【发布时间】:2015-12-11 07:43:35
【问题描述】:
这里是 Stack Overflow 第一个计时器!
首先,我正在使用 JavaFX 创建一个数独求解器。我已经完成了所有工作,但是,我遇到的唯一问题是创建粗体的 3x3 大块,每个大块内有 3x3 单元格。我尝试为大块创建 2 个“for”循环,然后为每个小 TextField 单元格创建另外 2 个“for”循环。但是,从那时起,访问这些单元格似乎是不可能的,从技术上讲,我将创建一个 4-D 数组,并且我不得不以某种方式访问那个烂摊子。
因此,我放弃了美学并使用 9x9 TextField 单元格而没有适当的数独行。它适用于求解器,但现在我想添加这些行,因为我不妨让它看起来像一个合法的数独网格。考虑过使用 CSS,但 nth-child 不适用于 JavaFX CSS。谢谢大家!
public class SudokuGUI extends Application {
public static void main(String[] args) {
Application.launch();
}
public static LimitedNumberTextField[][] tf2D =
new LimitedNumberTextField[9][9];
public static int[][] tf2DVal = new int[9][9];
public static int[][] output = SudokuSolver.output;
public static int[][] zeroBoard = SudokuSolver.zeroSudoku;
@Override
public void start(Stage mainStage) throws Exception {
//Solve Button
Button solveButton = new Button("Solve");
solveButton.setMaxWidth(Double.MAX_VALUE);
solveButton.setStyle("-fx-background-color: "
+ "linear-gradient(#f2f2f2, #d6d6d6), "
+ "linear-gradient(#fcfcfc 0%, #d9d9d9 20%, #d6d6d6 100%),"
+ "linear-gradient(#dddddd 0%, #f6f6f6 50%);"
+ "-fx-background-radius: 8,7,6;"
+ "-fx-background-insets: 0,1,2;"
+ "-fx-text-fill: black;"
+ "-fx-effect: dropshadow( three-pass-box , "
+ "rgba(0,0,0,0.6) , 5, 0.0 , 0 , 1 );");
//Reset Button
Button resetButton = new Button("Reset");
resetButton.setMaxWidth(Double.MAX_VALUE);
resetButton.setStyle("-fx-background-color: "
+ "linear-gradient(#f2f2f2, #d6d6d6), "
+ "linear-gradient(#fcfcfc 0%, #d9d9d9 20%, #d6d6d6 100%),"
+ "linear-gradient(#dddddd 0%, #f6f6f6 50%);"
+ "-fx-background-radius: 8,7,6;"
+ "-fx-background-insets: 0,1,2;"
+ "-fx-text-fill: black;"
+ "-fx-effect: dropshadow( three-pass-box , "
+ "rgba(0,0,0,0.6) , 5, 0.0 , 0 , 1 );");
//Grid
GridPane grid = new GridPane();
grid.setPadding(new Insets(40, 40, 40, 40));
//Setting the grid to the scene.
Scene scene = new Scene(grid);
// Will hold the 2 buttons in a vBox.
VBox vb = new VBox();
vb.setPadding(new Insets(10, 0, 0, 30));
vb.setSpacing(10);
vb.getChildren().addAll(solveButton, resetButton);
GridPane.setRowIndex(vb, 0);
GridPane.setColumnIndex(vb, 4);
// Adds in the vBox consisting of the 2 buttons onto the GridPane.
grid.getChildren().add(vb);
grid.setStyle("-fx-background-color: linear-gradient(to bottom, "
+ "#cedbe9 0%,#aac5de 17%,#6199c7 50%,#3a84c3 51%,"
+ "#419ad6 59%,#4bb8f0 71%,#3a8bc2 84%,#26558b 100%);");
// Creation of Sudoku grid consisting of 81 total cells.
