【发布时间】:2018-10-21 11:18:15
【问题描述】:
我已经在我的游戏中实现了拖放功能,但到目前为止我只能“拖放”到硬编码的位置。如图所示:
我想要的是:
- 当船只掉落时,它的 x,y 值(与 GridPane 相关)被保存,或者
- 飞船降落到的单元格被保存。
我的 setOnDragDropped 事件在这里处理:
//Drag dropped draws the image to the receiving node
target.setOnDragDropped(new EventHandler<DragEvent>() {
public void handle(DragEvent event) {
//Data dropped
//If there is an image on the dragboard, read it and use it
Dragboard db = event.getDragboard();
boolean success = false;
int x, y;
if(db.hasImage()){
//target.setText(db.getImage()); --- must be changed to target.add(source, col, row)
//target.add(source, 5, 5, 1, 1);
//Places at 0,0 - will need to take coordinates once that is implemented
Board.add(test, 0, 0, 1, 1);
success = true;
}
//let the source know whether the image was successfully transferred and used
event.setDropCompleted(success);
event.consume();
}
});
我觉得这应该很容易作为 MouseOver 事件或类似的东西来做,但我不知道该怎么做。
编辑:以下类的完整代码:
public class Controller implements Initializable{
@FXML
public GridPane Board;
public GridPane ShipsToBePlaced;
public Rectangle MessageBox;
public Button ReadyButton;
public Button QuitButton;
public ImageView[][] water;
public ImageView[] ships;
public ImageView[][] ships2d;
@Override
public void initialize(URL location, ResourceBundle resources) {
//Adds water to each cell in grid
water = new ImageView[10][10];
//ships2d = new ImageView[10][10];
for(int i =0; i<10; i++){
for(int j=0; j <10; j++){
water[i][j] = new ImageView("Tiles/watertile.png");
water[i][j].setPreserveRatio(true);
water[i][j].setFitHeight(49);
water[i][j].setFitWidth(49);
Board.add(water[i][j], i, j);
//ships2d[i][j] = new ImageView("Ships/ship2.png");
//ships2d[i][j].setPreserveRatio(true);
//ships2d[i][j].setFitWidth(49);
//Board.add(ships2d[i][j], i, j);
}
}
//Adds ships
ships = new ImageView[5];
ships[0] = new ImageView("Ships/ship2.png");
ships[1] = new ImageView("Ships/ship3.png");
ships[2] = new ImageView("Ships/ship3.png");
ships[3] = new ImageView("Ships/ship4.png");
ships[4] = new ImageView("Ships/ship5.png");
for(int i=0; i < 5; i++){
ships[i].setPreserveRatio(true);
}
ships[0].setFitWidth(80);
ships[1].setFitWidth(120);
ships[2].setFitWidth(120);
ships[3].setFitWidth(160);
ships[4].setFitWidth(200);
//ShipsToBePlaced.add(ships[0], 0, 0);
ShipsToBePlaced.add(ships[1], 0, 1);
ShipsToBePlaced.add(ships[2], 0, 2);
ShipsToBePlaced.add(ships[3], 0, 3);
ShipsToBePlaced.add(ships[4], 0, 4);
//Test imageview for dropped ship
ImageView test = new ImageView("Ships/ship2.png");
test.setPreserveRatio(true);
test.setFitWidth(80);
//First attempt at drag and drop
ImageView source = new ImageView ("Ships/ship2.png");
source.setPreserveRatio(true);
source.setFitWidth(80);
ShipsToBePlaced.add(source, 0, 0);
final GridPane target = Board;
//Drag detected event handler is used for adding drag functionality to the boat node
source.setOnDragDetected(new EventHandler<MouseEvent>() {
public void handle(MouseEvent event) {
//Drag was detected, start drap-and-drop gesture
//Allow any transfer node
Dragboard db = source.startDragAndDrop(TransferMode.ANY);
//Put ImageView on dragboard
ClipboardContent cbContent = new ClipboardContent();
cbContent.putImage(source.getImage());
//cbContent.put(DataFormat.)
db.setContent(cbContent);
source.setVisible(false);
event.consume();
}
});
//Drag over event handler is used for the receiving node to allow movement
target.setOnDragOver(new EventHandler<DragEvent>() {
public void handle(DragEvent event) {
//data is dragged over to target
//accept it only if it is not dragged from the same node
//and if it has image data
if(event.getGestureSource() != target && event.getDragboard().hasImage()){
//allow for moving
event.acceptTransferModes(TransferMode.MOVE);
}
event.consume();
}
});
//Drag entered changes the appearance of the receiving node to indicate to the player that they can place there
target.setOnDragEntered(new EventHandler<DragEvent>() {
public void handle(DragEvent event) {
//The drag-and-drop gesture entered the target
//show the user that it is an actual gesture target
if(event.getGestureSource() != target && event.getDragboard().hasImage()){
source.setVisible(false);
target.setOpacity(0.7);
System.out.println("Drag entered");
}
event.consume();
}
});
//Drag exited reverts the appearance of the receiving node when the mouse is outside of the node
target.setOnDragExited(new EventHandler<DragEvent>() {
public void handle(DragEvent event) {
//mouse moved away, remove graphical cues
source.setVisible(true);
target.setOpacity(1);
event.consume();
}
});
//Drag dropped draws the image to the receiving node
target.setOnDragDropped(new EventHandler<DragEvent>() {
public void handle(DragEvent event) {
//Data dropped
//If there is an image on the dragboard, read it and use it
Dragboard db = event.getDragboard();
boolean success = false;
int x, y;
if(db.hasImage()){
//target.setText(db.getImage()); --- must be changed to target.add(source, col, row)
//target.add(source, 5, 5, 1, 1);
//Places at 0,0 - will need to take coordinates once that is implemented
Board.add(test, 0, 0, 1, 1);
success = true;
}
//let the source know whether the image was successfully transferred and used
event.setDropCompleted(success);
event.consume();
}
});
source.setOnDragDone(new EventHandler<DragEvent>() {
public void handle(DragEvent event) {
//the drag and drop gesture has ended
//if the data was successfully moved, clear it
if(event.getTransferMode() == TransferMode.MOVE){
source.setVisible(false);
}
event.consume();
}
});
}
}
【问题讨论】:
-
target是GridPane还是GridPane的子代? -
是的,抱歉,我不想包含整个文件,但目标是对名为 board 的 GridPane 的引用(因此是 Board.add 调用)