【发布时间】:2016-05-30 05:03:02
【问题描述】:
我正在尝试切换到 Sublime Text 3,但遇到了一个问题。当我尝试使用 Java 包来组织我的代码时,linter 出现错误,我无法使用内置函数进行构建。代码如下:
Game.java:
package com.tatsu.main;
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Graphics;
import java.awt.image.BufferStrategy;
public class Game extends Canvas implements Runnable
{
private static final long serialVersionUID = 3582466025494978079L;
public static final int WIDTH = 640, HEIGHT = WIDTH / 12 * 9;
private Thread thread;
private boolean running = false;
public Game()
{
new Window(WIDTH, HEIGHT, "Game", this);
}
public synchronized void start()
{
thread = new Thread(this);
thread.start();
running = true;
}
public synchronized void stop()
{
try{
thread.join();
running = false;
}catch(Exception e){
e.printStackTrace();
}
}
public void run()
{
long lastTime = System.nanoTime();
double amountOfTicks = 60.0;
double ns = 1000000000 / amountOfTicks;
double delta = 0;
long timer = System.currentTimeMillis();
int frames = 0;
while(running)
{
long now = System.nanoTime();
delta += (now - lastTime) / ns;
lastTime = now;
while(delta >= 1)
{
tick();
delta--;
}
if(running)
render();
frames++;
if(System.currentTimeMillis() - timer > 1000)
{
timer += 1000;
System.out.println("FPS: " + frames);
frames = 0;
}
}
stop();
}
private void tick()
{
}
private void render()
{
BufferStrategy bs = this.getBufferStrategy();
if(bs == null)
{
this.createBufferStrategy(3);
return;
}
Graphics g = bs.getDrawGraphics();
g.setColor(Color.black);
g.fillRect(0, 0, WIDTH, HEIGHT);
g.dispose();
bs.show();
}
public static void main(String args[])
{
new Game();
}
}
Window.java:
package com.tatsu.main;
import java.awt.Canvas;
import java.awt.Component;
import java.awt.Dimension;
import javax.swing.JFrame;
public class Window extends Canvas
{
private static final long serialVersionUID = 420967586702448927L;
public Window(int width, int height, String title, Game game)
{
JFrame frame = new JFrame(title);
frame.setPreferredSize(new Dimension(width, height));
frame.setMaximumSize(new Dimension(width, height));
frame.setMinimumSize(new Dimension(width, height));
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setResizable(false);
frame.setLocationRelativeTo(null);
frame.add(game);
frame.setVisible(true);
game.start();
}
}
它在新窗口(Game.java 的第 18 行)和游戏游戏(Window.java 的第 13 行)显示错误。那么它就不会生成一个错误,上面写着:
D:\Users\Tyler Miller\Documents\Java\Workspace\Game\src\com\tatsu\main\Game.java:18: error: cannot find symbol
new Window(WIDTH, HEIGHT, "Game", this);
^
symbol: class Window
location: class Game
1 error
[Finished in 0.5s with exit code 1]
我想这是一个类路径错误,但我不知道如何修复它,我一直在谷歌上搜索。非常感谢您的帮助:D
【问题讨论】:
-
虽然我通常向几乎所有人推广 Sublime,但 Java 是我的一个例外。由于所有导入、依赖项、多个源文件、构建系统、调试等的复杂性,使用 Eclipse、NetBeans 或 IntelliJ 等 IDE 会好得多。 Sublime 的 Javatar 插件很不错,但与 IDE 中的无数功能和助手相比,它并没有削减它。
-
是的,我想我会使用 sublime 进行文本编辑,然后从命令行编译和运行,而不是使用 sublime。
标签: java sublimetext3