【发布时间】:2020-02-29 23:39:34
【问题描述】:
我正在 Unity 中制作 2D 游戏,并试图让我的可移动角色在每次屏幕上出现对话时停止。
我正在使用 Fungus 扩展进行对话,因为我是编码新手。我尝试的每件事都会遇到问题。
我当前的问题是修饰符 'public' 对此项目无效。
有人知道如何解决这个问题吗?我附上了下面的代码。我认为问题在于public void CantMove() 和public void CanMove() 行。
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerController : MonoBehaviour
{
public float moveSpeed;
public Rigidbody2D theRB;
public float jumpForce;
private bool isGrounded;
public Transform groundCheckPoint;
public LayerMask whatIsGround;
private bool canDoubleJump;
private bool canMove = true;
private Animator anim;
private SpriteRenderer theSR;
// Start is called before the first frame update
void Start()
{
anim = GetComponent<Animator>();
theSR = GetComponent<SpriteRenderer>();
}
// Update is called once per frame
void Update()
{
if(!canMove)
{
theRB.velocity = new Vector2(0, 0);
}
else
{
theRB.velocity = new Vector2(moveSpeed * Input.GetAxis("Horizontal"), theRB.velocity.y);
}
public void CantMove()
{
canMove = false;
}
public void CanMove()
{
canMove = true;
}
//theRB.velocity = new Vector2(moveSpeed * Input.GetAxis("Horizontal"), theRB.velocity.y);
isGrounded = Physics2D.OverlapCircle(groundCheckPoint.position, .2f, whatIsGround);
if(isGrounded)
{
canDoubleJump = true;
}
if(Input.GetButtonDown("Jump"))
{
if (isGrounded)
{
theRB.velocity = new Vector2(theRB.velocity.x, jumpForce);
}
else
{
if(canDoubleJump)
{
theRB.velocity = new Vector2(theRB.velocity.x, jumpForce);
canDoubleJump = false;
}
}
}
if(theRB.velocity.x > 0)
{
theSR.flipX = true;
} else if(theRB.velocity.x < 0)
{
theSR.flipX = false;
}
anim.SetFloat("moveSpeed", Mathf.Abs( theRB.velocity.x));
anim.SetBool("isGrounded", isGrounded);
}
}
'''
【问题讨论】:
标签: xcode unity3d game-physics public public-key