【发布时间】:2020-09-09 00:01:44
【问题描述】:
我正在尝试创建一个简单的QQuickFrameBufferObject,以便在 Qt Quick 中呈现一些自定义的 opengl 纹理。所以我决定用 PySide2 测试一下。这是一个简单的实现:
from PySide2.QtQuick import QQuickFramebufferObject
from PySide2.QtGui import QOpenGLFramebufferObjectFormat, QOpenGLFramebufferObject
from PySide2.QtCore import QSize, Qt
class FboRenderer(QQuickFramebufferObject.Renderer):
def __init__(self, parent=None):
super().__init__(parent)
print("Creating renderer")
def createFrameBufferObject(self, size):
format = QOpenGLFramebufferObjectFormat()
format.setAttachment(QOpenGLFramebufferObject.Depth)
return QOpenGLFramebufferObject(size, format)
def synchronize(self, item):
print("Synchronizing")
def render(self):
print("Rendering")
class OpenGLCanvas(QQuickFramebufferObject):
def __init__(self, parent=None):
super().__init__(parent)
def createRenderer(self):
return FboRenderer()
然后在我使用的 QML 中使用它:
qmlRegisterType(OpenGLCanvas,"OpenGLCanvas", 1, 0, "OpenGLCanvas")
import QtQuick 2.12
import QtQuick.Window 2.12
import OpenGLCanvas 1.0
Window{
id: win
visible: true
OpenGLCanvas{
anchors.fill: parent
}
}
现在应用程序运行并显示“正在创建渲染器”,但几秒钟后它崩溃了。
【问题讨论】:
标签: python qt qt5 qtquick2 pyside2