【发布时间】:2019-11-17 10:39:46
【问题描述】:
我的问题是关于如何模仿这个 Carousel 视图 Youtube video只使用 UIView 而不是它的层或 CALayer,这意味着实际转换 UIView 自身。
我发现一个堆栈溢出问题实际上能够转换 CATransform3D 转换为 CGAffineTransform。这是一些天才here 写的答案,但我的问题有点独特。
您在下面看到的动画是使用 CALayer 来创建的。我需要创建同样的动画,但要转换 UIView 而不是它的层。
应该是什么样子:
代码(使用图层创建动画): 这需要一个图像卡,它是一个带有图像的 CALayer(),并转换将其放置在图像的轮播中。
注意:当用户平移移动/动画轮播时也会调用 turnCarousel()。
let transformLayer = CATransformLayer()
func turnCarousel() {
guard let transformSubLayers = transformLayer.sublayers else {return}
let segmentForImageCard = CGFloat(360 / transformSubLayers.count)
var angleOffset = currentAngle
for layer in transformSubLayers {
var transform = CATransform3DIdentity
transform.m34 = -1 / 500
transform = CATransform3DRotate(transform, degreeToRadians(deg: angleOffset), 0, 1, 0)
transform = CATransform3DTranslate(transform, 0, 0, 175)
CATransaction.setAnimationDuration(0)
layer.transform = transform
angleOffset += segmentForImageCard
}
}
所以基本上它很接近,但似乎应该被视为在前面的卡片和在后面的卡片存在缩放问题 的轮播。
为此,我所做的是使用 UIImageView 作为轮播的基本视图,然后添加更多 UIImageViews 作为卡片。所以现在我们正在尝试对 UIImageView/UIView 进行转换
代码:
var carouselTestView = UIImageView()
func turnCarouselTestCarousel() {
let segmentForImageCard = CGFloat(360 / carouselTestView.subviews.count)
var angleOffset = currentAngleTestView
for subview in carouselTestView.subviews {
var transform2 = CATransform3DIdentity
transform2.m34 = -1 / 500
transform2 = CATransform3DRotate(transform2, degreeToRadians(deg: angleOffset), 0, 1, 0)
transform2 = CATransform3DTranslate(transform2, 0, 0, 175)
CATransaction.setAnimationDuration(0)
// m13, m23, m33, m43 are not important since the destination is a flat XY plane.
// m31, m32 are not important since they would multiply with z = 0.
// m34 is zeroed here, so that neutralizes foreshortening. We can't avoid that.
// m44 is implicitly 1 as CGAffineTransform's m33.
let fullTransform: CATransform3D = transform2
let affine = CGAffineTransform(a: fullTransform.m11, b: fullTransform.m12, c: fullTransform.m21, d: fullTransform.m22, tx: fullTransform.m41, ty: fullTransform.m42)
subview.transform = affine
angleOffset += segmentForImageCard
}
}
实际构成轮播的子图像是通过这个函数添加的,它只是通过我的资产文件夹中名为 1...6 的图像的 for 循环。
代码:
func CreateCarousel() {
carouselTestView.frame.size = CGSize(width: self.view.frame.width, height: self.view.frame.height / 2.9)
carouselTestView.center = CGPoint(self.view.frame.width * 0.5, self.view.frame.height * 0.5)
carouselTestView.alpha = 1.0
carouselTestView.backgroundColor = UIColor.clear
carouselTestView.isUserInteractionEnabled = true
self.view.insertSubview(carouselTestView, at: 0)
for i in 1 ... 6 {
addImageCardTestCarousel(name: "\(i)")
}
// Set the carousel for the first time. So that now we can see it like an actual carousel animation
turnCarouselTestCarousel()
let panGestureRecognizerTestCarousel = UIPanGestureRecognizer(target: self, action: #selector(self.performPanActionTestCarousel(recognizer:)))
panGestureRecognizerTestCarousel.delegate = self
carouselTestView.addGestureRecognizer(panGestureRecognizerTestCarousel)
}
addImageCardTestCarousel函数在这里:
代码:
func addImageCardTestCarousel(name: String) {
let imageCardSize = CGSize(width: carouselTestView.frame.width / 2, height: carouselTestView.frame.height)
let cardPanel = UIImageView()
cardPanel.frame.size = CGSize(width: imageCardSize.width, height: imageCardSize.height)
cardPanel.frame.origin = CGPoint(carouselTestView.frame.size.width / 2 - imageCardSize.width / 2 , carouselTestView.frame.size.height / 2 - imageCardSize.height / 2)
guard let imageCardImage = UIImage(named: name) else {return}
cardPanel.image = imageCardImage
cardPanel.contentMode = .scaleAspectFill
cardPanel.layer.masksToBounds = true
cardPanel.layer.borderColor = UIColor.white.cgColor
cardPanel.layer.borderWidth = 1
cardPanel.layer.cornerRadius = cardPanel.frame.height / 50
carouselTestView.addSubview(cardPanel)
}
目的:
这样做的目的是我想构建一个UI,可以在你看到的旋转卡片上取UIViews,而一个CALayer不能添加一个UIView作为子视图。它只能将 UIView 的图层添加到自己的图层中。所以要解决这个问题,我需要用 UIViews 而不是 CALayers 来实现这个动画。
【问题讨论】:
标签: ios swift xcode uiview transform