【发布时间】:2018-09-11 11:53:24
【问题描述】:
当我从当前窗口(@987654322@)创建窗口对象时,我知道重新定位窗口的过程,如下所示:
QDesktopWidget widget;
QRect screenGeometry = widget.screenGeometry();
int height = screenGeometry.height();
int width = screenGeometry.width();
//set to middle of screen
targetwindow->move((width - targetwindow->width()) / 2.0,
(height - targetwindow->height()) / 2.0);
targetwindow->show();
currWindow 也有类似的代码。但是我在targetwindow 中有一个后退按钮,它隐藏了targetwindow 和show() 和currWindow。我使用信号槽机制实现了这一点,如下所示:
connect(targetwindow,&TargetWindow::pressTargetWindowGoBackButton,
this,&CurrentWindow::show);
问题是在按下targetwindow 上的返回按钮后,currWindow 显示但没有保持我之前为其设置的位置(即屏幕中间)。我试图通过添加代码来使用此运算符将其定位在绘制事件中来纠正它,但它不起作用:
void currWindow::paintEvent(QPaintEvent *pe)
{
QDesktopWidget widget;
QRect screenGeometry = widget.screenGeometry();
int height = screenGeometry.height();
int width = screenGeometry.width();
this->move((width - this->width()) / 2.0,
(height - this->height()) / 2.0);
}
我该怎么做?我是否需要覆盖预定义的 show() 函数以及如何?
编辑:添加我的项目的代码。这里 currentwindow -> MainWindow 和 targetwindow->Dialog.
dialog.h
#ifndef DIALOG_H
#define DIALOG_H
#include <QDialog>
namespace Ui {
class Dialog;
}
class Dialog : public QDialog
{
Q_OBJECT
signals:
void goBack();
public:
explicit Dialog(QWidget *parent = 0);
~Dialog();
private slots:
void on_pushButton_clicked();
private:
Ui::Dialog *ui;
};
#endif // DIALOG_H
mainwindow.h
#ifndef MAINWINDOW_H
#define MAINWINDOW_H
#include <QMainWindow>
#include "dialog.h"
namespace Ui {
class MainWindow;
}
class MainWindow : public QMainWindow
{
Q_OBJECT
public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();
private slots:
void on_pushButton_clicked();
private:
Ui::MainWindow *ui;
Dialog *dia;
};
#endif // MAINWINDOW_H
main.cpp
#include "mainwindow.h"
#include <QApplication>
#include <QDesktopWidget>
int main(int argc, char *argv[])
{
QApplication a(argc, argv);
MainWindow w;
QDesktopWidget widget;
QRect screenGeometry = widget.screenGeometry();//.availableGeometry(widget.primaryScreen());
int height = screenGeometry.height();
int width = screenGeometry.width();
w.move(-50000,-50000);
w.move((width - w.width()) / 2.0,
(height - w.height()) / 2.0);
w.show();
return a.exec();
}
mainwindow.cpp
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QDesktopWidget>
MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
dia=new Dialog;
connect(dia,&Dialog::goBack,this,&MainWindow::show);
}
MainWindow::~MainWindow()
{
delete ui;
}
void MainWindow::on_pushButton_clicked()
{
QDesktopWidget widget;
QRect screenGeometry = widget.screenGeometry();//.availableGeometry(widget.primaryScreen());
int height = screenGeometry.height();
int width = screenGeometry.width();
dia->move(-50000,-50000);
// dia->show();
dia->move((width - dia->width()) / 2.0,
(height - dia->height()) / 2.0);
dia->show();
hide();
}
dialog.cpp
#include "dialog.h"
#include "ui_dialog.h"
Dialog::Dialog(QWidget *parent) :
QDialog(parent),
ui(new Ui::Dialog)
{
ui->setupUi(this);
}
Dialog::~Dialog()
{
delete ui;
}
void Dialog::on_pushButton_clicked()
{
emit goBack();
hide();
}
mainwindow.ui
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>MainWindow</class>
<widget class="QMainWindow" name="MainWindow">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>900</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>MainWindow</string>
</property>
<widget class="QWidget" name="centralWidget">
<widget class="QPushButton" name="pushButton">
<property name="geometry">
<rect>
<x>150</x>
<y>90</y>
<width>201</width>
<height>141</height>
</rect>
</property>
<property name="text">
<string>OK</string>
</property>
</widget>
</widget>
<widget class="QMenuBar" name="menuBar">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>900</width>
<height>19</height>
</rect>
</property>
</widget>
<widget class="QToolBar" name="mainToolBar">
<attribute name="toolBarArea">
<enum>TopToolBarArea</enum>
</attribute>
<attribute name="toolBarBreak">
<bool>false</bool>
</attribute>
</widget>
<widget class="QStatusBar" name="statusBar"/>
</widget>
<layoutdefault spacing="6" margin="11"/>
<resources/>
<connections/>
</ui>
dialog.ui
<?xml version="1.0" encoding="UTF-8"?>
<ui version="4.0">
<class>Dialog</class>
<widget class="QDialog" name="Dialog">
<property name="geometry">
<rect>
<x>0</x>
<y>0</y>
<width>900</width>
<height>600</height>
</rect>
</property>
<property name="windowTitle">
<string>Dialog</string>
</property>
<widget class="QPushButton" name="pushButton">
<property name="geometry">
<rect>
<x>370</x>
<y>120</y>
<width>231</width>
<height>151</height>
</rect>
</property>
<property name="text">
<string>BACK</string>
</property>
</widget>
</widget>
<resources/>
<connections/>
</ui>
如果您在此执行 OK->Back->OK 循环,您会发现主窗口不断向上移动。
【问题讨论】:
-
您可以提供问题的minimal reproducible example,小部件的位置是相对于父级的,如果它没有父级,它将位于屏幕坐标中,其当前代码不会显示这些细节。
-
不要在绘画活动中这样做。
-
@eyllanesc 已添加示例代码
标签: c++ qt position window qt5