这还不是一个完整的答案(目前),但我发帖希望它能帮助你找到答案。
所以,我只是在我的 Pixel XL 上用 chrome 打了这个,然后查看源代码,我们在BakedOpRenderer.cpp 中打了一个“断言”:
void BakedOpRenderer::endLayer() {
if (mRenderTarget.stencil) {
// if stencil was used for clipping, detach it and return it to pool
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0);
GL_CHECKPOINT(MODERATE);
mCaches.renderBufferCache.put(mRenderTarget.stencil);
mRenderTarget.stencil = nullptr;
}
mRenderTarget.lastStencilClip = nullptr;
mRenderTarget.offscreenBuffer->updateMeshFromRegion();
mRenderTarget.offscreenBuffer = nullptr; // It's in drawLayerOp's hands now.
// Detach the texture from the FBO
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
GL_CHECKPOINT(LOW);
mRenderState.deleteFramebuffer(mRenderTarget.frameBufferId);
mRenderTarget.frameBufferId = 0;
}
我们遇到了GL_CHECKPOINT(LOW) 块。
宏是defined in GLUtils.h:
#if DEBUG_OPENGL
#define GL_CHECKPOINT(LEVEL) \
do { if (DEBUG_OPENGL >= DEBUG_LEVEL_##LEVEL) {\
LOG_ALWAYS_FATAL_IF(android::uirenderer::GLUtils::dumpGLErrors(),\
"GL errors! %s:%d", __FILE__, __LINE__);\
} } while (0)
#else
#define GL_CHECKPOINT(LEVEL)
#endif
(DEBUG_OPENGL 似乎默认为DEBUG_LEVEL_LOW)
实际完成工作的函数dumpGLErrors是defined in GLUtils.cpp,如下:
bool GLUtils::dumpGLErrors() {
#if DEBUG_OPENGL >= DEBUG_LEVEL_HIGH
// If DEBUG_LEVEL_HIGH is set then every GLES call is already wrapped
// and asserts that there was no error. So this can just return success.
return false;
#else
bool errorObserved = false;
GLenum status = GL_NO_ERROR;
while ((status = glGetError()) != GL_NO_ERROR) {
errorObserved = true;
switch (status) {
case GL_INVALID_ENUM:
ALOGE("GL error: GL_INVALID_ENUM");
break;
case GL_INVALID_VALUE:
ALOGE("GL error: GL_INVALID_VALUE");
break;
case GL_INVALID_OPERATION:
ALOGE("GL error: GL_INVALID_OPERATION");
break;
case GL_OUT_OF_MEMORY:
ALOGE("GL error: Out of memory!");
break;
default:
ALOGE("GL error: 0x%x", status);
}
}
return errorObserved;
#endif
}
在这里,我的问题变得很奇怪。您的日志中有GL error: 0x506 行,但我没有。
您的错误是an GL_INVALID_FRAMEBUFFER_OPERATION 错误,它看起来像you need to look into that。
但是,如果您想获得更多信息,则需要使用 DEBUG_LEVEL_HIGH 或 other options 之类的内容重新编译 Android hwui 库。
就我而言,我不知道,因为 chrome 中的崩溃并没有在logcat 中留下“GL 错误”。呸。