【发布时间】:2013-12-04 16:42:42
【问题描述】:
根据 Xcode 的仪器泄漏工具,在这个函数中,我在两个位置有内存泄漏。
我没有启用 ARC,也无法激活它,所以我必须以另一种方式进行管理。
+(NSArray *)changePolygonFrom:(NSArray *)polygon size:(float)size{
int nmrOfPoints = [polygon count];
double x[nmrOfPoints];
double y[nmrOfPoints];
for (int i = 0; i < nmrOfPoints; i++) {
CGPoint p = [[polygon objectAtIndex:i] CGPointValue];
x[i] = p.x;
y[i] = p.y;
}
insetPolygon(x,y,nmrOfPoints,size);
NSMutableArray *rPolygon = [[NSMutableArray alloc] initWithCapacity:nmrOfPoints];
for(int i = 0; i < nmrOfPoints; i++){
CGPoint p = CGPointMake(x[i], y[i]);
NSValue *val = [NSValue valueWithCGPoint:p];
[rPolygon addObject:val];
}
return rPolygon;
}
这就是我所说的
-(void)fixFuzArrays{
if (fuzzFix) {
largeFuzzPolygon = [Triangulation changePolygonFrom:normalPolygon size:(shortestDistance/2)];
smallFuzzPolygon = [Triangulation changePolygonFrom:normalPolygon size:(shortestDistance/6)];
}else{
largeFuzzPolygon = [Triangulation changePolygonFrom:normalPolygon size:-(shortestDistance/2)];
smallFuzzPolygon = [Triangulation changePolygonFrom:normalPolygon size:-(shortestDistance/6)];
}
}
如果我在 rPolygon 上使用自动释放,我会在 iFrame 和 oFrame 对象上获得 BAD_ACCESS,它们是前一个函数的返回产品
-(void)drawAreaFuzzWithOuterFrame:(NSArray *)oFrame andInnerFrame:(NSArray *)iFrame withColor:(ccColor4B)c{
for(int i = 0; i < [oFrame count]; i++){
CGPoint oP1 = [[oFrame objectAtIndex:i] CGPointValue];
CGPoint iP1 = [[iFrame objectAtIndex:i] CGPointValue];
CGPoint oP2;
CGPoint iP2;
if(i == [oFrame count]-1){
oP2 = [[oFrame objectAtIndex:0] CGPointValue];
iP2 = [[iFrame objectAtIndex:0] CGPointValue];
}else{
oP2 = [[oFrame objectAtIndex:i+1] CGPointValue];
iP2 = [[iFrame objectAtIndex:i+1] CGPointValue];
}
GLfloat vertices[] = {
oP1.x,oP1.y,
oP2.x,oP2.y,
iP1.x,iP1.y,
iP2.x,iP2.y,
};
GLubyte colors[] = {
c.r,c.g,c.b,c.a,
c.r,c.g,c.b,c.a,
c.r,c.g,c.b,0,
c.r,c.g,c.b,0,
};
BEdrawGLShapeWithVertices(vertices, colors);
}
}
【问题讨论】:
标签: objective-c xcode memory-leaks