Eozgonul 的解决方案对我有用。我采用了它并对其进行了修改,以便在 Java 和本机端之间拆分工作。基本上,我扩展 NativeActivity 以派生我自己的类,它允许我尽可能多地迁移到 Java。我最终还传递了输入事件中的所有数据。我想确保在创建的 KeyEvent 对象中尽可能多地捕获。
package com.MyCompany.MyApp;
import android.os.Bundle;
import android.view.inputmethod.InputMethodManager;
import android.content.Context;
import android.view.KeyEvent;
public class MyNativeActivity extends android.app.NativeActivity
{
// Need this for screen rotation to send configuration changed callbacks to native
@Override
public void onConfigurationChanged( android.content.res.Configuration newConfig )
{
super.onConfigurationChanged( newConfig );
}
public void showKeyboard()
{
InputMethodManager imm = ( InputMethodManager )getSystemService( Context.INPUT_METHOD_SERVICE );
imm.showSoftInput( this.getWindow().getDecorView(), InputMethodManager.SHOW_FORCED );
}
public void hideKeyboard()
{
InputMethodManager imm = ( InputMethodManager )getSystemService( Context.INPUT_METHOD_SERVICE );
imm.hideSoftInputFromWindow( this.getWindow().getDecorView().getWindowToken(), 0 );
}
public String stringFromKeyCode( long downTime, long eventTime,
int eventAction, int keyCode, int repeatCount, int metaState,
int deviceId, int scanCode, int flags, int source )
{
String strReturn;
KeyEvent keyEvent = new KeyEvent( downTime, eventTime, eventAction, keyCode, repeatCount, metaState, deviceId, scanCode, flags, source );
if ( metaState == 0 )
{
int unicodeChar = keyEvent.getUnicodeChar();
if ( eventAction == KeyEvent.ACTION_MULTIPLE && unicodeChar == keyEvent.KEYCODE_UNKNOWN )
{
strReturn = keyEvent.getCharacters();
}
else
{
strReturn = Character.toString( ( char )unicodeChar );
}
}
else
{
strReturn = Character.toString( ( char )( keyEvent.getUnicodeChar( metaState ) ) );
}
return strReturn;
}
}
在原生端...
std::string GetStringFromAInputEvent( android_app* pApp, AInputEvent* pInputEvent )
{
std::string strReturn;
JavaVM* pJavaVM = pApp->activity->vm;
JNIEnv* pJNIEnv = pApp->activity->env;
JavaVMAttachArgs javaVMAttachArgs;
javaVMAttachArgs.version = JNI_VERSION_1_6;
javaVMAttachArgs.name = "NativeThread";
javaVMAttachArgs.group = NULL;
jint jResult;
jResult = pJavaVM->AttachCurrentThread( &pJNIEnv, &javaVMAttachArgs );
if ( jResult != JNI_ERR )
{
// Retrieves NativeActivity.
jobject nativeActivity = pNativeActivity->clazz;
jclass ClassNativeActivity = pJNIEnv->GetObjectClass( nativeActivity );
jmethodID MethodStringFromKeyCode = pJNIEnv->GetMethodID( ClassNativeActivity, "stringFromKeyCode", "(JJIIIIIIII)Ljava/lang/String;" );
jlong jDownTime = AKeyEvent_getDownTime( pInputEvent );
jlong jEventTime = AKeyEvent_getEventTime( pInputEvent );
jint jEventAction = AKeyEvent_getAction( pInputEvent );
jint jKeyCode = AKeyEvent_getKeyCode( pInputEvent );
jint jRepeatCount = AKeyEvent_getRepeatCount( pInputEvent );
jint jMetaState = AKeyEvent_getMetaState( pInputEvent );
jint jDeviceID = AInputEvent_getDeviceId( pInputEvent );
jint jScanCode = AKeyEvent_getScanCode( pInputEvent );
jint jFlags = AKeyEvent_getFlags( pInputEvent );
jint jSource = AInputEvent_getSource( pInputEvent );
jstring jKeyCodeString = ( jstring )pJNIEnv->CallObjectMethod( nativeActivity, MethodStringFromKeyCode,
jDownTime, jEventTime, jEventAction,
jKeyCode, jRepeatCount, jMetaState,
jDeviceID, jScanCode, jFlags, jSource );
const char* keyCodeString = pJNIEnv->GetStringUTFChars( keyCodeString, nullptr );
strReturn = std::string( keyCodeString );
pJNIEnv->ReleaseStringUTFChars( jKeyCodeString, keyCodeString );
// Finished with the JVM.
pJavaVM->DetachCurrentThread();
}
return strReturn;
}
我采用这种方法的两个原因..