正如您所提到的,您可以使用low-level mouse hook(WH_MOUSE_LL),尽管有些错误。设置挂钩时会发生每次鼠标输入事件时都会收到通知(WM_MOUSEMOVE,@ 987654328@、WM_RBUTTONDOWN、WM_MBUTTONDOWN、WM_XBUTTONDOWN、WM_NCXBUTTONDOWN,每个事件的等效向上事件、WM_MOUSEWHEEL 和 WM_MOUSEHWHEEL)。一旦你完成了每个事件的处理,你应该调用CallNextHookEx function,它将事件信息传递给钩子链中的下一个应用程序。但是,如果您想阻止任何其他程序获取鼠标输入信息,您可以跳过在钩子程序结束时调用该函数。上述链接文档的“备注”部分对此进行了解释:
调用 CallNextHookEx 是可选的,
但强烈推荐;
否则,其他应用程序
已安装钩子将不会收到
挂钩通知并可能表现
结果不正确。你应该
调用 CallNextHookEx 除非你
绝对需要防止
被其他人看到的通知
应用程序。
事实证明,低级鼠标钩子在 C# 中实际上并不难。实际上,我只是自己编写了一个。但是,我不会发布一个库的怪物,而是让您参考发布在Stephen Toub's blog 上的更简单的代码 sn-p,为方便起见,我在此处重新打印了语法突出显示:
class InterceptMouse
{
private static LowLevelMouseProc _proc = HookCallback;
private static IntPtr _hookID = IntPtr.Zero;
public static void Main()
{
_hookID = SetHook(_proc);
Application.Run();
UnhookWindowsHookEx(_hookID);
}
private static IntPtr SetHook(LowLevelMouseProc proc)
{
using (Process curProcess = Process.GetCurrentProcess())
using (ProcessModule curModule = curProcess.MainModule)
{
return SetWindowsHookEx(WH_MOUSE_LL, proc,
GetModuleHandle(curModule.ModuleName), 0);
}
}
private delegate IntPtr LowLevelMouseProc(int nCode, IntPtr wParam, IntPtr lParam);
private static IntPtr HookCallback(
int nCode, IntPtr wParam, IntPtr lParam)
{
if (nCode >= 0 &&
MouseMessages.WM_LBUTTONDOWN == (MouseMessages)wParam)
{
MSLLHOOKSTRUCT hookStruct = (MSLLHOOKSTRUCT)Marshal.PtrToStructure(lParam, typeof(MSLLHOOKSTRUCT));
Console.WriteLine(hookStruct.pt.x + ", " + hookStruct.pt.y);
}
return CallNextHookEx(_hookID, nCode, wParam, lParam);
}
private const int WH_MOUSE_LL = 14;
private enum MouseMessages
{
WM_LBUTTONDOWN = 0x0201,
WM_LBUTTONUP = 0x0202,
WM_MOUSEMOVE = 0x0200,
WM_MOUSEWHEEL = 0x020A,
WM_RBUTTONDOWN = 0x0204,
WM_RBUTTONUP = 0x0205
}
[StructLayout(LayoutKind.Sequential)]
private struct POINT
{
public int x;
public int y;
}
[StructLayout(LayoutKind.Sequential)]
private struct MSLLHOOKSTRUCT
{
public POINT pt;
public uint mouseData;
public uint flags;
public uint time;
public IntPtr dwExtraInfo;
}
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr SetWindowsHookEx(int idHook,
LowLevelMouseProc lpfn, IntPtr hMod, uint dwThreadId);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
private static extern bool UnhookWindowsHookEx(IntPtr hhk);
[DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode,
IntPtr wParam, IntPtr lParam);
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern IntPtr GetModuleHandle(string lpModuleName);
}
正如我上面解释的那样,您需要修改他的 HookCallback 方法,在完成鼠标事件处理后不要调用 CallNextHookEx,而是返回类似 new IntPtr(1) 的内容。
编辑: 是的,正如其他人所提到的,对于这个问题,可能还有其他更简单、更清洁的解决方案。您的触控板驱动程序是寻找“键入时忽略意外鼠标输入”之类的选项的好地方。如果您没有此选项,您可能正在使用标准的 Windows 鼠标驱动程序。尝试从笔记本电脑制造商的网站上从触控板制造商那里下载驱动程序(值得一提的是,我见过的大多数非 Apple 触控板都是Synaptics)。