【发布时间】:2014-01-22 15:20:40
【问题描述】:
大家好,我是 android/glass 开发的新手,如果我错了,请纠正我。
我尝试创建一个高频 Live Card,这很好。但是,当我关闭应用程序时,函数 surfaceDestroyed() 没有被触发并且 thread.quit() 没有被调用。
我尝试查看示例项目秒表/计时器,显然他们也没有停止线程。根据文档,surfaceDestroyed 在表面被破坏之前被调用,但我的表面是什么?我还读了一些叫做surfaceview的东西,它们是一样的吗? surfaceview 是我的 customview 还是 livecard?
https://developers.google.com/glass/develop/gdk/ui/live-cards#creating_high-frequency_live_cards
感谢任何形式的帮助!!!
/ ***
* LiveCardRender Class
*** /
public class LiveCardRender implements DirectRenderingCallback {
private static final long FRAME_TIME_MILLIS = 33;
private CustomView mCustomView;
private SurfaceHolder mHolder;
private boolean mPaused;
private RenderThread mRenderThread;
private class RenderThread extends Thread {
private boolean mShouldRun;
public RenderThread() {
mShouldRun = true;
}
private synchronized boolean shouldRun() {
return mShouldRun;
}
public synchronized void quit() {
mShouldRun = false;
}
@Override
public void run() {
while (shouldRun()) {
draw(mCustomView);
SystemClock.sleep(FRAME_TIME_MILLIS);
}
}
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mHolder = holder;
updateRendering();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
mHolder = null;
updateRendering();
}
@Override
public void renderingPaused(SurfaceHolder holder, boolean paused) {
mPaused = paused;
updateRendering();
}
private synchronized void updateRendering() {
boolean shouldRender = (mHolder != null) && !mPaused;
boolean rendering = mRenderThread != null;
if (shouldRender != rendering) {
if (shouldRender) {
mRenderThread = new RenderThread();
mRenderThread.start();
} else {
mRenderThread.quit();
mRenderThread = null;
}
}
}
private void draw(View view) {
Canvas canvas;
try {
canvas = mHolder.lockCanvas();
} catch (Exception e) {
return;
}
if (canvas != null) {
view.draw(canvas);
mHolder.unlockCanvasAndPost(canvas);
}
}
}
/ ***
* LaunchService Class that uses LiveCardRender to update the live card
*** /
public class LaunchService extends Service {
private static final String LIVE_CARD_TAG = "motion_card";
private TimelineManager mTimelineManager;
private LiveCard mLiveCard;
private LiveCardRender mLiveCardRender;
@Override
public void onCreate() {
mTimelineManager = TimelineManager.from(this);
}
public int onStartCommand(Intent intent, int flags, int startId) {
if (mLiveCard == null) {
mLiveCard = mTimelineManager.createLiveCard(LIVE_CARD_TAG);
mLiveCardRender = new LiveCardRender(this);
mLiveCard.setDirectRenderingEnabled(true);
mLiveCard.getSurfaceHolder().addCallback(mLiveCardRender);
mLiveCard.publish(PublishMode.REVEAL);
}
return START_STICKY;
}
@Override
public void onDestroy(){
if (mLiveCard != null && mLiveCard.isPublished()) {
if (mLiveCardRender != null) {
mLiveCard.getSurfaceHolder().removeCallback(mLiveCardRender);
}
mLiveCard.unpublish();
mLiveCard = null;
}
super.onDestroy();
}
}
【问题讨论】:
-
如何关闭您的应用程序?当 LiveCard 未发布时,样本的渲染线程确实会被终止:这只发生在服务停止时。
-
我的没有。例如谷歌秒表示例,我在绘图(查看视图)函数中放置了一条日志消息,即使在我使用菜单选项“停止”关闭应用程序之后也是如此。 Log 消息在 LogCat 中继续运行。而且 surfaceDestroyed(SurfaceHolder holder) 中的日志消息永远不会被调用
-
嗯,这似乎是一个错误...您可以停止渲染线程的另一种方法是在调用 Service 的
onDestroyed方法时手动调用onSurfaceDestroyed。
标签: android multithreading surfaceview google-glass surfaceholder