【问题标题】:Android Canvas Stops drawing on screen randomlyAndroid Canvas 随机停止在屏幕上绘图
【发布时间】:2012-07-16 06:27:45
【问题描述】:

我遇到了一个问题,如果我们继续重新启动应用程序,画布会随机停止在屏幕上绘制。

我已经通过记录器检查了方法onDraw() 正在被调用。但我在设备上的手指痕迹不可见。

任何帮助和建议表示赞赏。 干杯

【问题讨论】:

    标签: android surfaceview android-canvas ondraw


    【解决方案1】:

    你可以试试这个代码在屏幕上画线或更多......

    包com.kk.demo;

    import android.app.Activity;
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.Color;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.graphics.PointF;
    import android.os.Bundle;
    import android.util.FloatMath;
    import android.util.Log;
    import android.view.Display;
    import android.view.MotionEvent;
    import android.view.View;
    import android.view.View.OnTouchListener;
    import android.widget.ImageView;
    
    public class ZoomDemoActivity extends Activity implements OnTouchListener {
         ImageView imageView;
          Bitmap bitmap;
          Canvas canvas;
          Paint paint;
    
          float downx = 0,downy = 0,upx = 0,upy = 0;
    
          @Override
          public void onCreate(Bundle savedInstanceState) {
            super.onCreate(savedInstanceState);
            setContentView(R.layout.main);
            imageView = (ImageView) this.findViewById(R.id.imageView1);
            Display currentDisplay = getWindowManager().getDefaultDisplay();
            float dw = currentDisplay.getWidth();
            float dh = currentDisplay.getHeight();
    
            bitmap = Bitmap.createBitmap((int) dw, (int) dh,
                Bitmap.Config.ARGB_8888);
            canvas = new Canvas(bitmap);
            paint = new Paint();
            paint.setColor(Color.GREEN);
            imageView.setImageBitmap(bitmap);
            imageView.setOnTouchListener(this);
          }
    
          public boolean onTouch(View v, MotionEvent event) {
            int action = event.getAction();
            switch (action) {
            case MotionEvent.ACTION_DOWN:
              downx = event.getX();
              downy = event.getY();
              break;
            case MotionEvent.ACTION_MOVE:
              upx = event.getX();
              upy = event.getY();
              canvas.drawLine(downx, downy, upx, upy, paint);
              imageView.invalidate();
              downx = upx;
              downy = upy;
              break;
            case MotionEvent.ACTION_UP:
              upx = event.getX();
              upy = event.getY();
              canvas.drawLine(downx, downy, upx, upy, paint);
              imageView.invalidate();
              break;
            case MotionEvent.ACTION_CANCEL:
              break;
            default:
              break;
            }
            return true;
          }
        }
    

    【讨论】:

    • 这正是我的代码,一切正常,除了一些随机时间触摸不可见,但调试器每次都会让我进入 ontouch。
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