GridPane box = new GridPane();
box.setStyle("-fx-background-color: black, "
+ "-fx-control-inner-background; "
+ "-fx-background-insets: 0, 2; "
+ "-fx-padding: 4;"
+ "-fx-grid-lines-visible: true;");
for (int row = 0; row < 9; row++) {
for (int col = 0; col < 9; col++) {
LimitedNumberTextField limitNumberTextField =
new LimitedNumberTextField(1);
limitNumberTextField.setStyle(
"-fx-pref-width: 3em; "
+ "-fx-pref-height: 3em;");
GridPane.setConstraints(limitNumberTextField, row, col);
box.getChildren().add(limitNumberTextField);
if (limitNumberTextField.getText().equals("")) {
limitNumberTextField.setText("0");
}
tf2D[row][col]= limitNumberTextField;
tf2DVal[row][col] = Integer
.parseInt(limitNumberTextField.getText());
if (limitNumberTextField.getText().equals("0")) {
limitNumberTextField.setText("");
tf2D[row][col] = limitNumberTextField;
}
}
}
grid.getChildren().add(box);
//Action Listeners for the buttons.
try {
solveButton.setOnAction(e -> {
getBoard();
setBoard(tf2DVal);
if (isZeroBoard(tf2DVal)) {
Alert alert = new Alert(AlertType.INFORMATION);
alert.setTitle(" No values!! ");
alert.setHeaderText(null);
alert.setContentText(
" Please input some values and try again.");
alert.showAndWait();
return;
}
try {
SudokuSolver.solveIt(tf2DVal);
} catch (Exception e1) {
Alert alert = new Alert(AlertType.INFORMATION);
alert.setTitle(" Invalid Sudoku board! ");
alert.setHeaderText(null);
alert.setContentText(" Your input is invalid! \n"
+ " Please check your board and try again.");
alert.showAndWait();
}
setFinalBoard();
});
resetButton.setOnAction(e -> {
getBoard();
resetBoard();
});
//Shows hand when hovered over.
solveButton.setOnMouseEntered(e -> {
solveButton.setCursor(Cursor.HAND);
});
resetButton.setOnMouseEntered(e -> {
resetButton.setCursor(Cursor.HAND);
});
} catch (Exception e) { // In case there is no solution. Not likely.
Alert alert = new Alert(AlertType.INFORMATION);
alert.setTitle(" No Solution Found! ");
alert.setHeaderText(null);
alert.setContentText(
"Please check your board and try again. ");
alert.showAndWait();
}
mainStage.setTitle("Sudoku Solver");
mainStage.getIcons().add(new Image("file:logo_icon.png"));
mainStage.setScene(scene);
mainStage.show();
}
//Reading the values of the Sudoku.
public static void getBoard() {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
LimitedNumberTextField ltf = tf2D[i][j];
if (ltf.getText().equals("")) {
ltf.setText("0");
}
tf2DVal[i][j] = 0;
tf2DVal[i][j] = Integer.parseInt(ltf.getText());
if (ltf.getText().equals("0")) {
ltf.setText("");
tf2D[i][j] = ltf;
}
}
}
}
//Setting the values to the board.
public static void setBoard(int[][] board) {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
tf2DVal[i][j] = board[i][j];
if (tf2D[i][j].getText().equals("")) {
tf2D[i][j].setText("0");
}
tf2D[i][j].setText(Integer.toString(tf2DVal[i][j]));
if (tf2D[i][j].getText().equals("0")) {
tf2D[i][j].setText("");
}
}
}
}
//Method to set the final value after it is solved.
public static void setFinalBoard() {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
tf2DVal[i][j] = output[i][j];
if (tf2D[i][j].getText().equals("")) {
tf2D[i][j].setText("0");
}
tf2D[i][j].setText(Integer.toString(tf2DVal[i][j]));
if (tf2D[i][j].getText().equals("0")) {
tf2D[i][j].setText("");
}
}
}
}
//Resets the board.
public static void resetBoard() {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
tf2D[i][j].setText("");
}
}
}
//This method compares the board to a board with all zeros.
public static boolean isZeroBoard(int[][] input) {
for (int i = 0; i < 9; i++) {
for (int j = 0; j < 9; j++) {
if (!(input[i][j] == zeroBoard[i][j])) {
return false;
}
}
}
return true;
}
}
【问题讨论】:
-
那是不可编译的。请创建一个MCVE。
-
为什么不尝试使用 9 x 9 矩形?我有一个答案:stackoverflow.com/questions/33534594/generating-an-n-x-n-grid/…
-
离题建议,但是,使用外部 CSS 文件而不是嵌入在代码中的样式属性。您可能还想在 SceneBuilder 中设计至少部分 UI,并使用 FXML 进行布局而不是代码。