js next.js webgl particles