如果有人仍在寻找一些足够快的不同解决方案:我建议在 GetBit 和 SetBit 方法上使用积极的内联 [MethodImpl(256)]。还具有位位置的 OR 和 XOR 值的查找表。删除位位置检查,因为 System.IndexOutOfRangeException 足以指示位位置错误,我们不需要消耗 CPU 进行额外检查。
此外,如果对大量元素执行此操作并进行调试,强烈建议使用 [DebuggerHidden] 属性。 DebuggerHidden 属性帮助调试器跳过使用该属性标记的方法的调试并加快调试过程。
使用Jonathon Reinhart answer 中的代码并为 TestBitFieldOpt 和 TestBitFieldOpt2 添加此方法和测试。
static readonly uint[] BITMASK = new uint[]
{
0x00000001, 0x00000002, 0x00000004, 0x00000008, 0x00000010, 0x00000020, 0x00000040, 0x00000080,
0x00000100, 0x00000200, 0x00000400, 0x00000800, 0x00001000, 0x00002000, 0x00004000, 0x00008000,
0x00010000, 0x00020000, 0x00040000, 0x00080000, 0x00100000, 0x00200000, 0x00400000, 0x00800000,
0x01000000, 0x02000000, 0x04000000, 0x08000000, 0x10000000, 0x20000000, 0x40000000, 0x80000000
};
static readonly uint[] BITMASK_XOR = new uint[]
{
0xFFFFFFFE, 0xFFFFFFFD, 0xFFFFFFFB, 0xFFFFFFF7, 0xFFFFFFEF, 0xFFFFFFDF, 0xFFFFFFBF, 0xFFFFFF7F,
0xFFFFFEFF, 0xFFFFFDFF, 0xFFFFFBFF, 0xFFFFF7FF, 0xFFFFEFFF, 0xFFFFDFFF, 0xFFFFBFFF, 0xFFFF7FFF,
0xFFFEFFFF, 0xFFFDFFFF, 0xFFFBFFFF, 0xFFF7FFFF, 0xFFEFFFFF, 0xFFDFFFFF, 0xFFBFFFFF, 0xFF7FFFFF,
0xFEFFFFFF, 0xFDFFFFFF, 0xFBFFFFFF, 0xF7FFFFFF, 0xEFFFFFFF, 0xDFFFFFFF, 0xBFFFFFFF, 0x7FFFFFFF
};
static long TestBitFieldOpt(Random r, int n)
{
bool value;
UInt32 bitfield = 0;
var sw = Stopwatch.StartNew();
for (int i = 0; i < n; i++)
{
SetBitOpt(ref bitfield, r.Next(32), true);
value = GetBitOpt(bitfield, r.Next(32));
SetBitOpt(ref bitfield, r.Next(32), value);
}
sw.Stop();
return sw.ElapsedMilliseconds;
}
static long TestBitFieldOpt2(Random r, int n)
{
bool value;
UInt32 bitfield = 0;
var sw = Stopwatch.StartNew();
for (int i = 0; i < n; i++)
{
bitfield = SetBitOpt2(bitfield, r.Next(32), true);
value = GetBitOpt(bitfield, r.Next(32));
bitfield = SetBitOpt2(bitfield, r.Next(32), value);
}
sw.Stop();
return sw.ElapsedMilliseconds;
}
[MethodImpl(256)]
static bool GetBitOpt(UInt32 bitfield, int bitindex)
{
return (bitfield & BITMASK[bitindex]) != 0;
}
[MethodImpl(256)]
static void SetBitOpt(ref UInt32 bitfield, int bitindex, bool value)
{
if (value)
bitfield |= BITMASK[bitindex];
else
bitfield &= BITMASK_XOR[bitindex];
}
[MethodImpl(256)]
static UInt32 SetBitOpt2(UInt32 bitfield, int bitindex, bool value)
{
if (value)
return (bitfield | BITMASK[bitindex]);
return (bitfield & BITMASK_XOR[bitindex]);
}
我将测试次数增加了 10 次方(以获得更真实的结果),优化代码的结果非常接近最快的方法:
Testing with 100000000 operations:
A BitArray (32) took : 4947 ms.
A UInt32 bitfield took : 4399 ms.
A UInt32 bitfieldopt : 3583 ms.
A UInt32 bitfieldopt2 : 3583 ms.
A List<bool>(32) took : 3491 ms.
通常,本地堆栈上的变量越少,分支越少,并且预先计算的值在大多数情况下都会获胜。所以拿起书和铅笔并缩短数学以减少那些......真正的内联函数有很大帮助,但更好地在方法上使用 [MethodImpl(256)] 属性以提高可读性/保持源代码,如上所示.
希望这可以帮助某人找到解决问题的方法。